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https://github.com/libretro/scummvm.git
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1880b37100
- Saved games now contain all metadata, including thumbnails, creation date and play time - Savesd games are now named buried.###, and they are compatible among all versions - Saved games are now sorted by slot, like in other engines, and are no longer sorted alphabetically as before - The engine checks on startup for saves using the original format and converts them to the new format, thus it's possible to import saved games from the original game - The currently selected item is now stored in the saved game, thus crashes that were related to loading a game with fewer items than the currently selected item no longer occur
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "buried/buried.h"
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namespace Buried {
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bool BuriedEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher)
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|| (f == kSupportsLoadingDuringRuntime)
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|| (f == kSupportsSavingDuringRuntime);
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}
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bool BuriedEngine::isDemo() const {
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// The trial is a demo for the user's sake, but not internally.
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return (_gameDescription->flags & ADGF_DEMO) != 0 && !isTrial();
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}
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bool BuriedEngine::isTrial() const {
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return (_gameDescription->flags & GF_TRIAL) != 0;
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}
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bool BuriedEngine::isTrueColor() const {
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return (_gameDescription->flags & GF_TRUECOLOR) != 0;
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}
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bool BuriedEngine::isWin95() const {
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return (_gameDescription->flags & GF_WIN95) != 0;
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}
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bool BuriedEngine::isCompressed() const {
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return (_gameDescription->flags & GF_COMPRESSED) != 0;
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}
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Common::String BuriedEngine::getEXEName() const {
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return _gameDescription->filesDescriptions[0].fileName;
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}
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Common::String BuriedEngine::getLibraryName() const {
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return _gameDescription->filesDescriptions[1].fileName;
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}
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Common::Language BuriedEngine::getLanguage() const {
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return _gameDescription->language;
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}
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} // End of namespace Buried
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class BuriedMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "buried";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override { return 999; }
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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// We set a standard target because saves are compatible among all versions
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return AdvancedMetaEngine::getSavegameFile(saveGameIdx, "buried");
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}
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};
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bool BuriedMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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f == kSupportsListSaves ||
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f == kSupportsLoadingDuringStartup ||
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f == kSupportsDeleteSave ||
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f == kSavesSupportMetaInfo ||
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f == kSavesSupportThumbnail ||
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f == kSavesSupportCreationDate ||
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f == kSavesSupportPlayTime ||
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f == kSimpleSavesNames ||
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f == kSavesUseExtendedFormat;
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}
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Common::Error BuriedMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Buried::BuriedEngine(syst, desc);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BURIED)
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REGISTER_PLUGIN_DYNAMIC(BURIED, PLUGIN_TYPE_ENGINE, BuriedMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BURIED, PLUGIN_TYPE_ENGINE, BuriedMetaEngine);
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#endif
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