scummvm/gui/widget.cpp
Torbjörn Andersson 8e7c4ffa37 Quick fix to make button texts etc. draw at the correct position. (They
were being drawn at unscaled coordinates.) I don't know if this is the
correct fix, but the change is small and easy to revert, if need be.

svn-id: r18072
2005-05-12 15:46:03 +00:00

329 lines
9.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/util.h"
#include "graphics/fontman.h"
#include "gui/widget.h"
#include "gui/dialog.h"
#include "gui/newgui.h"
namespace GUI {
Widget::Widget(GuiObject *boss, int x, int y, int w, int h)
: GuiObject(x, y, w, h), _type(0), _boss(boss),
_id(0), _flags(0), _hasFocus(false) {
// Insert into the widget list of the boss
_next = _boss->_firstWidget;
_boss->_firstWidget = this;
}
Widget::~Widget() {
delete _next;
}
void Widget::draw() {
NewGui *gui = &g_gui;
if (!isVisible() || !_boss->isVisible())
return;
int oldX = _x, oldY = _y;
// Account for our relative position in the dialog
_x = getAbsX();
_y = getAbsY();
// Clear background (unless alpha blending is enabled)
if (_flags & WIDGET_CLEARBG)
gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
// Draw border
if (_flags & WIDGET_BORDER) {
OverlayColor colorA = gui->_color;
OverlayColor colorB = gui->_shadowcolor;
if ((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER)
SWAP(colorA, colorB);
gui->box(_x, _y, _w, _h, colorA, colorB);
_x += 4;
_y += 4;
_w -= 8;
_h -= 8;
}
// Now perform the actual widget draw
drawWidget((_flags & WIDGET_HILITED) ? true : false);
// Restore x/y
if (_flags & WIDGET_BORDER) {
_x -= 4;
_y -= 4;
_w += 8;
_h += 8;
}
// Flag the draw area as dirty
gui->addDirtyRect(_x, _y, _w, _h);
_x = oldX;
_y = oldY;
// Draw all children
Widget *w = _firstWidget;
while (w) {
w->draw();
w = w->_next;
}
}
Widget *Widget::findWidgetInChain(Widget *w, int x, int y) {
while (w) {
// Stop as soon as we find a widget that contains the point (x,y)
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
break;
w = w->_next;
}
if (w)
w = w->findWidget(x - w->_x, y - w->_y);
return w;
}
#pragma mark -
StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, TextAlignment align, WidgetSize ws)
: Widget(boss, x, y, w, h), _align(align), _ws(ws) {
_flags = WIDGET_ENABLED;
_type = kStaticTextWidget;
_label = text;
switch (_ws) {
case kNormalWidgetSize:
_font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
break;
case kBigWidgetSize:
_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
break;
case kDefaultWidgetSize:
_font = &g_gui.getFont();
break;
}
}
void StaticTextWidget::setValue(int value) {
char buf[256];
sprintf(buf, "%d", value);
_label = buf;
}
void StaticTextWidget::setLabel(const String &label) {
_label = label;
// TODO: We should automatically redraw when the label is changed.
// The following doesn't quite work when we are using tabs, plus it
// is rather clumsy to force a full redraw for a single static text.
// However, as long as we do blending, it might be the only way.
//_boss->draw();
}
void StaticTextWidget::setAlign(TextAlignment align) {
_align = align;
// TODO: We should automatically redraw when the alignment is changed.
// See setLabel() for more insights.
}
void StaticTextWidget::drawWidget(bool hilite) {
NewGui *gui = &g_gui;
gui->drawString(_font, _label, _x, _y, _w, isEnabled() ? gui->_textcolor : gui->_color, _align);
}
#pragma mark -
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws)
: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter, ws), CommandSender(boss),
_cmd(cmd), _hotkey(hotkey) {
_flags = WIDGET_ENABLED | WIDGET_BORDER | WIDGET_CLEARBG;
_type = kButtonWidget;
}
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
sendCommand(_cmd, 0);
}
void ButtonWidget::drawWidget(bool hilite) {
NewGui *gui = &g_gui;
// HACK: Subtracting 1 from _y isn't very nice when we don't know
// anything about the size of the font. But we can't use the size of
// the font either, because we don't know how the coordinates will be
// scaled.
