scummvm/engines/xeen/sound_driver.h
Paul Gilbert 8fc4a08e04 XEEN: Refactor to merge Sound and Music classes
The existing structure didn't make sense, as Sound only handled
sound files, but Music handled both music and short FX decoding.
I've merged Sound & MUsic into a single Sound class, and moved
the music driver to their own file, renamed to SoundDriver
2018-02-19 10:17:33 -05:00

310 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SOUND_DRIVER_H
#define XEEN_SOUND_DRIVER_H
#include "audio/fmopl.h"
#include "audio/mixer.h"
#include "common/array.h"
#include "common/mutex.h"
#include "common/queue.h"
#include "common/stack.h"
#include "xeen/files.h"
#define CHANNEL_COUNT 9
namespace OPL {
class OPL;
}
namespace Xeen {
enum MusicCommand {
STOP_SONG = 0, RESTART_SONG = 1, SET_VOLUME = 0x100,
GET_STATUS = 0xFFE0
};
class SoundDriver;
typedef bool (SoundDriver::*CommandFn)(const byte *&srcP, byte param);
/**
* Base class for sound drivers
*/
class SoundDriver {
protected:
struct Subroutine {
const byte *_returnP;
const byte *_jumpP;
Subroutine() : _returnP(nullptr), _jumpP(nullptr) {}
Subroutine(const byte *returnP, const byte *endP) :
_returnP(returnP), _jumpP(endP) {}
};
struct Channel {
bool _changeFrequency;
int _freqCtrChange;
int _freqChange;
int _freqCtr;
byte _volume;
byte _scalingValue;
uint _frequency;
Channel() : _changeFrequency(false), _freqCtr(0), _freqCtrChange(0),
_freqChange(0), _volume(0), _scalingValue(0), _frequency(0) {}
};
private:
static const CommandFn FX_COMMANDS[16];
static const CommandFn MUSIC_COMMANDS[16];
private:
Common::Stack<Subroutine> _musSubroutines, _fxSubroutines;
int _musCountdownTimer;
int _fxCountdownTimer;
const byte *_fxDataPtr, *_musDataPtr;
const byte *_fxStartPtr;
const byte *_musStartPtr;
uint _frameCtr;
private:
/**
* Executes the next command
* @param srcP Command data pointer
* @returns If true, execution of commands for the current timer call stops
*/
bool command(const byte *&srcP);
protected:
Common::Array<Channel> _channels;
bool _exclude7;
bool _musicPlaying;
bool _fxPlaying;
protected:
/**
* Executes a series of commands until instructed to stop
*/
void execute();
// Music commands (with some also used by FX)
virtual bool musCallSubroutine(const byte *&srcP, byte param);
virtual bool musSetCountdown(const byte *&srcP, byte param);
virtual bool musSetInstrument(const byte *&srcP, byte param) = 0;
virtual bool cmdNoOperation(const byte *&srcP, byte param);
virtual bool musSetPitchWheel(const byte *&srcP, byte param) = 0;
virtual bool musSkipWord(const byte *&srcP, byte param);
virtual bool musSetPanning(const byte *&srcP, byte param) = 0;
virtual bool musFade(const byte *&srcP, byte param) = 0;
virtual bool musStartNote(const byte *&srcP, byte param) = 0;
virtual bool musSetVolume(const byte *&srcP, byte param) = 0;
virtual bool musInjectMidi(const byte *&srcP, byte param) = 0;
virtual bool musPlayInstrument(const byte *&srcP, byte param) = 0;
virtual bool cmdFreezeFrequency(const byte *&srcP, byte param);
virtual bool cmdChangeFrequency(const byte *&srcP, byte param);
virtual bool musEndSubroutine(const byte *&srcP, byte param);
// FX commands
virtual bool fxCallSubroutine(const byte *&srcP, byte param);
virtual bool fxSetCountdown(const byte *&srcP, byte param);
virtual bool fxSetInstrument(const byte *&srcP, byte param) = 0;
virtual bool fxSetVolume(const byte *&srcP, byte param) = 0;
virtual bool fxMidiReset(const byte *&srcP, byte param) = 0;
virtual bool fxMidiDword(const byte *&srcP, byte param) = 0;
virtual bool fxSetPanning(const byte *&srcP, byte param) = 0;
virtual bool fxChannelOff(const byte *&srcP, byte param) = 0;
virtual bool fxFade(const byte *&srcP, byte param) = 0;
virtual bool fxStartNote(const byte *&srcP, byte param) = 0;
