mirror of
https://github.com/libretro/scummvm.git
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7600751525
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better.
1075 lines
25 KiB
C++
1075 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/audiocd.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "engines/util.h"
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#include "audio/mixer.h"
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#include "drascula/drascula.h"
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#include "drascula/console.h"
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namespace Drascula {
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings drasculaSettings[] = {
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{"drascula", "Drascula game", 0, 0, 0},
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{NULL, NULL, 0, 0, NULL}
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};
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DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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_charMap = 0;
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_itemLocations = 0;
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_polX = 0;
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_polY = 0;
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_verbBarX = 0;
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_x1d_menu = 0;
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_y1d_menu = 0;
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_frameX = 0;
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_candleX = 0;
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_candleY = 0;
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_pianistX = 0;
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_drunkX = 0;
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_roomPreUpdates = 0;
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_roomUpdates = 0;
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_roomActions = 0;
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_text = 0;
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_textd = 0;
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_textb = 0;
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_textbj = 0;
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_texte = 0;
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_texti = 0;
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_textl = 0;
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_textp = 0;
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_textt = 0;
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_textvb = 0;
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_textsys = 0;
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_texthis = 0;
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_textverbs = 0;
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_textmisc = 0;
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_textd1 = 0;
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_talkSequences = 0;
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_color = 0;
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blinking = 0;
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mouseX = 0;
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mouseY = 0;
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leftMouseButton = 0;
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rightMouseButton = 0;
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*textName = 0;
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_rnd = new Common::RandomSource("drascula");
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_console = 0;
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->getAudioCDManager()->openCD(cd_num);
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_lang = kEnglish;
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_keyBufferHead = _keyBufferTail = 0;
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_roomHandlers = 0;
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}
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DrasculaEngine::~DrasculaEngine() {
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delete _rnd;
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stopSound();
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freeRoomsTable();
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delete _console;
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free(_charMap);
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free(_itemLocations);
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free(_polX);
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free(_polY);
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free(_verbBarX);
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free(_x1d_menu);
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free(_y1d_menu);
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free(_frameX);
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free(_candleX);
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free(_candleY);
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free(_pianistX);
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free(_drunkX);
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free(_roomPreUpdates);
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free(_roomUpdates);
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free(_roomActions);
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free(_talkSequences);
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freeTexts(_text);
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freeTexts(_textd);
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freeTexts(_textb);
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freeTexts(_textbj);
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freeTexts(_texte);
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freeTexts(_texti);
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freeTexts(_textl);
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freeTexts(_textp);
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freeTexts(_textt);
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freeTexts(_textvb);
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freeTexts(_textsys);
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freeTexts(_texthis);
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freeTexts(_textverbs);
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freeTexts(_textmisc);
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freeTexts(_textd1);
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}
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bool DrasculaEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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Common::Error DrasculaEngine::run() {
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// Initialize backend
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initGraphics(320, 200, false);
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switch (getLanguage()) {
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case Common::EN_ANY:
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_lang = kEnglish;
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break;
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case Common::ES_ESP:
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_lang = kSpanish;
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break;
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case Common::DE_DEU:
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_lang = kGerman;
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break;
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case Common::FR_FRA:
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_lang = kFrench;
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break;
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case Common::IT_ITA:
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_lang = kItalian;
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break;
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default:
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warning("Unknown game language. Falling back to English");
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_lang = kEnglish;
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}
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_console = new Console(this);
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if (!loadDrasculaDat())
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return Common::kUnknownError;
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setupRoomsTable();
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loadArchives();
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// Setup mixer
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syncSoundSettings();
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currentChapter = 1; // values from 1 to 6 will start each part of game
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loadedDifferentChapter = 0;
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checkCD();
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while (!shouldQuit()) {
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int i;
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takeObject = 0;
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_menuBar = false;
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_menuScreen = false;
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_hasName = false;
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frame_y = 0;
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curX = -1;
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characterMoved = 0;
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trackProtagonist = 3;
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num_frame = 0;
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hare_se_ve = 1;
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checkFlags = 1;
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doBreak = 0;
