scummvm/sword2
Nicolas Bacca 876079be75 Fix dumb CE compiler
svn-id: r16026
2004-12-11 00:37:05 +00:00
..
driver Fix dumb CE compiler 2004-12-11 00:37:05 +00:00
.cvsignore
anims.cpp Cleanup 2004-11-14 15:00:01 +00:00
build_display.cpp Cleanup 2004-11-14 15:00:01 +00:00
build_display.h
console.cpp Cleanup 2004-11-14 15:00:01 +00:00
console.h Cleanup 2004-11-14 15:00:01 +00:00
controls.cpp Cleanup 2004-11-14 15:00:01 +00:00
controls.h
debug.cpp Cleanup 2004-11-16 09:15:25 +00:00
debug.h
defs.h
events.cpp Cleanup 2004-11-14 15:00:01 +00:00
function.cpp Cleanup 2004-11-16 09:15:25 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Cleanup 2004-11-14 15:00:01 +00:00
icons.h
interpreter.cpp Cleanup 2004-11-14 15:00:01 +00:00
interpreter.h
layers.cpp As an experiment, expire SCREEN_FILE resources faster than other resources. 2004-09-12 17:10:59 +00:00
layers.h
logic.cpp Cleanup 2004-11-16 09:15:25 +00:00
logic.h Cleanup 2004-11-14 15:00:01 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Cleanup 2004-11-14 15:00:01 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Cleanup 2004-11-14 15:00:01 +00:00
mouse.h
object.h
protocol.cpp Cleanup 2004-11-16 09:15:25 +00:00
resman.cpp Make use of our String class instead of juggling with char pointers; added File::exists method 2004-11-27 15:09:53 +00:00
resman.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
router.cpp Cleanup 2004-11-16 09:15:25 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
save_rest.h
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Cleanup 2004-11-14 15:00:01 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Cleanup 2004-11-14 15:00:01 +00:00
speech.h
startup.cpp Cleanup 2004-11-14 15:00:01 +00:00
startup.h
sword2.cpp Pass subdirectories to gamedetector functions 2004-12-09 15:06:49 +00:00
sword2.h Fix a`ll engines. They work, though current fix is just temporary. 2004-11-24 00:14:21 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp Cleanup 2004-11-14 15:00:01 +00:00