mirror of
https://github.com/libretro/scummvm.git
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185 lines
3.8 KiB
C++
185 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_HDB_H
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#define HDB_HDB_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/str.h"
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#include "common/random.h"
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#include "graphics/surface.h"
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#include "gui/debugger.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "console.h"
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#include "hdb/draw-manager.h"
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#include "hdb/ai.h"
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#include "hdb/ai-player.h"
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#include "hdb/file-manager.h"
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#include "hdb/lua-script.h"
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#include "hdb/map-loader.h"
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#include "hdb/window.h"
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#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory
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#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once
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#define GFX_CACHE_LIMIT 0x800000
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struct ADGameDescription;
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namespace HDB {
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enum GameFeatures {
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ADGF_TALKIE = 1 << 0
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};
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enum HDBDebugChannels {
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kDebugExample1 = 1 << 0,
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kDebugExample2 = 1 << 1
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};
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enum GameState {
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GAME_TITLE,
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GAME_MENU,
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GAME_PLAY,
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GAME_LOADING
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};
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enum Flag {
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kFlagSolid = 0x3,
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kFlagPlayerDie = 0x8,
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kFlagInvisible = 0x20,
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kFlagForeground = 0x80,
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kFlagEnergyFloor = 0x40000,
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kFlagPlasmaFloor = 0x6000D,
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kFlagRadFloor = 0x6800D,
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kFlagStairBot = 0x200000,
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kFlagStairTop = 0x400000,
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kFlagAnimSlow = 0x800000,
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kFlagAnimMedium = 0x1000000,
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kFlagAnimFast = 0x1800000,
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kFlagGrating = 0x4000000,
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kFlagMasked = 0x2000000
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};
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enum {
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kScreenWidth = 640,
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kScreenHeight = 480,
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kGameFPS = 60,
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kAnimFrameDelay = kGameFPS / 30,
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kAnimSlowFrames = kAnimFrameDelay * 10,
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kAnimMediumFrames = kAnimFrameDelay * 6,
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kAnimFastFrames = kAnimFrameDelay * 2
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};
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class HDBGame : public Engine {
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public:
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HDBGame(OSystem *syst, const ADGameDescription *gameDesc);
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~HDBGame();
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virtual Common::Error run();
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// Detection related members;
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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const char *getGameFile() const;
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uint32 getGameFlags() const;
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Common::Platform getPlatform() const;
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bool isDemo() const;
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/*
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Game System Pointers
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*/
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FileMan *_fileMan;
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DrawMan *_drawMan;
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LuaScript *_lua;
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Map *_map;
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AI *_ai;
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Window *_window;
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// Random Source
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Common::RandomSource *_rnd;
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// Game related members;
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bool init();
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void start();
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void changeGameState();
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void paint();
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void useEntity(AIEntity *e);
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int getActionMode() {
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return _actionMode;
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}
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void setActionMode(int status) {
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_actionMode = status;
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}
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void resetTimer() {
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_timePlayed = _timeSeconds = 0;
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}
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uint16 getTime() {
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return _timePlayed / 1000;
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}
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uint16 getTimeSlice() {
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return _timeSlice;
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}
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uint16 getTimeSliceDelta() {
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return _timeSlice - _prevTimeSlice;
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}
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bool _gameShutdown;
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Graphics::PixelFormat _format;
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private:
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uint32 _timePlayed;
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uint32 _timeSlice, _prevTimeSlice;
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uint32 _timeSeconds;
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Console *_console;
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// Game Variables
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bool _systemInit;
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GameState _gameState;
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int _actionMode; // 0 or 1
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};
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extern HDBGame *g_hdb;
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}// End of namespace HDB
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#endif
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