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walkToObject = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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curHeight = CHARACTER_HEIGHT;
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curWidth = CHARACTER_WIDTH;
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feetHeight = FEET_HEIGHT;
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talkHeight = TALK_HEIGHT;
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talkWidth = TALK_WIDTH;
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hasAnswer = 0;
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savedTime = 0;
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breakOut = 0;
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vonBraunX = 120;
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trackVonBraun = 1;
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vonBraunHasMoved = 0;
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framesWithoutAction = 0;
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term_int = 0;
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musicStopped = 0;
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selectionMade = 0;
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globalSpeed = 0;
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curExcuseLook = 0;
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curExcuseAction = 0;
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roomNumber = 0;
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for (i = 0; i < 8; i++)
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actorFrames[i] = 0;
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actorFrames[kFrameVonBraun] = 1;
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allocMemory();
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_subtitlesDisabled = !ConfMan.getBool("subtitles");
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selectionMade = 0;
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if (currentChapter != 3)
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loadPic(96, frontSurface, COMPLETE_PAL);
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loadPic(99, cursorSurface);
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if (currentChapter == 1) {
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} else if (currentChapter == 2) {
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loadPic("pts.alg", drawSurface2);
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} else if (currentChapter == 3) {
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loadPic("aux13.alg", bgSurface, COMPLETE_PAL);
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loadPic(96, frontSurface);
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} else if (currentChapter == 4) {
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if (loadedDifferentChapter == 0)
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animation_ray();
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loadPic(96, frontSurface);
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clearRoom();
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} else if (currentChapter == 5) {
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} else if (currentChapter == 6) {
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igorX = 105;
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igorY = 85;
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trackIgor = 1;
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drasculaX = 62;
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drasculaY = 99;
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trackDrascula = 1;
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actorFrames[kFramePendulum] = 0;
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flag_tv = 0;
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}
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loadPic(95, tableSurface);
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for (i = 0; i < 25; i++)
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memcpy(crosshairCursor + i * 40, tableSurface + 225 + (56 + i) * 320, 40);
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if (_lang == kSpanish)
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loadPic(974, tableSurface);
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if (currentChapter != 2) {
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loadPic(99, cursorSurface);
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loadPic(99, backSurface);
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loadPic(97, extraSurface);
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}
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memset(iconName, 0, sizeof(iconName));
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for (i = 0; i < 6; i++)
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strcpy(iconName[i + 1], _textverbs[i]);
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assignPalette(defaultPalette);
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if (!runCurrentChapter()) {
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endChapter();
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break;
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}
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endChapter();
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if (currentChapter == 6)
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break;
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currentChapter++;
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}
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return Common::kNoError;
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}
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void DrasculaEngine::endChapter() {
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stopSound();
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clearRoom();
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black();
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MusicFadeout();
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stopMusic();
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freeMemory();
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}
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bool DrasculaEngine::runCurrentChapter() {
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int n;
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rightMouseButton = 0;
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previousMusic = -1;
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if (currentChapter != 2) {
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int soc = 0;
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for (n = 0; n < 6; n++) {
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soc = soc + CHARACTER_WIDTH;
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_frameX[n] = soc;
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}
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}
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for (n = 1; n < ARRAYSIZE(inventoryObjects); n++)
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inventoryObjects[n] = 0;
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for (n = 0; n < NUM_FLAGS; n++)
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flags[n] = 0;
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if (currentChapter == 2) {
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flags[16] = 1;
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flags[17] = 1;
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flags[27] = 1;
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}
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for (n = 1; n < 7; n++)
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inventoryObjects[n] = n;
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if (currentChapter == 1) {
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pickObject(28);
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if (loadedDifferentChapter == 0)
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animation_1_1();
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selectVerb(kVerbNone);
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loadPic("2aux62.alg", drawSurface2);
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trackProtagonist = 1;
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objExit = 104;
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if (loadedDifferentChapter != 0) {
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if (!loadGame(saveName)) {
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return true;
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}
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} else {
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enterRoom(62);
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curX = -20;
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curY = 56;
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gotoObject(65, 145);
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}
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} else if (currentChapter == 2) {
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addObject(kItemPhone);
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trackProtagonist = 3;
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objExit = 162;
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if (loadedDifferentChapter == 0)
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enterRoom(14);
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else {
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if (!loadGame(saveName)) {
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return true;
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}
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}
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} else if (currentChapter == 3) {
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addObject(kItemPhone);
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addObject(kItemEarplugs);
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addObject(kItemSickle);
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addObject(kItemHandbag);
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addObject(kItemCross);
