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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_COMPASS_H
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#define PEGASUS_COMPASS_H
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#include "pegasus/fader.h"
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#include "pegasus/surface.h"
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namespace Pegasus {
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// Compass is defined with 0 as north, 90 east, 180 south, 270 west.
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// Clockwise rotation increases the angle, counterclockwise rotation decreases the angle.
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class Compass : public FaderAnimation {
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public:
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Compass();
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~Compass() override;
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void initCompass();
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void deallocateCompass();
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bool isCompassValid() const { return _compassImage.isSurfaceValid(); }
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void setFaderValue(const int32) override;
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protected:
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void draw(const Common::Rect &) override;
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Frame _compassImage;
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};
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extern Compass *g_compass;
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} // End of namespace Pegasus
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#endif
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