mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 09:10:29 +00:00
1b231ed7ff
It already paused the music, but any notes that were playing were just left hanging. At least with the ALSA MIDI driver. This was quite annoying when using the debug console.
390 lines
11 KiB
C++
390 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// MIDI and digital music class
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/resource.h"
|
|
#include "saga/music.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mididrv.h"
|
|
#include "audio/midiparser.h"
|
|
#include "audio/decoders/raw.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "common/substream.h"
|
|
|
|
namespace Saga {
|
|
|
|
#define BUFFER_SIZE 4096
|
|
#define MUSIC_SUNSPOT 26
|
|
|
|
MusicDriver::MusicDriver() : _isGM(false) {
|
|
|
|
MidiPlayer::createDriver();
|
|
|
|
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
|
|
_driverType = MidiDriver::getMusicType(dev);
|
|
|
|
int retValue = _driver->open();
|
|
if (retValue == 0) {
|
|
if (_nativeMT32)
|
|
_driver->sendMT32Reset();
|
|
else
|
|
_driver->sendGMReset();
|
|
|
|
_driver->setTimerCallback(this, &timerCallback);
|
|
}
|
|
}
|
|
|
|
void MusicDriver::send(uint32 b) {
|
|
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
|
|
// Remap MT32 instruments to General Midi
|
|
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
|
|
}
|
|
Audio::MidiPlayer::send(b);
|
|
}
|
|
|
|
void MusicDriver::metaEvent(byte type, byte *data, uint16 length) {
|
|
// TODO: Seems SAGA does not want / need to handle end-of-track events?
|
|
}
|
|
|
|
void MusicDriver::play(SagaEngine *vm, ByteArray *buffer, bool loop) {
|
|
if (buffer->size() < 4) {
|
|
error("Music::play() wrong music resource size");
|
|
}
|
|
|
|
// Check if the game is using XMIDI or SMF music
|
|
if (vm->getGameId() == GID_IHNM && vm->isMacResources()) {
|
|
// Just set an XMIDI parser for Mac IHNM for now
|
|
_parser = MidiParser::createParser_XMIDI();
|
|
} else {
|
|
if (!memcmp(buffer->getBuffer(), "FORM", 4)) {
|
|
_parser = MidiParser::createParser_XMIDI();
|
|
// ITE had MT32 mapped instruments
|
|
_isGM = (vm->getGameId() != GID_ITE);
|
|
} else {
|
|
_parser = MidiParser::createParser_SMF();
|
|
// ITE with standalone MIDI files is General MIDI
|
|
_isGM = (vm->getGameId() == GID_ITE);
|
|
}
|
|
}
|
|
|
|
if (!_parser->loadMusic(buffer->getBuffer(), buffer->size()))
|
|
error("Music::play() wrong music resource");
|
|
|
|
_parser->setTrack(0);
|
|
_parser->setMidiDriver(this);
|
|
_parser->setTimerRate(_driver->getBaseTempo());
|
|
_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
|
|
_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
|
|
|
|
// Handle music looping
|
|
_parser->property(MidiParser::mpAutoLoop, loop);
|
|
// _isLooping = loop;
|
|
|
|
_isPlaying = true;
|
|
}
|
|
|
|
void MusicDriver::pause() {
|
|
_isPlaying = false;
|
|
}
|
|
|
|
void MusicDriver::resume() {
|
|
_isPlaying = true;
|
|
}
|
|
|
|
|
|
Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
|
|
_currentVolume = 0;
|
|
_currentMusicBuffer = NULL;
|
|
_player = new MusicDriver();
|
|
|
|
_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
|
|
if (!_player->isAdlib())
|
|
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM);
|
|
else
|
|
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
|
|
|
|
if (!_musicContext) {
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
_musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
|
|
} else {
|
|
// I've listened to music from both the FM and the GM
|
|
// file, and I've tentatively reached the conclusion
|
|
// that they are both General MIDI. My guess is that
|
|
// the FM file has been reorchestrated to sound better
|
|
// on AdLib and other FM synths.
