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https://github.com/libretro/scummvm.git
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118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_FLOORS_H
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#define ICB_FLOORS_H
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_linkeddatafile.h"
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#include "engines/icb/prim_route_builder.h"
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#include "engines/icb/common/px_floor_map.h"
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#include "engines/icb/object_structs.h"
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#include "engines/icb/barriers.h"
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namespace ICB {
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class _floor_world {
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public:
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_floor_world();
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~_floor_world();
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void ___init();
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uint32 Locate_floor_rect(PXreal x, PXreal z, PXreal y, _floor **rct);
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uint32 Return_floor_rect(PXreal x, PXreal z, PXreal y, uint32 rubber);
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bool8 Point_on_rubber_floor(PXreal x, PXreal z, PXreal y, uint32 rubber, uint32 rect_num);
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void Set_floor_rect_flag(_logic *log);
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uint32 Return_non_rubber_floor_no(_logic *log, uint32 cur_rubber_floor);
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// floor router
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void Pick_floor_route(uint32 start, uint32 dest);
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void Find_shortest_floor_route(uint32 start, uint32 dest, uint32 x, uint32 z);
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void Recurse_to_shortest(uint32 adjoining_floor, uint32 level, uint32 dest);
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uint32 Calculate_floor_route_length(uint32 total_floors);
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PXreal Fetch_height(uint32 height);
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int32 Fetch_total_heights();
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uint32 Fetch_total_floors();
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PXreal Gravitise_y(PXreal y);
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PXreal Floor_safe_gravitise_y(PXreal fY);
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void Allign_with_floor(_mega *mega);
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PXreal Return_true_y(PXreal y);
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bool8 On_a_floor(_mega *mega);
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// for external routines such as fn_functions
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_floor *Fetch_named_floor(const char *name);
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_floor *Fetch_floor_number(uint32 num);
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PXreal Fetch_floors_volume_height(uint32 num);
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uint32 Fetch_floor_number_by_name(const char *name);
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uint32 Fetch_number_of_floors() const { return total_floors; }
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int32 Project_point_down_through_floors(int32 nX, int32 nY, int32 nZ);
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_linked_data_file *floors; // the floor definition file
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private:
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uint32 total_floors; // total number of individual floors
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uint32 total_heights; // how many unique heights
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PXreal heights[MAX_heights]; // list of actual heights
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PXreal floor_y_volume[MAX_floors]; // table of depths for floors
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};
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inline PXreal _floor_world::Fetch_floors_volume_height(uint32 num) { return floor_y_volume[num]; }
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inline PXreal _floor_world::Fetch_height(uint32 height) {
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if (height >= total_heights) {
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Fatal_error("cant get %d height of %d", height, total_heights);
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}
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return (heights[height]);
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}
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inline int32 _floor_world::Fetch_total_heights() { return (total_heights); }
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inline uint32 _floor_world::Fetch_total_floors() { return (total_floors); }
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inline _floor *_floor_world::Fetch_named_floor(const char *name) {
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// return a pointer to a named floor to an external routine - most likely a fn_funtion
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return ((_floor *)floors->Fetch_item_by_name(name));
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}
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inline _floor *_floor_world::Fetch_floor_number(uint32 num) {
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// return a pointer to a named floor to an external routine - most likely a fn_funtion
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return ((_floor *)floors->Fetch_item_by_number(num));
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}
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} // End of namespace ICB
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#endif
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