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24 lines
1.2 KiB
Plaintext
24 lines
1.2 KiB
Plaintext
Residual in-progress items (in rough order of priority):
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* Add SMUSH (low-priority, but important) - Assigned to aquadran
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* Implement limiting actor to walkplane boundries - Assigned to daniel
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* Implement text fonts (conversations, etc) - Assigned to Ender
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Residual TODO list (in rough order of priority):
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------------------------------------------------
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* Bounds check the ZBuffer/Screen stuff, so it stops trashing memory and making
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Residual unusable/unstable.
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* Implement 2D primitives
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* Remove hash_map usage (not implemented on Visual Studio & other compilers)
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* Remove as much other STL stuff as possible (see above)
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* Add OpenGL lighting
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* Rewrite sound mixer (volume control, etc)
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* Proper vsscanf implementation in textsplit.cpp for platforms without it (many!)
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* Cross platform GUI for debug input dialogs (ctrl+e ctrl+g etc) original used MFC
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MSVC notes:
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These things need doing (At least) for it to be compilable under MSVC..
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Get rid of hash_map usage (not supported in MSVC)
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round() function in lua.cpp's check_int does not exist in MSVC
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vsscanf function does not exist in MSVC (already worked around)
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