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addObject(kItemReefer);
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addObject(kItemOneCoin);
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flags[1] = 1;
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trackProtagonist = 1;
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objExit = 99;
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if (loadedDifferentChapter == 0)
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enterRoom(20);
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else {
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if (!loadGame(saveName)) {
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return true;
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}
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}
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// From here onwards the items have different IDs
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} else if (currentChapter == 4) {
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addObject(kItemPhone2);
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addObject(kItemCross2);
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addObject(kItemReefer2);
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addObject(kItemOneCoin2);
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objExit = 100;
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if (loadedDifferentChapter == 0) {
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enterRoom(21);
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trackProtagonist = 0;
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curX = 235;
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curY = 164;
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} else {
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if (!loadGame(saveName)) {
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return true;
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}
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}
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} else if (currentChapter == 5) {
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addObject(28);
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addObject(7);
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addObject(9);
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addObject(11);
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addObject(13);
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addObject(14);
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addObject(15);
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addObject(17);
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addObject(20);
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trackProtagonist = 1;
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objExit = 100;
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if (loadedDifferentChapter == 0) {
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enterRoom(45);
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} else {
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if (!loadGame(saveName)) {
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return true;
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}
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}
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} else if (currentChapter == 6) {
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addObject(28);
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addObject(9);
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trackProtagonist = 1;
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objExit = 104;
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if (loadedDifferentChapter == 0) {
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enterRoom(58);
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animation_1_6();
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} else {
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if (!loadGame(saveName)) {
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return true;
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}
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loadPic("auxdr.alg", drawSurface2);
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}
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}
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showCursor();
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while (!shouldQuit()) {
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if (characterMoved == 0) {
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (characterMoved == 0 && walkToObject == 1) {
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trackProtagonist = trackFinal;
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walkToObject = 0;
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}
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if (currentChapter == 2) {
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// NOTE: the checks for room number 14 below are a hack used in the original
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// game, and move the character to a place where his feet are not drawn above
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// the pianist's head. Originally, walkToObject was not updated properly, which
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// lead to an incorrect setting of the protagonist's tracking flag (above). This
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// made the character start walking off screen, as his actual position was
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// different than the displayed one
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if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
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gotoObject(178, 121);
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gotoObject(169, 135);
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} else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
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walkToObject = 1;
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gotoObject(190, 130);
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} else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
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walkToObject = 1;
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gotoObject(190, 130);
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}
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}
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moveCursor();
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updateScreen();
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if (currentChapter == 2) {
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if (musicStatus() == 0 && roomMusic != 0)
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playMusic(roomMusic);
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} else {
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if (musicStatus() == 0)
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playMusic(roomMusic);
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}
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delay(25);
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#ifndef _WIN32_WCE
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// FIXME
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// This and the following #ifndefs disable the excess updateEvents() calls *within* the game loop.
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// Events such as keypresses or mouse clicks are dropped on the ground with no processing
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// by these calls. They are properly handled by the implicit call through getScan() below.
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// It is not a good practice to not process events and indeed this created problems with synthesized
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// events in the wince port.
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updateEvents();
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#endif
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if (!_menuScreen && takeObject == 1)
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checkObjects();
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#ifdef _WIN32_WCE
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if (rightMouseButton) {
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if (_menuScreen) {
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#else
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if (rightMouseButton == 1 && _menuScreen) {
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#endif
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rightMouseButton = 0;
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delay(100);
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if (currentChapter == 2) {
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loadPic(menuBackground, cursorSurface);
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loadPic(menuBackground, backSurface);
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} else {
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loadPic(99, cursorSurface);
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loadPic(99, backSurface);
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}
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setPalette((byte *)&gamePalette);
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_menuScreen = false;
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#ifndef _WIN32_WCE
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// FIXME: This call here is in hope that it will catch the rightmouseup event so the
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// next if block won't be executed. This too is not a good coding practice. I've recoded it
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// with a mutual exclusive if block for the menu. I would commit this properly but I cannot test
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// for other (see Desktop) ports right now.