|
|
//
|
|
// Sev says the AdLib music does not sound like in the
|
|
// original, but I still think assuming General MIDI is
|
|
// the right thing to do. Some music, like the End
|
|
// Title (song 0) sound absolutely atrocious when piped
|
|
// through our MT-32 to GM mapping.
|
|
//
|
|
// It is, however, quite possible that the original
|
|
// used a different GM to FM mapping. If the original
|
|
// sounded markedly better, perhaps we should add some
|
|
// way of replacing our stock mapping in adlib.cpp?
|
|
//
|
|
// For the composer's own recording of the End Title,
|
|
// see http://www.johnottman.com/
|
|
|
|
// Oddly enough, the intro music (song 1) is very
|
|
// different in the two files. I have no idea why.
|
|
// Note that the IHNM demo has only got one music file
|
|
// (music.rsc). It is assumed that it contains FM music
|
|
_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
|
|
}
|
|
}
|
|
|
|
_digitalMusic = false;
|
|
}
|
|
|
|
Music::~Music() {
|
|
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
|
|
_mixer->stopHandle(_musicHandle);
|
|
delete _player;
|
|
}
|
|
|
|
void Music::musicVolumeGaugeCallback(void *refCon) {
|
|
((Music *)refCon)->musicVolumeGauge();
|
|
}
|
|
|
|
void Music::musicVolumeGauge() {
|
|
int volume;
|
|
|
|
_currentVolumePercent += 10;
|
|
|
|
if (_currentVolume - _targetVolume > 0) { // Volume decrease
|
|
volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
|
|
} else {
|
|
volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
|
|
}
|
|
|
|
if (volume < 0)
|
|
volume = 1;
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
|
|
_player->setVolume(volume);
|
|
|
|
if (_currentVolumePercent == 100) {
|
|
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
|
|
_currentVolume = _targetVolume;
|
|
}
|
|
}
|
|
|
|
void Music::setVolume(int volume, int time) {
|
|
_targetVolume = volume;
|
|
_currentVolumePercent = 0;
|
|
|
|
if (volume == -1) // Set Full volume
|
|
volume = 255;
|
|
|
|
if (time == 1) {
|
|
if (ConfMan.hasKey("mute") && ConfMan.getBool("mute"))
|
|
volume = 0;
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
|
|
_player->setVolume(volume);
|
|
_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
|
|
_currentVolume = volume;
|
|
return;
|
|
}
|
|
|
|
_vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 3000L, this);
|
|
}
|
|
|
|
bool Music::isPlaying() {
|
|
return _mixer->isSoundHandleActive(_musicHandle) || _player->isPlaying();
|
|
}
|
|
|
|
void Music::play(uint32 resourceId, MusicFlags flags) {
|
|
Audio::SeekableAudioStream *audioStream = NULL;
|
|
uint32 loopStart = 0;
|
|
|
|
debug(2, "Music::play %d, %d", resourceId, flags);
|
|
|
|
if (isPlaying() && _trackNumber == resourceId) {
|
|
return;
|
|
}
|
|
|
|
_trackNumber = resourceId;
|
|
_mixer->stopHandle(_musicHandle);
|
|
_player->stop();
|
|
|
|
int realTrackNumber;
|
|
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
if (flags == MUSIC_DEFAULT) {
|
|
if (resourceId == 13 || resourceId == 19) {
|
|
flags = MUSIC_NORMAL;
|
|
} else {
|
|
flags = MUSIC_LOOP;
|
|
}
|
|
}
|
|
realTrackNumber = resourceId - 8;
|
|
} else {
|
|
realTrackNumber = resourceId + 1;
|
|
}
|
|
|
|
// Try to open standalone digital track
|
|
char trackName[2][16];
|
|
sprintf(trackName[0], "track%d", realTrackNumber);
|
|
sprintf(trackName[1], "track%02d", realTrackNumber);
|
|
Audio::SeekableAudioStream *stream = 0;
|
|
for (int i = 0; i < 2; ++i) {
|
|
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
|
|
if (stream) {
|
|
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
|
|
Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1));
|
|
_digitalMusic = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
if (resourceId >= 9 && resourceId <= 34) {
|
|
if (_digitalMusicContext != NULL) {
|
|
loopStart = 0;
|
|
// Fix ITE sunstatm/sunspot score
|
|
if (resourceId == MUSIC_SUNSPOT)
|
|
loopStart = 18727;
|
|
|
|
// Digital music
|
|
ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9);
|
|
Common::File *musicFile = _digitalMusicContext->getFile(resData);
|
|
int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0;
|
|
|
|
Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile,
|
|
(uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs);
|
|
|
|
if (!_digitalMusicContext->isCompressed()) {
|
|
byte musicFlags = Audio::FLAG_STEREO |
|
|
Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
|
|
|
|
if (_vm->isBigEndian())
|
|
musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN;
|
|
|
|
// The newer ITE Mac demo version contains a music file, but it has mono music.
