mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
310 lines
9.3 KiB
C++
310 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug-channels.h"
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#include "common/winexe_pe.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "graphics/wincursor.h"
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#include "pink/pink.h"
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#include "pink/console.h"
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#include "pink/director.h"
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#include "pink/objects/module.h"
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#include "pink/objects/actors/lead_actor.h"
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namespace Pink {
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PinkEngine::PinkEngine(OSystem *system, const ADGameDescription *desc)
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: Engine(system), _console(nullptr), _rnd("pink"), _exeResources(nullptr),
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_desc(desc), _bro(nullptr), _menu(nullptr), _actor(nullptr),
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_module(nullptr), _director(nullptr), _pdaMgr(this) {
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DebugMan.addDebugChannel(kPinkDebugGeneral, "general", "General issues");
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DebugMan.addDebugChannel(kPinkDebugLoadingResources, "loading_resources", "Loading resources data");
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DebugMan.addDebugChannel(kPinkDebugLoadingObjects, "loading_objects", "Serializing objects from Orb");
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DebugMan.addDebugChannel(kPinkDebugScripts, "scripts", "Sequences");
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DebugMan.addDebugChannel(kPinkDebugActions, "actions", "Actions");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "install");
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}
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PinkEngine::~PinkEngine() {
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delete _console;
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delete _exeResources;
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delete _bro;
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_pdaMgr.close();
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for (uint i = 0; i < _modules.size(); ++i) {
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delete _modules[i];
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}
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for (uint j = 0; j < _cursors.size(); ++j) {
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delete _cursors[j];
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}
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delete _director;
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DebugMan.clearAllDebugChannels();
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}
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Common::Error PinkEngine::init() {
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debugC(10, kPinkDebugGeneral, "PinkEngine init");
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initGraphics(640, 480);
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_exeResources = new Common::PEResources();
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Common::String fileName = isPeril() ? "pptp.exe" : "hpp.exe";
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if (!_exeResources->loadFromEXE(fileName)) {
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return Common::kNoGameDataFoundError;
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}
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_console = new Console(this);
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_director = new Director();
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initMenu(_exeResources);
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Common::String orbName;
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Common::String broName;
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if (isPeril()) {
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orbName = "PPTP.ORB";
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broName = "PPTP.BRO";
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_bro = new BroFile;
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} else {
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orbName = "HPP.ORB";
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}
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if (!_orb.open(orbName) || (_bro && !_bro->open(broName) && _orb.getTimestamp() == _bro->getTimestamp()))
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return Common::kNoGameDataFoundError;
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if (!loadCursors(_exeResources))
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return Common::kNoGameDataFoundError;
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setCursor(kLoadingCursor);
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_orb.loadGame(this);
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debugC(6, kPinkDebugGeneral, "Modules are loaded");
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syncSoundSettings();
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if (ConfMan.hasKey("save_slot"))
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loadGameState(ConfMan.getInt("save_slot"));
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else
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initModule(_modules[0]->getName(), "", nullptr);
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return Common::kNoError;
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}
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Common::Error Pink::PinkEngine::run() {
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Common::Error error = init();
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if (error.getCode() != Common::kNoError)
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return error;
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while (!shouldQuit()) {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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if (_director->processEvent(event))
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continue;
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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return Common::kNoError;
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case Common::EVENT_MOUSEMOVE:
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_actor->onMouseMove(event.mouse);
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break;
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case Common::EVENT_LBUTTONDOWN:
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_actor->onLeftButtonClick(event.mouse);
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break;
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case Common::EVENT_LBUTTONUP:
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_actor->onLeftButtonUp();
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (isPeril())
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_actor->onRightButtonClick(event.mouse);
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_d && event.kbd.hasFlags(Common::KBD_CTRL)) {
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_console->attach();
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_console->onFrame();
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} else {
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_actor->onKeyboardButtonClick(event.kbd.keycode);
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}
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break;
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default:
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break;
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}
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}
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_actor->update();
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_director->update();
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_system->delayMillis(10);
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}
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return Common::kNoError;
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}
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void PinkEngine::pauseEngine(void *engine, bool pause) {
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PinkEngine *vm = (PinkEngine*)engine;
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vm->pauseEngineIntern(pause);
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}
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void PinkEngine::load(Archive &archive) {
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archive.skipString();
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archive.skipString();
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_modules.deserialize(archive);
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}
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void PinkEngine::initModule(const Common::String &moduleName, const Common::String &pageName, Archive *saveFile) {
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if (_module)
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removeModule();
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addModule(moduleName);
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if (saveFile)
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_module->loadState(*saveFile);
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debugC(6, kPinkDebugGeneral, "Module added");
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_module->init(saveFile ? kLoadingSave : kLoadingNewGame, pageName);
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}
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void PinkEngine::changeScene() {
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setCursor(kLoadingCursor);
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_director->clear();
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if (!_nextModule.empty() && _nextModule != _module->getName())
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initModule(_nextModule, _nextPage, nullptr);
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else
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_module->changePage(_nextPage);
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}
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void PinkEngine::addModule(const Common::String &moduleName) {
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_module = new Module(this, moduleName);
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_orb.loadObject(_module, _module->getName());
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for (uint i = 0; i < _modules.size(); ++i) {
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if (_modules[i]->getName() == moduleName) {
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delete _modules[i];
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_modules[i] = _module;
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break;
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}
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}
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}
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void PinkEngine::removeModule() {
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for (uint i = 0; i < _modules.size(); ++i) {
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if (_module == _modules[i]) {
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_pdaMgr.close();
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_modules[i] = new ModuleProxy(_module->getName());
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delete _module;
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_module = nullptr;
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break;
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}
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}
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}
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void PinkEngine::setVariable(Common::String &variable, Common::String &value) {
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_variables[variable] = value;
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}
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bool PinkEngine::checkValueOfVariable(Common::String &variable, Common::String &value) {
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if (!_variables.contains(variable))
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return value == kUndefinedValue;
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return _variables[variable] == value;
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}
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bool PinkEngine::loadCursors(Common::PEResources *exeResources) {
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bool isPokus = !isPeril();
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_cursors.reserve(kCursorsCount);
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusLoadingCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableFirstCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableSecondCursorID));
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if (isPokus) {
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableThirdCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusNotClickableCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusHoldingItemCursorID));
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} else {
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilClickableThirdCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilNotClickableCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilHoldingItemCursorID));
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}
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusPDADefaultCursorID));
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if (isPokus) {
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusPDAClickableFirstFrameCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusPDAClickableSecondFrameCursorID));
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} else {
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilPDAClickableFirstFrameCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilPDAClickableSecondFrameCursorID));
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}
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitLeftCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitRightCursorID));
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitForwardCursorID));
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if (isPokus)
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_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitDownCursorID));
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return true;
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}
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void PinkEngine::setCursor(uint cursorIndex) {
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Graphics::Cursor *cursor = _cursors[cursorIndex]->cursors[0].cursor;
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_system->setCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());
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_system->setMouseCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(),
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cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
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_system->showMouse(true);
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}
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bool PinkEngine::canLoadGameStateCurrently() {
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return true;
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}
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bool PinkEngine::canSaveGameStateCurrently() {
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return true;
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}
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bool PinkEngine::hasFeature(Engine::EngineFeature f) const {
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return
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f == kSupportsRTL ||
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f == kSupportsLoadingDuringRuntime ||
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f == kSupportsSavingDuringRuntime;
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}
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void PinkEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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_director->pause(pause);
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}
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bool PinkEngine::isPeril() {
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return !strcmp(_desc->gameId, kPeril);
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}
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}
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