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https://github.com/libretro/scummvm.git
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87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/memstream.h"
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#include "dragons/dragonini.h"
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namespace Dragons {
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#define DRAGON_INI_STRUCT_SIZE 0x22
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DragonINIResource::DragonINIResource(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _dragonINI(0) {
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reset();
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}
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void DragonINIResource::reset() {
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uint32 fileSize;
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byte *data = _bigfileArchive->load("dragon.ini", fileSize);
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Common::SeekableReadStream *readStream = new Common::MemoryReadStream(data, fileSize, DisposeAfterUse::YES);
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if (!_dragonINI) {
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_count = fileSize / DRAGON_INI_STRUCT_SIZE;
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_dragonINI = new DragonINI[_count];
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}
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for (int i = 0; i < _count; i++) {
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_dragonINI[i].id = (uint16)i;
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_dragonINI[i].iptIndex_maybe = readStream->readSint16LE();
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_dragonINI[i].imgId = readStream->readSint16LE();
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_dragonINI[i].actorResourceId = readStream->readSint16LE();
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_dragonINI[i].sequenceId = readStream->readSint16LE();
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_dragonINI[i].inventorySequenceId = readStream->readSint16LE();
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uint16 v = readStream->readUint16LE();
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assert(v == 0); // actorId
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_dragonINI[i].actor = nullptr;
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_dragonINI[i].sceneId = readStream->readUint16LE();
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_dragonINI[i].direction = readStream->readSint16LE();
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_dragonINI[i].counter = readStream->readSint16LE();
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_dragonINI[i].objectState = readStream->readSint16LE();
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_dragonINI[i].objectState2 = readStream->readSint16LE();
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_dragonINI[i].x = readStream->readSint16LE();
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_dragonINI[i].y = readStream->readSint16LE();
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_dragonINI[i].flags = readStream->readUint16LE();
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_dragonINI[i].baseXOffset = readStream->readSint16LE();
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_dragonINI[i].baseYOffset = readStream->readSint16LE();
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_dragonINI[i].direction2 = readStream->readUint16LE();
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}
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_flickerINI = &_dragonINI[0];
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delete readStream;
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}
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DragonINI *DragonINIResource::getRecord(uint16 index) {
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assert (index < _count);
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return &_dragonINI[index];
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}
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void DragonINIResource::setFlickerRecord(DragonINI *dragonINI) {
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_flickerINI = dragonINI;
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}
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bool DragonINIResource::isFlicker(uint16 index) {
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return _flickerINI && _flickerINI->id == index;
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}
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} // End of namespace Dragons
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