scummvm/engines/dragons/dragonini.cpp
2020-03-14 14:39:06 +11:00

87 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/memstream.h"
#include "dragons/dragonini.h"
namespace Dragons {
#define DRAGON_INI_STRUCT_SIZE 0x22
DragonINIResource::DragonINIResource(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _dragonINI(0) {
reset();
}
void DragonINIResource::reset() {
uint32 fileSize;
byte *data = _bigfileArchive->load("dragon.ini", fileSize);
Common::SeekableReadStream *readStream = new Common::MemoryReadStream(data, fileSize, DisposeAfterUse::YES);
if (!_dragonINI) {
_count = fileSize / DRAGON_INI_STRUCT_SIZE;
_dragonINI = new DragonINI[_count];
}
for (int i = 0; i < _count; i++) {
_dragonINI[i].id = (uint16)i;
_dragonINI[i].iptIndex_maybe = readStream->readSint16LE();
_dragonINI[i].imgId = readStream->readSint16LE();
_dragonINI[i].actorResourceId = readStream->readSint16LE();
_dragonINI[i].sequenceId = readStream->readSint16LE();
_dragonINI[i].inventorySequenceId = readStream->readSint16LE();
uint16 v = readStream->readUint16LE();
assert(v == 0); // actorId
_dragonINI[i].actor = nullptr;
_dragonINI[i].sceneId = readStream->readUint16LE();
_dragonINI[i].direction = readStream->readSint16LE();
_dragonINI[i].counter = readStream->readSint16LE();
_dragonINI[i].objectState = readStream->readSint16LE();
_dragonINI[i].objectState2 = readStream->readSint16LE();
_dragonINI[i].x = readStream->readSint16LE();
_dragonINI[i].y = readStream->readSint16LE();
_dragonINI[i].flags = readStream->readUint16LE();
_dragonINI[i].baseXOffset = readStream->readSint16LE();
_dragonINI[i].baseYOffset = readStream->readSint16LE();
_dragonINI[i].direction2 = readStream->readUint16LE();
}
_flickerINI = &_dragonINI[0];
delete readStream;
}
DragonINI *DragonINIResource::getRecord(uint16 index) {
assert (index < _count);
return &_dragonINI[index];
}
void DragonINIResource::setFlickerRecord(DragonINI *dragonINI) {
_flickerINI = dragonINI;
}
bool DragonINIResource::isFlicker(uint16 index) {
return _flickerINI && _flickerINI->id == index;
}
} // End of namespace Dragons