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updateEvents();
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#endif
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#ifdef _WIN32_WCE
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} else {
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#else
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}
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// Do not show the inventory screen in chapter 5, if the right mouse button is clicked
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// while the plug (object 16) is held
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// Fixes bug #2059621 - "DRASCULA: Plug bug"
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if (rightMouseButton == 1 && !_menuScreen &&
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!(currentChapter == 5 && pickedObject == 16)) {
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#endif
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rightMouseButton = 0;
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delay(100);
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characterMoved = 0;
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if (trackProtagonist == 2)
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trackProtagonist = 1;
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if (currentChapter == 4) {
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loadPic("icons2.alg", backSurface);
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loadPic("icons2.alg", cursorSurface);
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} else if (currentChapter == 5) {
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loadPic("icons3.alg", backSurface);
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loadPic("icons3.alg", cursorSurface);
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} else if (currentChapter == 6) {
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loadPic("iconsp.alg", backSurface);
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loadPic("iconsp.alg", cursorSurface);
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} else {
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loadPic("icons.alg", backSurface);
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loadPic("icons.alg", cursorSurface);
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}
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_menuScreen = true;
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#ifndef _WIN32_WCE
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updateEvents();
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#endif
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selectVerb(kVerbNone);
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}
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#ifdef _WIN32_WCE
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}
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#endif
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if (leftMouseButton == 1 && _menuBar) {
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delay(100);
|
|
selectVerbFromBar();
|
|
} else if (leftMouseButton == 1 && takeObject == 0) {
|
|
delay(100);
|
|
if (verify1())
|
|
return true;
|
|
} else if (leftMouseButton == 1 && takeObject == 1) {
|
|
if (verify2())
|
|
return true;
|
