mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
223 lines
6.3 KiB
C++
223 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "engines/icb/debug.h"
|
|
#include "engines/icb/mission.h"
|
|
#include "engines/icb/global_objects.h"
|
|
|
|
namespace ICB {
|
|
|
|
mcodeFunctionReturnCodes fx_narrow_screen(int32 &result, int32 *params) { return (MS->fx_narrow_screen(result, params)); }
|
|
|
|
mcodeFunctionReturnCodes fx_generic_fade(int32 &result, int32 *params) { return (MS->fx_generic_fade(result, params)); }
|
|
|
|
mcodeFunctionReturnCodes _game_session::fx_narrow_screen(int32 &, int32 *params) {
|
|
/* Parameters */
|
|
int32 mode = params[0]; // border mode
|
|
int32 red = params[1]; // red component of cover
|
|
int32 green = params[2]; // green component of cover
|
|
int32 blue = params[3]; // blue component of cover
|
|
int32 percent = params[4]; // 0 - 100 percentage screen to cover
|
|
int32 cycles = params[5]; // number of cycles to shirnk over
|
|
|
|
/* Function Storage */
|
|
static int32 heightStep = 0;
|
|
static int32 alphaStep = 0;
|
|
static int32 cycleCount = 0;
|
|
|
|
// Get access to the border rectangle
|
|
LRECT &border = surface_manager->BorderRect();
|
|
|
|
// Check if there is a set loaded. If not we want to ignore the cycles param
|
|
if (!MSS.OK())
|
|
cycles = 1;
|
|
|
|
// Calculate the fxtarget screen coverage
|
|
int32 fxtarget = (480 * percent) / 200;
|
|
|
|
if (cycleCount == 0) {
|
|
// First time through
|
|
|
|
// Set the border colour
|
|
surface_manager->BorderRed() = (uint8)red;
|
|
surface_manager->BorderGreen() = (uint8)green;
|
|
surface_manager->BorderBlue() = (uint8)blue;
|
|
|
|
// Semi-non-persistance(ish)... If percentage is not 0 make sure we start from 0
|
|
if (percent) {
|
|
border.top = 0;
|
|
border.bottom = SCREEN_DEPTH;
|
|
surface_manager->BorderAlpha() = 0;
|
|
} else
|
|
surface_manager->BorderAlpha() = 255;
|
|
|
|
// Calculate the per cycle height step
|
|
heightStep = (cycles) ? (fxtarget - border.top) / cycles : fxtarget;
|
|
|
|
// Calculate alpha step
|
|
alphaStep = (cycles) ? 255 / cycles : 255;
|
|
|
|
// Check if we are fading out
|
|
if (percent == 0)
|
|
alphaStep = 0 - alphaStep;
|
|
|
|
// Mode 0 has no fade so set alpha to solid
|
|
if (mode == 0) { // Solid Colour
|
|
alphaStep = 0;
|
|
surface_manager->BorderAlpha() = 255;
|
|
}
|
|
|
|
if (mode == 2) { // Just Fade no shrink so set height step to 0
|
|
heightStep = 0;
|
|
|
|
if (percent) {
|
|
border.top = fxtarget;
|
|
border.bottom = SCREEN_DEPTH - fxtarget;
|
|
}
|
|
}
|
|
|
|
// Set the mode
|
|
surface_manager->BorderMode() = mode;
|
|
|
|
// Check we actually need to move the borders or fade the screen
|
|
if (heightStep == 0 && alphaStep == 0)
|
|
return (IR_CONT);
|
|
}
|
|
|
|
// Check if we have reached the specified border size
|
|
if (cycleCount == cycles) {
|
|
cycleCount = 0;
|
|
|
|
if (percent) {
|
|
// We are leaving the screen with borders of one sort or another
|
|
// So stop blending and switch to solid borders
