scummvm/engines/icb/floors.h
2021-12-26 21:19:38 +01:00

118 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_FLOORS_H
#define ICB_FLOORS_H
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_linkeddatafile.h"
#include "engines/icb/prim_route_builder.h"
#include "engines/icb/common/px_floor_map.h"
#include "engines/icb/object_structs.h"
#include "engines/icb/barriers.h"
namespace ICB {
class _floor_world {
public:
_floor_world();
~_floor_world();
void ___init();
uint32 Locate_floor_rect(PXreal x, PXreal z, PXreal y, _floor **rct);
uint32 Return_floor_rect(PXreal x, PXreal z, PXreal y, uint32 rubber);
bool8 Point_on_rubber_floor(PXreal x, PXreal z, PXreal y, uint32 rubber, uint32 rect_num);
void Set_floor_rect_flag(_logic *log);
uint32 Return_non_rubber_floor_no(_logic *log, uint32 cur_rubber_floor);
// floor router
void Pick_floor_route(uint32 start, uint32 dest);
void Find_shortest_floor_route(uint32 start, uint32 dest, uint32 x, uint32 z);
void Recurse_to_shortest(uint32 adjoining_floor, uint32 level, uint32 dest);
uint32 Calculate_floor_route_length(uint32 total_floors);
PXreal Fetch_height(uint32 height);
int32 Fetch_total_heights();
uint32 Fetch_total_floors();
PXreal Gravitise_y(PXreal y);
PXreal Floor_safe_gravitise_y(PXreal fY);
void Allign_with_floor(_mega *mega);
PXreal Return_true_y(PXreal y);
bool8 On_a_floor(_mega *mega);
// for external routines such as fn_functions
_floor *Fetch_named_floor(const char *name);
_floor *Fetch_floor_number(uint32 num);
PXreal Fetch_floors_volume_height(uint32 num);
uint32 Fetch_floor_number_by_name(const char *name);
uint32 Fetch_number_of_floors() const { return total_floors; }
int32 Project_point_down_through_floors(int32 nX, int32 nY, int32 nZ);
_linked_data_file *floors; // the floor definition file
private:
uint32 total_floors; // total number of individual floors
uint32 total_heights; // how many unique heights
PXreal heights[MAX_heights]; // list of actual heights
PXreal floor_y_volume[MAX_floors]; // table of depths for floors
};
inline PXreal _floor_world::Fetch_floors_volume_height(uint32 num) { return floor_y_volume[num]; }
inline PXreal _floor_world::Fetch_height(uint32 height) {
if (height >= total_heights) {
Fatal_error("cant get %d height of %d", height, total_heights);
}
return (heights[height]);
}
inline int32 _floor_world::Fetch_total_heights() { return (total_heights); }
inline uint32 _floor_world::Fetch_total_floors() { return (total_floors); }
inline _floor *_floor_world::Fetch_named_floor(const char *name) {
// return a pointer to a named floor to an external routine - most likely a fn_funtion
return ((_floor *)floors->Fetch_item_by_name(name));
}
inline _floor *_floor_world::Fetch_floor_number(uint32 num) {
// return a pointer to a named floor to an external routine - most likely a fn_funtion
return ((_floor *)floors->Fetch_item_by_number(num));
}
} // End of namespace ICB
#endif