|
}
|
|
|
|
_menuBar = (mouseY < 24 && !_menuScreen) ? true : false;
|
|
|
|
Common::KeyCode key = getScan();
|
|
if (key == Common::KEYCODE_F1 && !_menuScreen) {
|
|
selectVerb(kVerbLook);
|
|
} else if (key == Common::KEYCODE_F2 && !_menuScreen) {
|
|
selectVerb(kVerbPick);
|
|
} else if (key == Common::KEYCODE_F3 && !_menuScreen) {
|
|
selectVerb(kVerbOpen);
|
|
} else if (key == Common::KEYCODE_F4 && !_menuScreen) {
|
|
selectVerb(kVerbClose);
|
|
} else if (key == Common::KEYCODE_F5 && !_menuScreen) {
|
|
selectVerb(kVerbTalk);
|
|
} else if (key == Common::KEYCODE_F6 && !_menuScreen) {
|
|
selectVerb(kVerbMove);
|
|
} else if (key == Common::KEYCODE_F9) {
|
|
volumeControls();
|
|
} else if (key == Common::KEYCODE_F10) {
|
|
if (!saveLoadScreen())
|
|
return true;
|
|
} else if (key == Common::KEYCODE_F8) {
|
|
selectVerb(kVerbNone);
|
|
} else if (key == Common::KEYCODE_v) {
|
|
_subtitlesDisabled = true;
|
|
ConfMan.setBool("subtitles", !_subtitlesDisabled);
|
|
|
|
print_abc(_textsys[2], 96, 86);
|
|
updateScreen();
|
|
delay(1410);
|
|
} else if (key == Common::KEYCODE_t) {
|
|
_subtitlesDisabled = false;
|
|
ConfMan.setBool("subtitles", !_subtitlesDisabled);
|
|
|
|
print_abc(_textsys[3], 94, 86);
|
|
updateScreen();
|
|
delay(1460);
|
|
} else if (key == Common::KEYCODE_ESCAPE) {
|
|
if (!confirmExit())
|
|
return false;
|
|
} else if (key == Common::KEYCODE_TILDE || key == Common::KEYCODE_BACKQUOTE) {
|
|
_console->attach();
|
|
_console->onFrame();
|
|
} else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) {
|
|
loadPic("alcbar.alg", bgSurface, 255);
|
|
}
|
|
|
|
if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0)
|
|
if (currentChapter != 3)
|
|
framesWithoutAction = 0;
|
|
|
|
if (framesWithoutAction == 15000) {
|
|
screenSaver();
|
|
if (currentChapter != 3)
|
|
framesWithoutAction = 0;
|
|
}
|
|
|
|
if (currentChapter != 3)
|
|
framesWithoutAction++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool DrasculaEngine::verify1() {
|
|
int l;
|
|
|
|
if (_menuScreen)
|
|
removeObject();
|
|
else {
|
|
for (l = 0; l < numRoomObjs; l++) {
|
|
if (mouseX >= x1[l] && mouseY >= y1[l]
|
|
&& mouseX <= x2[l] && mouseY <= y2[l] && doBreak == 0) {
|
|
if (exitRoom(l))
|
|
return true;
|
|
if (doBreak == 1)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (mouseX > curX && mouseY > curY
|
|
&& mouseX < curX + curWidth && mouseY < curY + curHeight)
|
|
doBreak = 1;
|
|
|
|
for (l = 0; l < numRoomObjs; l++) {
|
|
if (mouseX > x1[l] && mouseY > y1[l]
|
|
&& mouseX < x2[l] && mouseY < y2[l] && doBreak == 0) {
|
|
roomX = roomObjX[l];
|
|
roomY = roomObjY[l];
|
|
trackFinal = trackObj[l];
|
|
doBreak = 1;
|
|
walkToObject = 1;
|
|
startWalking();
|
|
}
|
|
}
|
|
|
|
if (doBreak == 0) {
|
|
roomX = CLIP(mouseX, floorX1, floorX2);
|
|
roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2);
|
|
startWalking();
|
|
}
|
|
doBreak = 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool DrasculaEngine::verify2() {
|
|
int l;
|
|
|
|
if (_menuScreen) {
|
|
if (pickupObject())
|
|
return true;
|
|
} else {
|
|
if (!strcmp(textName, "hacker") && _hasName) {
|
|
if (checkAction(50))
|
|
return true;
|
|
} else {
|
|
for (l = 0; l < numRoomObjs; l++) {
|
|
if (mouseX > x1[l] && mouseY > y1[l]
|
|
&& mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) {
|
|
trackFinal = trackObj[l];
|
|
walkToObject = 1;
|
|