|
|
surface_manager->BorderMode() = 0;
|
|
} else {
|
|
// We were removing the borders, so stop drawing them now
|
|
border.top = 0;
|
|
border.bottom = SCREEN_DEPTH;
|
|
}
|
|
return (IR_CONT);
|
|
}
|
|
|
|
// Check we aren't going to over step the borders
|
|
if (abs(fxtarget - border.top) <= abs(heightStep)) {
|
|
border.bottom -= fxtarget - border.top;
|
|
border.top = fxtarget;
|
|
} else {
|
|
// Move the borders
|
|
border.top += heightStep;
|
|
border.bottom -= heightStep;
|
|
}
|
|
|
|
// Check the alpha isn't going to go too far
|
|
if ((alphaStep + surface_manager->BorderAlpha()) > 255) {
|
|
surface_manager->BorderAlpha() = (uint8)255;
|
|
} else if ((alphaStep + surface_manager->BorderAlpha()) < 0) {
|
|
surface_manager->BorderAlpha() = (uint8)0;
|
|
} else {
|
|
surface_manager->BorderAlpha() = (uint8)(alphaStep + surface_manager->BorderAlpha());
|
|
}
|
|
|
|
cycleCount++;
|
|
|
|
return (IR_REPEAT);
|
|
}
|
|
|
|
// the full monty effect, fx_generic_fade(mode (0,1,2), on/off, r, g, b, cycles)
|
|
// where mode is 0-brighten, 1-darken, 2-fade
|
|
// where on/off is equiverlant to to/from
|
|
|
|
mcodeFunctionReturnCodes _game_session::fx_generic_fade(int32 &, int32 *params) {
|
|
int32 mode = params[0];
|
|
int32 onOff = params[1];
|
|
int32 fromRed = params[2];
|
|
int32 fromGreen = params[3];
|
|
int32 fromBlue = params[4];
|
|
int32 toRed = params[5];
|
|
int32 toGreen = params[6];
|
|
int32 toBlue = params[7];
|
|
int32 cycles = params[8];
|
|
|
|
/* Function Storage */
|
|
static int32 alphaStep = 0;
|
|
|
|
// Is this the first time through ?
|
|
if (alphaStep == 0) {
|
|
// First time through
|
|
alphaStep = (cycles) ? 255 / cycles : 255;
|
|
|
|
// Set the colour components
|
|
surface_manager->FadeFromRed() = (uint8)fromRed;
|
|
surface_manager->FadeFromGreen() = (uint8)fromGreen;
|
|
surface_manager->FadeFromBlue() = (uint8)fromBlue;
|
|
surface_manager->FadeToRed() = (uint8)toRed;
|
|
surface_manager->FadeToGreen() = (uint8)toGreen;
|
|
surface_manager->FadeToBlue() = (uint8)toBlue;
|
|
|
|
// Set the initial alpha value
|
|
if (onOff)
|
|
surface_manager->FadeAlpha() = 0; // Fading in
|
|
else
|
|
surface_manager->FadeAlpha() = 255; // Fading out
|
|
|
|
// Set the fade mode
|
|
surface_manager->FadeMode() = mode + 1;
|
|
}
|
|
|
|
// Increment / Decrement the alpha value
|
|
int32 newAlpha = surface_manager->FadeAlpha();
|
|
if (onOff) {
|
|
// Fading in
|
|
newAlpha += alphaStep;
|
|
} else {
|
|
// Fading out
|
|
newAlpha -= alphaStep;
|
|
}
|
|
|
|
// Check the limits
|
|
if (newAlpha <= 0) {
|
|
// Finished fade out
|
|
surface_manager->FadeMode() = 0;
|
|
surface_manager->FadeAlpha() = 0;
|
|
alphaStep = 0;
|
|
return (IR_CONT);
|
|
}
|
|
|
|
if (newAlpha >= 255) {
|
|
// Finished fade in
|
|
surface_manager->FadeAlpha() = 255;
|
|
alphaStep = 0;
|
|
return (IR_CONT);
|
|
}
|
|
|
|
surface_manager->FadeAlpha() = (uint8)newAlpha;
|
|
|
|
return (IR_REPEAT);
|
|
}
|
|
|
|
} // End of namespace ICB
|