scummvm/common/formats/winexe_pe.cpp

304 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/array.h"
#include "common/debug.h"
#include "common/endian.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/formats/winexe_pe.h"
namespace Common {
PEResources::PEResources() {
_exe = nullptr;
}
PEResources::~PEResources() {
clear();
}
void PEResources::clear() {
_sections.clear();
_resources.clear();
if (_exe) {
if (_disposeFileHandle == DisposeAfterUse::YES)
delete _exe;
_exe = nullptr;
}
}
bool PEResources::loadFromEXE(SeekableReadStream *stream, DisposeAfterUse::Flag disposeFileHandle) {
clear();
if (!stream)
return false;
if (stream->readUint16BE() != MKTAG16('M', 'Z'))
return false;
stream->skip(58);
uint32 peOffset = stream->readUint32LE();
if (!peOffset || peOffset >= (uint32)stream->size())
return false;
stream->seek(peOffset);
if (stream->readUint32BE() != MKTAG('P','E',0,0))
return false;
stream->skip(2);
uint16 sectionCount = stream->readUint16LE();
stream->skip(12);
uint16 optionalHeaderSize = stream->readUint16LE();
stream->skip(optionalHeaderSize + 2);
// Read in all the sections
for (uint16 i = 0; i < sectionCount; i++) {
char sectionName[9];
stream->read(sectionName, 8);
sectionName[8] = 0;
Section section;
stream->skip(4);
section.virtualAddress = stream->readUint32LE();
section.size = stream->readUint32LE();
section.offset = stream->readUint32LE();
stream->skip(16);
_sections[sectionName] = section;
}
// Currently, we require loading a resource section
if (!_sections.contains(".rsrc")) {
clear();
return false;
}
_exe = stream;
_disposeFileHandle = disposeFileHandle;
Section &resSection = _sections[".rsrc"];
parseResourceLevel(resSection, resSection.offset, 0);
return true;
}
void PEResources::parseResourceLevel(Section &section, uint32 offset, int level) {
_exe->seek(offset + 12);
uint16 namedEntryCount = _exe->readUint16LE();
uint16 intEntryCount = _exe->readUint16LE();
for (uint32 i = 0; i < (uint32)(namedEntryCount + intEntryCount); i++) {
uint32 value = _exe->readUint32LE();
WinResourceID id;
if (value & 0x80000000) {
value &= 0x7fffffff;
uint32 startPos = _exe->pos();
_exe->seek(section.offset + (value & 0x7fffffff));
// Read in the name, truncating from unicode to ascii
String name;
uint16 nameLength = _exe->readUint16LE();
while (nameLength--)
name += (char)(_exe->readUint16LE() & 0xff);
_exe->seek(startPos);
id = name;
} else {
id = value;
}
uint32 nextOffset = _exe->readUint32LE();
uint32 lastOffset = _exe->pos();
if (level == 0)
_curType = id;
else if (level == 1)
_curID = id;
else if (level == 2)
_curLang = id;
if (level < 2) {
// Time to dive down further
parseResourceLevel(section, section.offset + (nextOffset & 0x7fffffff), level + 1);
} else {
_exe->seek(section.offset + nextOffset);
Resource resource;
resource.offset = _exe->readUint32LE() + section.offset - section.virtualAddress;
resource.size = _exe->readUint32LE();
debug(4, "Found resource '%s' '%s' '%s' at %d of size %d", _curType.toString().c_str(),
_curID.toString().c_str(), _curLang.toString().c_str(), resource.offset, resource.size);
_resources[_curType][_curID][_curLang] = resource;
}
_exe->seek(lastOffset);
}
}
const Array<WinResourceID> PEResources::getTypeList() const {
Array<WinResourceID> array;
if (!_exe)
return array;
for (TypeMap::const_iterator it = _resources.begin(); it != _resources.end(); it++)
array.push_back(it->_key);
return array;
}
const Array<WinResourceID> PEResources::getIDList(const WinResourceID &type) const {
Array<WinResourceID> array;
if (!_exe || !_resources.contains(type))
return array;
const IDMap &idMap = _resources[type];
for (IDMap::const_iterator it = idMap.begin(); it != idMap.end(); it++)
array.push_back(it->_key);
return array;
}
const Array<WinResourceID> PEResources::getLangList(const WinResourceID &type, const WinResourceID &id) const {
Array<WinResourceID> array;
if (!_exe || !_resources.contains(type))
return array;
const IDMap &idMap = _resources[type];
if (!idMap.contains(id))
return array;
const LangMap &langMap = idMap[id];
for (LangMap::const_iterator it = langMap.begin(); it != langMap.end(); it++)
array.push_back(it->_key);
return array;
}
SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &id) {
Array<WinResourceID> langList = getLangList(type, id);
if (langList.empty())
return nullptr;
const Resource &resource = _resources[type][id][langList[0]];
_exe->seek(resource.offset);
return _exe->readStream(resource.size);
}
SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang) {
if (!_exe || !_resources.contains(type))
return nullptr;
const IDMap &idMap = _resources[type];
if (!idMap.contains(id))
return nullptr;
const LangMap &langMap = idMap[id];
if (!langMap.contains(lang))
return nullptr;
const Resource &resource = langMap[lang];
_exe->seek(resource.offset);
return _exe->readStream(resource.size);
}
String PEResources::loadString(uint32 stringID) {
String string;
SeekableReadStream *stream = getResource(kWinString, (stringID >> 4) + 1);
if (!stream)
return string;
// Skip over strings we don't care about
uint32 startString = stringID & ~0xF;
for (uint32 i = startString; i < stringID; i++)
stream->skip(stream->readUint16LE() * 2);
// HACK: Truncate UTF-16 down to ASCII
byte size = stream->readUint16LE();
while (size--)
string += (char)(stream->readUint16LE() & 0xFF);
delete stream;
return string;
}
WinResources::VersionInfo *PEResources::parseVersionInfo(SeekableReadStream *res) {
VersionInfo *info = new VersionInfo;
while (res->pos() < res->size() && !res->eos()) {
while (res->pos() % 4 && !res->eos()) // Pad to 4
res->readByte();
/* uint16 len = */ res->readUint16LE();
uint16 valLen = res->readUint16LE();
uint16 type = res->readUint16LE();
uint16 c;
Common::U32String key;
while ((c = res->readUint16LE()) != 0 && !res->eos())
key += c;
while (res->pos() % 4 && !res->eos()) // Pad to 4
res->readByte();
if (res->eos())
break;
if (type != 0) { // text
Common::U32String value;
for (int j = 0; j < valLen; j++)
value += res->readUint16LE();
info->hash.setVal(key.encode(), value);
} else {
if (key == "VS_VERSION_INFO") {
if (!info->readVSVersionInfo(res))
return info;
}
}
}
return info;
}
} // End of namespace Common