gotoObject(roomObjX[l], roomObjY[l]);
|
|
if (checkAction(objectNum[l]))
|
|
return true;
|
|
if (currentChapter == 4)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Common::KeyCode DrasculaEngine::getScan() {
|
|
updateEvents();
|
|
if (_keyBufferHead == _keyBufferTail)
|
|
return Common::KEYCODE_INVALID;
|
|
|
|
Common::KeyCode key = _keyBuffer[_keyBufferTail].keycode;
|
|
_keyBufferTail = (_keyBufferTail + 1) % KEYBUFSIZE;
|
|
|
|
return key;
|
|
}
|
|
|
|
void DrasculaEngine::addKeyToBuffer(Common::KeyState& key) {
|
|
if ((_keyBufferHead + 1) % KEYBUFSIZE == _keyBufferTail) {
|
|
warning("key buffer overflow");
|
|
return;
|
|
}
|
|
|
|
_keyBuffer[_keyBufferHead] = key;
|
|
_keyBufferHead = (_keyBufferHead + 1) % KEYBUFSIZE;
|
|
}
|
|
|
|
void DrasculaEngine::flushKeyBuffer() {
|
|
updateEvents();
|
|
_keyBufferHead = _keyBufferTail = 0;
|
|
}
|
|
|
|
void DrasculaEngine::updateEvents() {
|
|
Common::Event event;
|
|
Common::EventManager *eventMan = _system->getEventManager();
|
|
|
|
updateMusic();
|
|
|
|
#ifdef _WIN32_WCE
|
|
if (eventMan->pollEvent(event)) {
|
|
#else
|
|
while (eventMan->pollEvent(event)) {
|
|
#endif
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
addKeyToBuffer(event.kbd);
|
|
break;
|
|
case Common::EVENT_KEYUP:
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
mouseX = event.mouse.x;
|
|
mouseY = event.mouse.y;
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
leftMouseButton = 1;
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
leftMouseButton = 0;
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
// We changed semantic and react only on button up event
|
|
break;
|
|
case Common::EVENT_RBUTTONUP:
|
|
rightMouseButton = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::delay(int ms) {
|
|
uint32 end = _system->getMillis() + ms * 2; // originally was 1
|
|
|
|
do {
|
|
_system->delayMillis(10);
|
|
updateEvents();
|
|
_system->updateScreen();
|
|
} while (_system->getMillis() < end && !shouldQuit());
|
|
}
|
|
|
|
void DrasculaEngine::pause(int duration) {
|
|
delay(duration * 15);
|
|
}
|
|
|
|
int DrasculaEngine::getTime() {
|
|
return _system->getMillis() / 20; // originally was 1
|
|
}
|
|
|
|
void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int width, int height, int factor, byte *dir_inicio, byte *dir_fin) {
|
|
float totalX, totalY;
|
|
int n, m;
|
|
float pixelX, pixelY;
|
|
|
|
newWidth = (width * factor) / 100;
|
|
newHeight = (height * factor) / 100;
|
|
|
|
totalX = width / newWidth;
|
|
totalY = height / newHeight;
|
|
|
|
pixelX = xx1;
|
|
pixelY = yy1;
|
|
|
|
for (n = 0; n < newHeight; n++) {
|
|
for (m = 0; m < newWidth; m++) {
|
|
copyRect((int)pixelX, (int)pixelY, xx2 + m, yy2 + n,
|
|
1, 1, dir_inicio, dir_fin);
|
|
|
|
pixelX += totalX;
|
|
}
|
|
pixelX = xx1;
|
|
pixelY += totalY;
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::hipo_sin_nadie(int counter){
|
|
int y = 0, trackCharacter = 0;
|
|
if (currentChapter == 3)
|
|
y = -1;
|
|
|
|
do {
|
|
counter--;
|
|
|
|
copyBackground();
|
|
if (currentChapter == 3)
|
|
updateScreen(0, 0, 0, y, 320, 200, screenSurface);
|
|
else
|
|
updateScreen(0, 1, 0, y, 320, 198, screenSurface);
|
|
|
|
if (trackCharacter == 0)
|
|
y++;
|
|
else
|
|
y--;
|
|
|
|
if (currentChapter == 3) {
|
|
if (y == 1)
|
|
trackCharacter = 1;
|
|
if (y == -1)
|
|
trackCharacter = 0;
|
|
} else {
|
|
if (y == 2)
|
|
trackCharacter = 1;
|
|
