mirror of
https://github.com/libretro/scummvm.git
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162 lines
5.0 KiB
C++
162 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/icb/common/ptr_util.h"
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#include "engines/icb/mission.h"
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#include "engines/icb/global_objects.h"
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#include "engines/icb/global_switches.h"
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#include "engines/icb/options_manager_pc.h"
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#include "engines/icb/cluster_manager_pc.h"
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#include "engines/icb/res_man_pc.h"
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#include "engines/icb/movie_pc.h"
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#include "common/util.h"
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namespace ICB {
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int32 Movie_name_to_ID(char *name);
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void Init_play_movie(const char *param0, bool8 param1);
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mcodeFunctionReturnCodes fn_play_movie(int32 &result, int32 *params) { return (MS->fn_play_movie(result, params)); }
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mcodeFunctionReturnCodes _game_session::fn_play_movie(int32 &, int32 *params) {
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const char *movie_name = nullptr;
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if (params && params[0]) {
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movie_name = (const char *)MemoryUtil::resolvePtr(params[0]);
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}
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// Are we free to begin movie playback
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if (!L->looping) {
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Init_play_movie(movie_name, (bool8)params[1]);
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// Cycle calls to this function until playback has finished
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L->looping = 1;
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return (IR_REPEAT);
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} else {
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// If we're already playing a movie then loop through this function until we're done
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if (g_theSequenceManager->busy())
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return (IR_REPEAT);
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else {
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// Movie finished so continue script
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L->looping = 0;
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return (IR_CONT);
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}
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}
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}
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void Init_play_movie(const char *param0, bool8 param1) {
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// Stop all sounds occuring
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PauseSounds();
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const char *moviename = (const char *)param0;
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// Filename checking to help catch Jake's PSX restrictions
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if (strlen(moviename) > 8)
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Fatal_error("Movie stream name must not exceed 8 characters in length!!!");
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for (uint32 i = 0; i < strlen(moviename); i++) {
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if (!Common::isAlnum(moviename[i]))
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Fatal_error(pxVString("Can't register movie: %s as filename must consist of alpha-numerics ONLY.", moviename));
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if (!Common::isDigit(moviename[i]))
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if (!Common::isLower(moviename[i]))
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Fatal_error(pxVString("Can't register movie: %s as filename must consist of lowercase characters ONLY.", moviename));
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}
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pxString fullname;
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#ifndef PC_DEMO
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#if 1 // was #ifdef FROM_PC_CD
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// Non-global movies are streamed from the CD
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// char *_root = g_theClusterManager->GetCDRoot();
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#endif
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#endif
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// All in one directory, which is nice
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fullname.Format("movies\\%s.bik", moviename);
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fullname.ConvertPath();
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// Ensure correct CD is in the drive (can't assume this because of movie library)
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switch (moviename[2]) {
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case '1':
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g_theClusterManager->CheckDiscInserted(MISSION1);
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break;
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case '2':
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g_theClusterManager->CheckDiscInserted(MISSION2);
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break;
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case '3':
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g_theClusterManager->CheckDiscInserted(MISSION3);
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break;
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case '4':
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g_theClusterManager->CheckDiscInserted(MISSION4);
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break;
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case '5':
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g_theClusterManager->CheckDiscInserted(MISSION5);
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break;
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case '7':
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g_theClusterManager->CheckDiscInserted(MISSION7);
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break;
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case '8':
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g_theClusterManager->CheckDiscInserted(MISSION8);
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break;
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case '9':
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g_theClusterManager->CheckDiscInserted(MISSION9);
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break;
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case '0':
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g_theClusterManager->CheckDiscInserted(MISSION10);
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break;
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}
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// Did we find it in the mission directory (or possibly global directory already)
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if (!checkFileExists(fullname)) {
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// File is not present in the mission directory so check the global directory
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fullname.Format("gmovies\\%s.bik", moviename);
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fullname.ConvertPath();
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if (!checkFileExists(fullname))
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Fatal_error(pxVString("Movie %s.bik does not exist in mission or global movie directory", moviename));
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}
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if (g_theSequenceManager->registerMovie(fullname, param1, FALSE8)) {
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// Is this movie part of the title screen library
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int32 mvid = Movie_name_to_ID(const_cast<char *>(moviename));
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if (mvid != -1) {
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// We can now consider this movie viewable in the title screen library
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g_movieLibrary[mvid].visible = TRUE8;
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}
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// Bink is now active and playing
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// Successfully opened a bink sequence so set the engine to play and display it
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g_stub->Push_stub_mode(__sequence);
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} else {
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Fatal_error(pxVString("Couldn't register the movie: %s", (const char *)fullname));
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}
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}
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} // End of namespace ICB
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