scummvm/engines/scumm
Max Horn f3141ba2a0 Marked FM-TOWNS demos as such
svn-id: r25494
2007-02-11 20:16:25 +00:00
..
he Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?) 2007-02-11 18:07:19 +00:00
imuse
imuse_digi Removed obsolete call to Mixer::isPaused 2007-02-03 18:08:10 +00:00
insane Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
smush removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them) 2007-02-03 17:55:49 +00:00
actor.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
actor.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
akos.cpp don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232. 2007-02-01 23:27:16 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
boxes.h
camera.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
charset.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
charset.h Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments 2007-01-28 20:11:31 +00:00
costume.cpp
costume.h
cursor.cpp
debugger.cpp Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it) 2007-02-04 12:41:49 +00:00
debugger.h
dialogs.cpp
dialogs.h
file.cpp
file.h
gfx.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
gfx.h
help.cpp
help.h
input.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
intern.h 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
nut_renderer.h Applied the revised NUT font renderer patch #1635584, which combines cyx's 2007-02-03 05:50:35 +00:00
object.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
object.h
palette.cpp
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
plugin.cpp SCUMM: Enhanced preferredtarget support 2007-02-11 19:59:07 +00:00
plugin.h SCUMM: Enhanced preferredtarget support 2007-02-11 19:59:07 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp
resource.h
room.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
saveload.h Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_c64.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v2.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v5.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
script_v6.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
script_v8.cpp 'fixed' o_blastText and updated a comment 2007-02-05 22:47:22 +00:00
script.cpp
script.h
scumm-md5.h Marked FM-TOWNS demos as such 2007-02-11 20:16:25 +00:00
scumm.cpp Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to current SVN 2007-02-11 03:01:28 +00:00
scumm.h Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
sound.cpp Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA 2007-02-10 02:05:59 +00:00
sound.h
string.cpp typo 2007-02-05 22:49:58 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
verbs.cpp Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out 2007-02-04 01:24:43 +00:00
verbs.h