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https://github.com/libretro/scummvm.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/lzss.h $
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* $Id: lzss.h 2 2009-09-12 20:13:40Z clone2727 $
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*
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*/
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#include "common/stream.h"
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namespace StarTrek {
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Common::SeekableReadStream *decodeLZSS(Common::SeekableReadStream *indata, uint32 uncompressedSize);
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/*
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class LzssReadStream : public Common::SeekableReadStream {
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private:
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uint8 *_outLzssBufData;
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uint32 _size;
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uint32 _pos;
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uint32 decodeLZSS(Common::ReadStream *in, uint8 lengthmask, uint8 lengthbits);
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public:
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LzssReadStream(Common::ReadStream *indata, uint8 lengthmask, uint8 lengthbits);
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~LzssReadStream();
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bool eos() const;
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uint32 read(void *buf, uint32 length);
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int32 pos() const { return _pos; }
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int32 size() const { return _size; }
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bool seek(int32 offset, int whence) {
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// TODO
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return false;
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}
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};
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*/
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} // End of namespace StarTrek
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