mirror of
https://github.com/libretro/scummvm.git
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f24cc5ee24
Added the loadSurfacePalette() method to GraphicsManager, which loads a palette from an external .bmp file.
194 lines
6.2 KiB
C++
194 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/renderobject.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/resource.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/viewport.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "image/bmp.h"
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#include "engines/util.h"
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namespace Nancy {
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const Graphics::PixelFormat GraphicsManager::inputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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const Graphics::PixelFormat GraphicsManager::screenPixelFormat = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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const Graphics::PixelFormat GraphicsManager::clut8Format = Graphics::PixelFormat::createFormatCLUT8();
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const uint GraphicsManager::transColor = 0x3E0;
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void GraphicsManager::init() {
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initGraphics(640, 480, &screenPixelFormat);
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_screen.create(640, 480, screenPixelFormat);
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_screen.setTransparentColor(getTransColor());
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Common::SeekableReadStream *ob = NanEngine.getBootChunkStream("OB0");
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ob->seek(0);
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NanEngine.resource->loadImage(ob->readString(), object0);
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loadFonts();
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}
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void GraphicsManager::draw() {
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// First go through all objects and update them
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// Then add dirty rects to layers below if transparent
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for (auto it : _objects) {
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RenderObject ¤t = *it;
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current.updateGraphics();
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}
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Common::Array<Common::Rect> drawn;
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for (auto it : _objects) {
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RenderObject ¤t = *it;
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if (current._isVisible && current._needsRedraw) {
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// object is visible and updated
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if (current._redrawFrom) {
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if (current.hasMoved() && !current.getPreviousScreenPosition().isEmpty()) {
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// Redraw previous location if moved
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blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition());
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}
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if (current.getBlitType() == RenderObject::kTrans) {
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// Redraw below if transparent
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blitToScreen(*current._redrawFrom, current.getScreenPosition());
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}
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}
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// Draw the object itself
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blitToScreen(current, current.getScreenPosition());
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} else if (!current._isVisible && current._needsRedraw && current._redrawFrom && !current.getPreviousScreenPosition().isEmpty()) {
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// Object just turned invisible, redraw below
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blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition());
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}
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current._needsRedraw = false;
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current._previousScreenPosition = current._screenPosition;
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}
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// Draw the screen
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_screen.update();
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}
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void GraphicsManager::addObject(RenderObject *object) {
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for (auto &r : _objects) {
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if (r == object) {
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return;
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}
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if (r->getZOrder() > object->getZOrder()) {
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break;
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}
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}
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_objects.insert(object);
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}
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void GraphicsManager::removeObject(RenderObject *object) {
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for (auto &r : _objects) {
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if (r == object) {
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_objects.erase(&r);
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break;
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}
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}
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}
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void GraphicsManager::clearObjects() {
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_objects.clear();
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}
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void GraphicsManager::redrawAll() {
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for (auto &obj : _objects) {
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obj->_needsRedraw = true;
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}
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}
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void GraphicsManager::loadSurfacePalette(Graphics::ManagedSurface &inSurf, const Common::String paletteFilename) {
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Common::File f;
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if (f.open(paletteFilename + ".bmp")) {
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Image::BitmapDecoder dec;
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if (dec.loadStream(f)) {
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inSurf.setPalette(dec.getPalette(), dec.getPaletteStartIndex(), dec.getPaletteColorCount());
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}
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}
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}
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const Graphics::PixelFormat &GraphicsManager::getInputPixelFormat() {
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if (NanEngine._gameDescription->desc.flags & NGF_8BITCOLOR) {
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return clut8Format;
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} else {
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return inputPixelFormat;
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}
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}
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uint GraphicsManager::getTransColor() {
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if (NanEngine._gameDescription->desc.flags & NGF_8BITCOLOR) {
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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return format.RGBToColor(255, 0, 255);
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} else {
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return transColor;
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}
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}
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void GraphicsManager::loadFonts() {
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Common::SeekableReadStream *chunk = NanEngine.getBootChunkStream("FONT");
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chunk->seek(0);
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while (chunk->pos() < chunk->size() - 1) {
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_fonts.push_back(Font());
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_fonts.back().read(*chunk);
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}
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}
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// Draw a given screen-space rectangle to the screen
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void GraphicsManager::blitToScreen(const RenderObject &src, Common::Rect screenRect) {
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Common::Point pointDest(screenRect.left, screenRect.top);
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if (src.getBlitType() == RenderObject::kNoTrans) {
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_screen.blitFrom(src._drawSurface, src.convertToLocal(screenRect), pointDest);
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} else if (src.getBlitType() == RenderObject::kTrans) {
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_screen.transBlitFrom(src._drawSurface, src.convertToLocal(screenRect), pointDest, transColor);
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}
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}
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int GraphicsManager::objectComparator(const void *a, const void *b) {
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if (((const RenderObject*)a)->getZOrder() < ((const RenderObject*)b)->getZOrder()) {
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return -1;
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} else if (((const RenderObject*)a)->getZOrder() > ((const RenderObject*)b)->getZOrder()) {
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return 1;
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} else {
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return 0;
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}
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}
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} // End of namespace Nancy
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