|
|
// This is the only music file that is about 7MB, whereas all the other ones
|
|
// are much larger. Thus, we use this simple heuristic to determine if we got
|
|
// mono music in the ITE demos or not.
|
|
if (!strcmp(_digitalMusicContext->fileName(), "musicd.rsc") &&
|
|
_digitalMusicContext->fileSize() < 8000000)
|
|
musicFlags &= ~Audio::FLAG_STEREO;
|
|
|
|
audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES);
|
|
} else {
|
|
// Read compressed header to determine compression type
|
|
musicFile->seek((uint32)resData->offset, SEEK_SET);
|
|
byte identifier = musicFile->readByte();
|
|
|
|
if (identifier == 0) { // MP3
|
|
#ifdef USE_MAD
|
|
audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES);
|
|
#endif
|
|
} else if (identifier == 1) { // OGG
|
|
#ifdef USE_VORBIS
|
|
audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES);
|
|
#endif
|
|
} else if (identifier == 2) { // FLAC
|
|
#ifdef USE_FLAC
|
|
audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!audioStream)
|
|
delete musicStream;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (audioStream) {
|
|
debug(2, "Playing digitized music");
|
|
if (loopStart) {
|
|
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
|
|
new Audio::SubLoopingAudioStream(audioStream,
|
|
(flags == MUSIC_LOOP ? 0 : 1),
|
|
Audio::Timestamp(0, loopStart, audioStream->getRate()),
|
|
audioStream->getLength()));
|
|
} else {
|
|
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
|
|
Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1)));
|
|
}
|
|
_digitalMusic = true;
|
|
return;
|
|
}
|
|
|
|
if (flags == MUSIC_DEFAULT)
|
|
flags = MUSIC_NORMAL;
|
|
|
|
// Load MIDI/XMI resource data
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
// Load the external music file for Mac IHNM
|
|
#if 0
|
|
Common::File musicFile;
|
|
char musicFileName[40];
|
|
sprintf(musicFileName, "Music/Music%02x", resourceId);
|
|
musicFile.open(musicFileName);
|
|
resourceSize = musicFile.size();
|
|
resourceData = new byte[resourceSize];
|
|
musicFile.read(resourceData, resourceSize);
|
|
musicFile.close();
|
|
|
|
// TODO: The Mac music format is unsupported (QuickTime MIDI)
|
|
// so stop here
|
|
#endif
|
|
return;
|
|
} else {
|
|
if (_currentMusicBuffer == &_musicBuffer[1]) {
|
|
_currentMusicBuffer = &_musicBuffer[0];
|
|
} else {
|
|
_currentMusicBuffer = &_musicBuffer[1];
|
|
}
|
|
_vm->_resource->loadResource(_musicContext, resourceId, *_currentMusicBuffer);
|
|
}
|
|
|
|
_player->play(_vm, _currentMusicBuffer, (flags & MUSIC_LOOP));
|
|
setVolume(_vm->_musicVolume);
|
|
}
|
|
|
|
void Music::pause() {
|
|
_player->pause();
|
|
_player->setVolume(0);
|
|
}
|
|
|
|
void Music::resume() {
|
|
_player->resume();
|
|
_player->setVolume(_vm->_musicVolume);
|
|
}
|
|
|
|
void Music::stop() {
|
|
_player->stop();
|
|
}
|
|
|
|
} // End of namespace Saga
|
|
|