if (y == 0)
|
|
trackCharacter = 0;
|
|
}
|
|
} while (counter > 0);
|
|
|
|
copyBackground();
|
|
updateScreen();
|
|
}
|
|
|
|
bool DrasculaEngine::loadDrasculaDat() {
|
|
Common::File in;
|
|
int i;
|
|
|
|
in.open("drascula.dat");
|
|
|
|
if (!in.isOpen()) {
|
|
Common::String errorMessage = "You're missing the 'drascula.dat' file. Get it from the ScummVM website";
|
|
GUIErrorMessage(errorMessage);
|
|
warning("%s", errorMessage.c_str());
|
|
|
|
return false;
|
|
}
|
|
|
|
char buf[256];
|
|
int ver;
|
|
|
|
in.read(buf, 8);
|
|
buf[8] = '\0';
|
|
|
|
if (strcmp(buf, "DRASCULA") != 0) {
|
|
Common::String errorMessage = "File 'drascula.dat' is corrupt. Get it from the ScummVM website";
|
|
GUIErrorMessage(errorMessage);
|
|
warning("%s", errorMessage.c_str());
|
|
|
|
return false;
|
|
}
|
|
|
|
ver = in.readByte();
|
|
|
|
if (ver != DRASCULA_DAT_VER) {
|
|
Common::String errorMessage = Common::String::format("File 'drascula.dat' is wrong version. Expected %d but got %d. Get it from the ScummVM website", DRASCULA_DAT_VER, ver);
|
|
GUIErrorMessage(errorMessage);
|
|
warning("%s", errorMessage.c_str());
|
|
|
|
return false;
|
|
}
|
|
|
|
_charMapSize = in.readUint16BE();
|
|
_charMap = (CharInfo *)malloc(sizeof(CharInfo) * _charMapSize);
|
|
for (i = 0; i < _charMapSize; i++) {
|
|
_charMap[i].inChar = in.readByte();
|
|
_charMap[i].mappedChar = in.readSint16BE();
|
|
_charMap[i].charType = in.readByte();
|
|
}
|
|
|
|
_itemLocationsSize = in.readUint16BE();
|
|
_itemLocations = (ItemLocation *)malloc(sizeof(ItemLocation) * _itemLocationsSize);
|
|
for (i = 0; i < _itemLocationsSize; i++) {
|
|
_itemLocations[i].x = in.readSint16BE();
|
|
_itemLocations[i].y = in.readSint16BE();
|
|
}
|
|
|
|
_polXSize = in.readUint16BE();
|
|
_polX = (int *)malloc(sizeof(int) * _polXSize);
|
|
_polY = (int *)malloc(sizeof(int) * _polXSize);
|
|
for (i = 0; i < _polXSize; i++) {
|
|
_polX[i] = in.readSint16BE();
|
|
_polY[i] = in.readSint16BE();
|
|
}
|
|
|
|
_verbBarXSize = in.readUint16BE();
|
|
_verbBarX = (int *)malloc(sizeof(int) * _verbBarXSize);
|
|
for (i = 0; i < _verbBarXSize; i++) {
|
|
_verbBarX[i] = in.readSint16BE();
|
|
}
|
|
|
|
_x1dMenuSize = in.readUint16BE();
|
|
_x1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize);
|
|
_y1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize);
|
|
for (i = 0; i < _x1dMenuSize; i++) {
|
|
_x1d_menu[i] = in.readSint16BE();
|
|
_y1d_menu[i] = in.readSint16BE();
|
|
}
|
|
|
|
_frameXSize = in.readUint16BE();
|
|
_frameX = (int *)malloc(sizeof(int) * _frameXSize);
|
|
for (i = 0; i < _frameXSize; i++) {
|
|
_frameX[i] = in.readSint16BE();
|
|
}
|
|
|
|
_candleXSize = in.readUint16BE();
|
|
_candleX = (int *)malloc(sizeof(int) * _candleXSize);
|
|
_candleY = (int *)malloc(sizeof(int) * _candleXSize);
|
|
for (i = 0; i < _candleXSize; i++) {
|
|
_candleX[i] = in.readSint16BE();
|
|
_candleY[i] = in.readSint16BE();
|
|
}
|
|
|
|
_pianistXSize = in.readUint16BE();
|
|
_pianistX = (int *)malloc(sizeof(int) * _pianistXSize);
|
|
for (i = 0; i < _pianistXSize; i++) {
|
|
_pianistX[i] = in.readSint16BE();
|
|
}
|
|
|
|
_drunkXSize = in.readUint16BE();
|
|
_drunkX = (int *)malloc(sizeof(int) * _drunkXSize);
|
|
for (i = 0; i < _drunkXSize; i++) {
|
|
_drunkX[i] = in.readSint16BE();
|
|
}
|
|
|
|
_roomPreUpdatesSize = in.readUint16BE();
|
|
_roomPreUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomPreUpdatesSize);
