2021-12-26 18:48:43 +01:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TEENAGENT_FONT_H
#define TEENAGENT_FONT_H
#include "common/str.h"
#include "graphics/surface.h"
namespace TeenAgent {
class Pack;
class Font {
public:
Font();
~Font();
void load(const Pack &pack, int id, byte height, byte widthPack);
uint render(Graphics::Surface *surface, int x, int y, const Common::String &str, byte color, bool showGrid = false);
uint render(Graphics::Surface *surface, int x, int y, char c, byte color);
static void grid(Graphics::Surface *surface, int x, int y, int w, int h, byte color);
byte getHeight() { return _height; }
void setShadowColor(byte color) { _shadowColor = color; }
private:
byte *_data;
byte _gridColor, _shadowColor;
byte _height, _widthPack;
};
} // End of namespace TeenAgent
#endif