scummvm/engines/saga2/metaengine.cpp

69 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "saga2/saga2.h"
#include "engines/advancedDetector.h"
class Saga2MetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "saga2";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override;
};
bool Saga2MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSavesUseExtendedFormat);
}
Common::Error Saga2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Saga2::Saga2Engine(syst);
return Common::kNoError;
}
Common::String Saga2MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
if (saveGameIdx == kSavegameFilePattern) {
// Pattern requested
return Common::String::format("###.SAV");
} else {
// Specific filename requested
return Common::String::format("%3.3d.SAV", saveGameIdx);
}
}
#if PLUGIN_ENABLED_DYNAMIC(SAGA2)
REGISTER_PLUGIN_DYNAMIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine);
#endif