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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dragons/dragonvar.h"
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#include "dragons/bigfile.h"
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namespace Dragons {
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DragonVAR::DragonVAR(BigfileArchive *bigfileArchive): _bigfileArchive(bigfileArchive), _data(0) {
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reset();
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}
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DragonVAR::~DragonVAR() {
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delete _data;
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}
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uint16 DragonVAR::getVar(uint16 offset) {
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assert(_data);
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assert(offset < 15);
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return READ_LE_UINT16(_data + offset * 2);
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}
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void DragonVAR::setVar(uint16 offset, uint16 value) {
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assert(_data);
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assert(offset < 15);
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WRITE_LE_INT16(_data + offset * 2, value);
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}
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void DragonVAR::reset() {
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delete _data;
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uint32 size;
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_data = _bigfileArchive->load("dragon.var", size);
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assert(size == 30);
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}
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} // End of namespace Dragons
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