scummvm/TODO

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Residual in-progress items (in rough order of priority):
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* Add SMUSH (low-priority, but important) - Assigned to aquadran
* Implement limiting actor to walkplane boundries - Assigned to daniel
* Implement text fonts (conversations, etc) - Assigned to Ender
Residual TODO list (in rough order of priority):
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* Bounds check the ZBuffer/Screen stuff, so it stops trashing memory and making
Residual unusable/unstable.
* Implement 2D primitives
* Remove hash_map usage (not implemented on Visual Studio & other compilers)
* Remove as much other STL stuff as possible (see above)
* Add OpenGL lighting
* Rewrite sound mixer (volume control, etc)
* Proper vsscanf implementation in textsplit.cpp for platforms without it (many!)
* Cross platform GUI for debug input dialogs (ctrl+e ctrl+g etc) original used MFC
MSVC notes:
These things need doing (At least) for it to be compilable under MSVC..
Get rid of hash_map usage (not supported in MSVC)
round() function in lua.cpp's check_int does not exist in MSVC
vsscanf function does not exist in MSVC (already worked around)