mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
3feac393b0
svn-id: r53568
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#include "sword25/math/vertex.h"
|
|
|
|
#include "sword25/util/lua/lua.h"
|
|
#include "sword25/util/lua/lauxlib.h"
|
|
|
|
namespace Sword25 {
|
|
|
|
Vertex &Vertex::luaVertexToVertex(lua_State *L, int stackIndex, Vertex &vertex) {
|
|
#ifdef DEBUG
|
|
int __startStackDepth = lua_gettop(L);
|
|
#endif
|
|
|
|
// Ensure that we actually consider a table
|
|
luaL_checktype(L, stackIndex, LUA_TTABLE);
|
|
|
|
// Read X Component
|
|
lua_pushstring(L, "X");
|
|
lua_gettable(L, stackIndex);
|
|
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the X component has to be a number");
|
|
vertex.x = static_cast<int>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
// Read Y Component
|
|
lua_pushstring(L, "Y");
|
|
lua_gettable(L, stackIndex);
|
|
if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the Y component has to be a number");
|
|
vertex.y = static_cast<int>(lua_tonumber(L, -1));
|
|
lua_pop(L, 1);
|
|
|
|
#ifdef DEBUG
|
|
BS_ASSERT(__startStackDepth == lua_gettop(L));
|
|
#endif
|
|
|
|
return vertex;
|
|
}
|
|
|
|
void Vertex::vertexToLuaVertex(lua_State *L, const Vertex &vertex) {
|
|
// Create New Table
|
|
lua_newtable(L);
|
|
|
|
// X value is written to table
|
|
lua_pushstring(L, "X");
|
|
lua_pushnumber(L, vertex.x);
|
|
lua_settable(L, -3);
|
|
|
|
// Y value is written to table
|
|
lua_pushstring(L, "Y");
|
|
lua_pushnumber(L, vertex.y);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
} // End of namespace Sword25
|