virtual bool fxInjectMidi(const byte *&srcP, byte param) = 0;
virtual bool fxPlayInstrument(const byte *&srcP, byte param) = 0;
virtual bool fxEndSubroutine(const byte *&srcP, byte param);
/**
* Post-processing done when a pause countdown starts or is in progress
*/
virtual void pausePostProcess() = 0;
/**
* Does a reset of any sound effect
*/
virtual void resetFX() = 0;
public:
/**
* Constructor
*/
SoundDriver();
/**
* Destructor
*/
virtual ~SoundDriver();
/**
* Starts an special effect playing
*/
virtual void playFX(uint effectId, const byte *data);
/**
* Stop any playing FX
*/
void stopFX();
/**
* Plays a song
*/
virtual void playSong(const byte *data);
/**
* Executes special music command
*/
virtual int songCommand(uint commandId, byte volume = 0);
/**
* Returns whether music is currently playing
*/
bool isPlaying() const { return _musicPlaying; }
};
class AdlibSoundDriver : public SoundDriver {
struct RegisterValue {
uint8 _regNum;
uint8 _value;
RegisterValue(int regNum, int value) {
_regNum = regNum; _value = value;
}
};
private:
static const byte OPERATOR1_INDEXES[CHANNEL_COUNT];
static const byte OPERATOR2_INDEXES[CHANNEL_COUNT];
static const uint WAVEFORMS[24];
private:
OPL::OPL *_opl;
Common::Queue<RegisterValue> _queue;
Common::Mutex _driverMutex;
const byte *_musInstrumentPtrs[16];
const byte *_fxInstrumentPtrs[16];
int _field180;
int _field181;
int _field182;
int _volume;
private:
/**
* Initializes the state of the Adlib OPL driver
*/
void initialize();
/**
* Adds a register write to the pending queue that will be flushed
* out to the OPL on the next timer call
*/
void write(int reg, int val);
/**
* Timer function for OPL
*/
void onTimer();
/**
* Flushes any pending writes to the OPL
*/
void flush();
/**
* Resets all the output frequencies
*/
void resetFrequencies();
/**
* Sets the frequency for an operator
*/
void setFrequency(byte operatorNum, uint frequency);
/**
* Calculates the frequency for a note
*/
uint calcFrequency(byte note);
/**
* Sets the output level for a channel
*/
void setOutputLevel(byte channelNum, uint level);
/**
* Starts playing an instrument
*/
void playInstrument(byte channelNum, const byte *data);
protected:
virtual bool musSetInstrument(const byte *&srcP, byte param);
virtual bool musSetPitchWheel(const byte *&srcP, byte param);
virtual bool musSetPanning(const byte *&srcP, byte param);
virtual bool musFade(const byte *&srcP, byte param);
virtual bool musStartNote(const byte *&srcP, byte param);
virtual bool musSetVolume(const byte *&srcP, byte param);
virtual bool musInjectMidi(const byte *&srcP, byte param);
virtual bool musPlayInstrument(const byte *&srcP, byte param);
virtual bool fxSetInstrument(const byte *&srcP, byte param);
virtual bool fxSetVolume(const byte *&srcP, byte param);
virtual bool fxMidiReset(const byte *&srcP, byte param);
virtual bool fxMidiDword(const byte *&srcP, byte param);
virtual bool fxSetPanning(const byte *&srcP, byte param);
virtual bool fxChannelOff(const byte *&srcP, byte param);
virtual bool fxFade(const byte *&srcP, byte param);
virtual bool fxStartNote(const byte *&srcP, byte param);
virtual bool fxInjectMidi(const byte *&srcP, byte param);
virtual bool fxPlayInstrument(const byte *&srcP, byte param);
/**
* Post-processing done when a pause countdown starts or is in progress
*/
virtual void pausePostProcess();
/**
* Does a reset of any sound effect
*/
virtual void resetFX();
public:
/**
* Constructor
*/
AdlibSoundDriver();
/**
* Destructor
*/
virtual ~AdlibSoundDriver();
/**
* Starts an special effect playing
*/
virtual void playFX(uint effectId, const byte *data);
/**
* Plays a song
*/
virtual void playSong(const byte *data);
/**
* Executes special music command
*/
virtual int songCommand(uint commandId, byte volume = 0);
};
} // End of namespace Xeen
#endif /* XEEN_SOUND_DRIVER_H */