|
|
for (i = 0; i < _roomPreUpdatesSize; i++) {
|
|
_roomPreUpdates[i].roomNum = in.readSint16BE();
|
|
_roomPreUpdates[i].flag = in.readSint16BE();
|
|
_roomPreUpdates[i].flagValue = in.readSint16BE();
|
|
_roomPreUpdates[i].sourceX = in.readSint16BE();
|
|
_roomPreUpdates[i].sourceY = in.readSint16BE();
|
|
_roomPreUpdates[i].destX = in.readSint16BE();
|
|
_roomPreUpdates[i].destY = in.readSint16BE();
|
|
_roomPreUpdates[i].width = in.readSint16BE();
|
|
_roomPreUpdates[i].height = in.readSint16BE();
|
|
_roomPreUpdates[i].type = in.readSint16BE();
|
|
}
|
|
|
|
_roomUpdatesSize = in.readUint16BE();
|
|
_roomUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomUpdatesSize);
|
|
for (i = 0; i < _roomUpdatesSize; i++) {
|
|
_roomUpdates[i].roomNum = in.readSint16BE();
|
|
_roomUpdates[i].flag = in.readSint16BE();
|
|
_roomUpdates[i].flagValue = in.readSint16BE();
|
|
_roomUpdates[i].sourceX = in.readSint16BE();
|
|
_roomUpdates[i].sourceY = in.readSint16BE();
|
|
_roomUpdates[i].destX = in.readSint16BE();
|
|
_roomUpdates[i].destY = in.readSint16BE();
|
|
_roomUpdates[i].width = in.readSint16BE();
|
|
_roomUpdates[i].height = in.readSint16BE();
|
|
_roomUpdates[i].type = in.readSint16BE();
|
|
}
|
|
|
|
_roomActionsSize = in.readUint16BE();
|
|
_roomActions = (RoomTalkAction *)malloc(sizeof(RoomTalkAction) * _roomActionsSize);
|
|
for (i = 0; i < _roomActionsSize; i++) {
|
|
_roomActions[i].room = in.readSint16BE();
|
|
_roomActions[i].chapter = in.readSint16BE();
|
|
_roomActions[i].action = in.readSint16BE();
|
|
_roomActions[i].objectID = in.readSint16BE();
|
|
_roomActions[i].speechID = in.readSint16BE();
|
|
}
|
|
|
|
_talkSequencesSize = in.readUint16BE();
|
|
_talkSequences = (TalkSequenceCommand *)malloc(sizeof(TalkSequenceCommand) * _talkSequencesSize);
|
|
for (i = 0; i < _talkSequencesSize; i++) {
|
|
_talkSequences[i].chapter = in.readSint16BE();
|
|
_talkSequences[i].sequence = in.readSint16BE();
|
|
_talkSequences[i].commandType = in.readSint16BE();
|
|
_talkSequences[i].action = in.readSint16BE();
|
|
}
|
|
|
|
_numLangs = in.readUint16BE();
|
|
|
|
_text = loadTexts(in);
|
|
_textd = loadTexts(in);
|
|
_textb = loadTexts(in);
|
|
_textbj = loadTexts(in);
|
|
_texte = loadTexts(in);
|
|
_texti = loadTexts(in);
|
|
_textl = loadTexts(in);
|
|
_textp = loadTexts(in);
|
|
_textt = loadTexts(in);
|
|
_textvb = loadTexts(in);
|
|
_textsys = loadTexts(in);
|
|
_texthis = loadTexts(in);
|
|
_textverbs = loadTexts(in);
|
|
_textmisc = loadTexts(in);
|
|
_textd1 = loadTexts(in);
|
|
|
|
return true;
|
|
}
|
|
|
|
char **DrasculaEngine::loadTexts(Common::File &in) {
|
|
int numTexts = in.readUint16BE();
|
|
char **res = (char **)malloc(sizeof(char *) * numTexts);
|
|
int entryLen;
|
|
char *pos = 0;
|
|
int len;
|
|
|
|
for (int lang = 0; lang < _numLangs; lang++) {
|
|
entryLen = in.readUint16BE();
|
|
if (lang == _lang) {
|
|
pos = (char *)malloc(entryLen);
|
|
in.read(pos, entryLen);
|
|
res[0] = pos;
|
|
pos += DATAALIGNMENT;
|
|
|
|
for (int i = 1; i < numTexts; i++) {
|
|
pos -= 2;
|
|
|
|
len = READ_BE_UINT16(pos);
|
|
pos += 2 + len;
|
|
|
|
res[i] = pos;
|
|
}
|
|
} else
|
|
in.seek(entryLen, SEEK_CUR);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void DrasculaEngine::freeTexts(char **ptr) {
|
|
if (!ptr)
|
|
return;
|
|
|
|
free(*ptr);
|
|
free(ptr);
|
|
}
|
|
|
|
} // End of namespace Drascula
|