scummvm/engines/xeen/saves.h
2021-12-26 18:48:43 +01:00

108 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_SAVES_H
#define XEEN_SAVES_H
#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "xeen/party.h"
namespace Xeen {
enum {
kAutoSaveSlot = 0
};
struct XeenSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
class SavesManager {
private:
Common::String _targetName;
private:
/**
* Initializes a new savegame
*/
void reset();
public:
bool _wonWorld;
bool _wonDarkSide;
public:
SavesManager(const Common::String &targetName);
~SavesManager();
/**
* Read in a savegame header
*/
WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail = true);
/**
* Write out a savegame header
*/
void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);
/**
* Load a savegame
*/
Common::Error loadGameState(int slot);
/**
* Save the game
*/
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
/**
* Does an autosave
*/
void doAutosave();
/**
* Sets up a new game
*/
void newGame();
/**
* Shows the load game dialog, and lets the user load a game
* @returns True if a savegame was loaded
*/
bool loadGame();
/**
* Shows the save game dialog, and lets the user save their game
* @returns True if a savegame was saved
*/
bool saveGame();
};
} // End of namespace Xeen
#endif /* XEEN_SAVES_H */