gui->drawString(_font, _label, _x, _y - 1, _w,
!isEnabled() ? gui->_color :
hilite ? gui->_textcolorhi : gui->_textcolor, _align);
}
#pragma mark -
/* 8x8 checkbox bitmap */
static uint32 checked_img[8] = {
0x00000000,
0x01000010,
0x00100100,
0x00011000,
0x00011000,
0x00100100,
0x01000010,
0x00000000,
};
CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws)
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey, ws), _state(false) {
_flags = WIDGET_ENABLED;
_type = kCheckboxWidget;
}
void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) {
toggleState();
}
}
void CheckboxWidget::setState(bool state) {
if (_state != state) {
_state = state;
_flags ^= WIDGET_INV_BORDER;
draw();
}
sendCommand(_cmd, _state);
}
void CheckboxWidget::drawWidget(bool hilite) {
NewGui *gui = &g_gui;
// Draw the box
gui->box(_x, _y, 14, 14, gui->_color, gui->_shadowcolor);
gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
// If checked, draw cross inside the box
if (_state)
gui->drawBitmap(checked_img, _x + 4, _y + 3, isEnabled() ? gui->_textcolor : gui->_color);
// Finally draw the label
gui->drawString(_font, _label, _x + 20, _y + 3, _w, isEnabled() ? gui->_textcolor : gui->_color);
}
#pragma mark -
SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint labelWidth, uint32 cmd, uint8 hotkey, WidgetSize ws)
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey, ws),
_value(0), _oldValue(0), _valueMin(0), _valueMax(100), _isDragging(false),
_labelWidth(labelWidth) {
_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
_type = kSliderWidget;
}
void SliderWidget::handleMouseMoved(int x, int y, int button) {
if (isEnabled() && _isDragging && x >= (int)_labelWidth) {
int newValue = posToValue(x - _labelWidth);
if (newValue < _valueMin)
newValue = _valueMin;
else if (newValue > _valueMax)
newValue = _valueMax;
if (newValue != _value) {
_value = newValue;
draw();
sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog
}
}
}
void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount) {
if (isEnabled()) {
_isDragging = true;
handleMouseMoved(x, y, button);
}
}
void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) {
if (isEnabled() && _isDragging) {
sendCommand(_cmd, _value);
}
_isDragging = false;
}
void SliderWidget::drawWidget(bool hilite) {
NewGui *gui = &g_gui;
// Draw the label, if any
if (_labelWidth > 0)
gui->drawString(_font, _label, _x, _y + 2, _labelWidth, isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
// Draw the box
gui->box(_x + _labelWidth, _y, _w - _labelWidth, _h, gui->_color, gui->_shadowcolor);
// Draw the 'bar'
gui->fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
!isEnabled() ? gui->_color :
hilite ? gui->_textcolorhi : gui->_textcolor);
}
int SliderWidget::valueToPos(int value) {
return ((_w - _labelWidth - 4) * (value - _valueMin) / (_valueMax - _valueMin));
}
int SliderWidget::posToValue(int pos) {
return (pos) * (_valueMax - _valueMin) / (_w - _labelWidth - 4) + _valueMin;
}
#pragma mark -
GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h)
: Widget(boss, x, y, w, h), _gfx() {
_flags = WIDGET_ENABLED | WIDGET_CLEARBG;
_type = kGraphicsWidget;
}
GraphicsWidget::~GraphicsWidget() {
_gfx.free();
}
void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
_gfx.free();
if (!gfx || !gfx->pixels)
return;
// TODO: add conversion to OverlayColor
_gfx.create(gfx->w, gfx->h, gfx->bytesPerPixel);
memcpy(_gfx.pixels, gfx->pixels, gfx->h * gfx->pitch);
}
void GraphicsWidget::drawWidget(bool hilite) {
if (sizeof(OverlayColor) != _gfx.bytesPerPixel || !_gfx.pixels) {
// FIXME: It doesn't really make sense to render this text here, since
// this widget might be used for other things than rendering savegame
// graphics/previews...
g_gui.drawString("No preview", _x, _y + _h / 2 - g_gui.getFontHeight() / 2, _w, g_gui._textcolor, Graphics::kTextAlignCenter);
} else
g_gui.drawSurface(_gfx, _x, _y);
}
} // End of namespace GUI