scummvm/saga/interface_mod.h
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00

58 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
Description:
Game interface module public header file
Notes:
*/
#ifndef SAGA_INTERFACE_MOD_H
#define SAGA_INTERFACE_MOD_H
namespace Saga {
typedef enum INTERFACE_UPDATE_FLAGS_tag {
UPDATE_MOUSEMOVE = 1,
UPDATE_MOUSECLICK
} INTERFACE_UPDATE_FLAGS;
int INTERFACE_RegisterLang(void);
int INTERFACE_Init(void);
int INTERFACE_Shutdown(void);
int INTERFACE_Activate(void);
int INTERFACE_Deactivate(void);
int INTERFACE_SetStatusText(const char *new_txt);
int INTERFACE_Draw(void);
int INTERFACE_Update(R_POINT * imouse_pt, int update_flag);
} // End of namespace Saga
#endif /* SAGA_INTERFACE_MOD_H */