2009-11-10 21:14:27 +00:00

76 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#if defined(WIN32) && !defined(__SYMBIAN32__)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
// FIXME/UGLY HACK: We need to include "SDL.h" before "scummsys.h"
// since "scummsys.h" checks for SDL_COMPILEDVERSION to decide
// whether it should define uint32_t / int32_t or not.
#include <SDL.h>
#endif
#include "common/scummsys.h"
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)
#include "backends/platform/sdl/sdl.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#ifdef WIN32
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
SDL_SetModuleHandle(GetModuleHandle(NULL));
return main(__argc, __argv);
}
#endif
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_SDL();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
return res;
}
#endif