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8e7c4ffa37
were being drawn at unscaled coordinates.) I don't know if this is the correct fix, but the change is small and easy to revert, if need be. svn-id: r18072
329 lines
9.0 KiB
C++
329 lines
9.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/util.h"
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#include "graphics/fontman.h"
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#include "gui/widget.h"
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#include "gui/dialog.h"
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#include "gui/newgui.h"
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namespace GUI {
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Widget::Widget(GuiObject *boss, int x, int y, int w, int h)
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: GuiObject(x, y, w, h), _type(0), _boss(boss),
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_id(0), _flags(0), _hasFocus(false) {
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// Insert into the widget list of the boss
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_next = _boss->_firstWidget;
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_boss->_firstWidget = this;
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}
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Widget::~Widget() {
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delete _next;
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}
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void Widget::draw() {
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NewGui *gui = &g_gui;
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if (!isVisible() || !_boss->isVisible())
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return;
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int oldX = _x, oldY = _y;
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// Account for our relative position in the dialog
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_x = getAbsX();
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_y = getAbsY();
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// Clear background (unless alpha blending is enabled)
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if (_flags & WIDGET_CLEARBG)
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gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
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// Draw border
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if (_flags & WIDGET_BORDER) {
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OverlayColor colorA = gui->_color;
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OverlayColor colorB = gui->_shadowcolor;
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if ((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER)
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SWAP(colorA, colorB);
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gui->box(_x, _y, _w, _h, colorA, colorB);
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_x += 4;
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_y += 4;
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_w -= 8;
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_h -= 8;
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}
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// Now perform the actual widget draw
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drawWidget((_flags & WIDGET_HILITED) ? true : false);
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// Restore x/y
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if (_flags & WIDGET_BORDER) {
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_x -= 4;
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_y -= 4;
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_w += 8;
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_h += 8;
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}
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// Flag the draw area as dirty
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gui->addDirtyRect(_x, _y, _w, _h);
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_x = oldX;
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_y = oldY;
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// Draw all children
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Widget *w = _firstWidget;
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while (w) {
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w->draw();
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w = w->_next;
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}
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}
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Widget *Widget::findWidgetInChain(Widget *w, int x, int y) {
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while (w) {
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// Stop as soon as we find a widget that contains the point (x,y)
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if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
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break;
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w = w->_next;
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}
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if (w)
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w = w->findWidget(x - w->_x, y - w->_y);
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return w;
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}
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#pragma mark -
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StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, TextAlignment align, WidgetSize ws)
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: Widget(boss, x, y, w, h), _align(align), _ws(ws) {
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_flags = WIDGET_ENABLED;
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_type = kStaticTextWidget;
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_label = text;
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switch (_ws) {
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case kNormalWidgetSize:
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_font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
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break;
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case kBigWidgetSize:
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_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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break;
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case kDefaultWidgetSize:
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_font = &g_gui.getFont();
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break;
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}
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}
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void StaticTextWidget::setValue(int value) {
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char buf[256];
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sprintf(buf, "%d", value);
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_label = buf;
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}
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void StaticTextWidget::setLabel(const String &label) {
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_label = label;
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// TODO: We should automatically redraw when the label is changed.
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// The following doesn't quite work when we are using tabs, plus it
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// is rather clumsy to force a full redraw for a single static text.
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// However, as long as we do blending, it might be the only way.
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//_boss->draw();
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}
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void StaticTextWidget::setAlign(TextAlignment align) {
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_align = align;
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// TODO: We should automatically redraw when the alignment is changed.
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// See setLabel() for more insights.
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}
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void StaticTextWidget::drawWidget(bool hilite) {
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NewGui *gui = &g_gui;
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gui->drawString(_font, _label, _x, _y, _w, isEnabled() ? gui->_textcolor : gui->_color, _align);
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}
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#pragma mark -
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ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws)
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: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter, ws), CommandSender(boss),
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_cmd(cmd), _hotkey(hotkey) {
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_flags = WIDGET_ENABLED | WIDGET_BORDER | WIDGET_CLEARBG;
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_type = kButtonWidget;
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}
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void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
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if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
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sendCommand(_cmd, 0);
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}
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void ButtonWidget::drawWidget(bool hilite) {
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NewGui *gui = &g_gui;
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// HACK: Subtracting 1 from _y isn't very nice when we don't know
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// anything about the size of the font. But we can't use the size of
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// the font either, because we don't know how the coordinates will be
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// scaled.
