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https://github.com/libretro/scummvm.git
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db3ca8255f
Add space before : in inheritance.
259 lines
5.3 KiB
C++
259 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES4_H
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#define MADS_NEBULAR_SCENES4_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene4xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene4xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene401 : public Scene4xx {
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private:
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bool _northFl;
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Common::Point _destPos;
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uint32 _timer;
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public:
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Scene401(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene402 : public Scene4xx {
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private:
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bool _lightOn;
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bool _blowingSmoke;
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bool _leftWomanMoving;
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bool _rightWomanMoving;
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bool _firstTalkToGirlInChair;
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bool _waitingGinnyMove;
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bool _ginnyLooking;
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bool _bigBeatFl;
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bool _roxOnStool;
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bool _bartenderSteady;
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bool _bartenderHandsHips;
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bool _bartenderLooksLeft;
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bool _bartenderReady;
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bool _bartenderTalking;
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bool _bartenderCalled;
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bool _conversationFl;
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bool _activeTeleporter;
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bool _activeArrows;
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bool _activeArrow1;
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bool _activeArrow2;
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bool _activeArrow3;
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bool _cutSceneReady;
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bool _cutSceneNeeded;
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bool _helgaReady;
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bool _refuseAlienLiquor;
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int _drinkTimer;
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int _beatCounter;
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int _bartenderMode;
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int _bartenderDialogNode;
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int _bartenderCurrentQuestion;
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int _helgaTalkMode;
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int _roxMode;
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int _rexMode;
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int _talkTimer;
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Conversation _dialog1;
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Conversation _dialog2;
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Conversation _dialog3;
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Conversation _dialog4;
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void setDialogNode(int node);
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void handleConversation1();
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void handleConversation2();
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void handleConversation3();
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void handleConversation4();
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void handleDialogs();
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public:
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Scene402(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene405 : public Scene4xx {
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public:
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Scene405(MADSEngine *vm) : Scene4xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene406 : public Scene4xx {
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private:
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bool _hitStorageDoor;
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public:
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Scene406(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene407 : public Scene4xx {
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private:
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bool _fromNorth;
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Common::Point _destPos;
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public:
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Scene407(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene408 : public Scene4xx {
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public:
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Scene408(MADSEngine *vm) : Scene4xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene409 : public SceneTeleporter {
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public:
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Scene409(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene410 : public Scene4xx {
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public:
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Scene410(MADSEngine *vm) : Scene4xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene411 : public Scene4xx {
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private:
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int _curAnimationFrame;
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int _newIngredient;
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int _newQuantity;
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int _resetFrame;
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int _badThreshold;
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bool _killRox;
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bool _makeMushroomCloud;
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Conversation _dialog1;
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Conversation _dialog2;
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Conversation _dialog3;
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Conversation _dialog4;
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void giveToRex(int object);
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void handleDialog();
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void handleKettleAction();
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int computeQuoteAndQuantity();
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bool addQuantity();
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bool addIngredient();
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public:
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Scene411(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene413 : public Scene4xx {
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private:
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int _rexDeath;
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int _canMove;
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public:
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Scene413(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES4_H */
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