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gui->drawString(_font, _label, _x, _y - 1, _w,
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!isEnabled() ? gui->_color :
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hilite ? gui->_textcolorhi : gui->_textcolor, _align);
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}
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#pragma mark -
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/* 8x8 checkbox bitmap */
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static uint32 checked_img[8] = {
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0x00000000,
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0x01000010,
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0x00100100,
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0x00011000,
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0x00011000,
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0x00100100,
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0x01000010,
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0x00000000,
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};
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CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws)
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: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey, ws), _state(false) {
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_flags = WIDGET_ENABLED;
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_type = kCheckboxWidget;
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}
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void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) {
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if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) {
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toggleState();
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}
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}
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void CheckboxWidget::setState(bool state) {
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if (_state != state) {
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_state = state;
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_flags ^= WIDGET_INV_BORDER;
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draw();
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}
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sendCommand(_cmd, _state);
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}
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void CheckboxWidget::drawWidget(bool hilite) {
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NewGui *gui = &g_gui;
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// Draw the box
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gui->box(_x, _y, 14, 14, gui->_color, gui->_shadowcolor);
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gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
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// If checked, draw cross inside the box
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if (_state)
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gui->drawBitmap(checked_img, _x + 4, _y + 3, isEnabled() ? gui->_textcolor : gui->_color);
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// Finally draw the label
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gui->drawString(_font, _label, _x + 20, _y + 3, _w, isEnabled() ? gui->_textcolor : gui->_color);
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}
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#pragma mark -
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SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint labelWidth, uint32 cmd, uint8 hotkey, WidgetSize ws)
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: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey, ws),
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_value(0), _oldValue(0), _valueMin(0), _valueMax(100), _isDragging(false),
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_labelWidth(labelWidth) {
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_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
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_type = kSliderWidget;
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}
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void SliderWidget::handleMouseMoved(int x, int y, int button) {
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if (isEnabled() && _isDragging && x >= (int)_labelWidth) {
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int newValue = posToValue(x - _labelWidth);
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if (newValue < _valueMin)
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newValue = _valueMin;
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else if (newValue > _valueMax)
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newValue = _valueMax;
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if (newValue != _value) {
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_value = newValue;
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draw();
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sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog
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}
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}
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}
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void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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if (isEnabled()) {
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_isDragging = true;
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handleMouseMoved(x, y, button);
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}
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}
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void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) {
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if (isEnabled() && _isDragging) {
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sendCommand(_cmd, _value);
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}
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_isDragging = false;
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}
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void SliderWidget::drawWidget(bool hilite) {
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NewGui *gui = &g_gui;
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// Draw the label, if any
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if (_labelWidth > 0)
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gui->drawString(_font, _label, _x, _y + 2, _labelWidth, isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
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// Draw the box
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gui->box(_x + _labelWidth, _y, _w - _labelWidth, _h, gui->_color, gui->_shadowcolor);
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// Draw the 'bar'
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gui->fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
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!isEnabled() ? gui->_color :
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hilite ? gui->_textcolorhi : gui->_textcolor);
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}
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int SliderWidget::valueToPos(int value) {
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return ((_w - _labelWidth - 4) * (value - _valueMin) / (_valueMax - _valueMin));
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}
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int SliderWidget::posToValue(int pos) {
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return (pos) * (_valueMax - _valueMin) / (_w - _labelWidth - 4) + _valueMin;
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}
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#pragma mark -
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GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h)
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: Widget(boss, x, y, w, h), _gfx() {
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_flags = WIDGET_ENABLED | WIDGET_CLEARBG;
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_type = kGraphicsWidget;
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}
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GraphicsWidget::~GraphicsWidget() {
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_gfx.free();
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}
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void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
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_gfx.free();
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if (!gfx || !gfx->pixels)
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return;
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// TODO: add conversion to OverlayColor
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_gfx.create(gfx->w, gfx->h, gfx->bytesPerPixel);
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memcpy(_gfx.pixels, gfx->pixels, gfx->h * gfx->pitch);
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}
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void GraphicsWidget::drawWidget(bool hilite) {
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if (sizeof(OverlayColor) != _gfx.bytesPerPixel || !_gfx.pixels) {
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// FIXME: It doesn't really make sense to render this text here, since
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// this widget might be used for other things than rendering savegame
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// graphics/previews...
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g_gui.drawString("No preview", _x, _y + _h / 2 - g_gui.getFontHeight() / 2, _w, g_gui._textcolor, Graphics::kTextAlignCenter);
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} else
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g_gui.drawSurface(_gfx, _x, _y);
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}
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} // End of namespace GUI
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