mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
445 lines
7.4 KiB
C++
445 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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#include "engines/util.h"
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namespace DreamWeb {
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void DreamWebEngine::endGame() {
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loadTempText("T83");
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monkSpeaking();
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if (_quitRequested)
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return;
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gettingShot();
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getRidOfTempText();
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_volumeTo = 7;
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_volumeDirection = 1;
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hangOn(200);
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}
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void DreamWebEngine::monkSpeaking() {
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_roomsSample = 35;
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loadRoomsSample();
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GraphicsFile graphics;
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loadGraphicsFile(graphics, "G15");
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clearWork();
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showFrame(graphics, 160, 72, 0, 128); // show monk
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workToScreen();
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_volume = 7;
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_volumeDirection = -1;
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_volumeTo = hasSpeech() ? 5 : 0;
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playChannel0(12, 255);
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fadeScreenUps();
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hangOn(300);
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// TODO: Subtitles+speech mode
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if (hasSpeech()) {
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for (int i = 40; i < 48; i++) {
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loadSpeech('T', 83, 'T', i);
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playChannel1(50 + 12);
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do {
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waitForVSync();
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if (_quitRequested)
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return;
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} while (_channel1Playing != 255);
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}
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} else {
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for (int i = 40; i <= 44; i++) {
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uint8 printResult = 0;
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const uint8 *string = getTextInFile1(i);
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do {
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uint16 y = 140;
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printResult = printDirect(&string, 36, &y, 239, 239 & 1);
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workToScreen();
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clearWork();
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showFrame(graphics, 160, 72, 0, 128); // show monk
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hangOnP(240);
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if (_quitRequested)
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return;
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} while (printResult != 0);
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}
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}
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_volumeDirection = 1;
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_volumeTo = 7;
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fadeScreenDowns();
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hangOn(300);
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graphics.clear();
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}
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void DreamWebEngine::gettingShot() {
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_newLocation = 55;
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clearPalette();
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loadIntroRoom();
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fadeScreenUps();
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_volumeTo = 0;
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_volumeDirection = -1;
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runEndSeq();
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clearBeforeLoad();
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}
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void DreamWebEngine::bibleQuote() {
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initGraphics(640, 480, true);
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showPCX("I00");
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fadeScreenUps();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "biblequotearly"
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}
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hangOne(560);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "biblequotearly"
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}
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fadeScreenDowns();
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hangOne(200);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "biblequotearly"
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}
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cancelCh0();
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_lastHardKey = 0;
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}
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void DreamWebEngine::hangOne(uint16 delay) {
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do {
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vSync();
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if (_lastHardKey == 1)
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return; // "hangonearly"
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} while (--delay);
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}
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void DreamWebEngine::intro() {
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loadTempText("T82");
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loadPalFromIFF();
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setMode();
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_newLocation = 50;
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clearPalette();
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loadIntroRoom();
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_volume = 7;
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_volumeDirection = -1;
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_volumeTo = hasSpeech() ? 4 : 0;
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playChannel0(12, 255);
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fadeScreenUps();
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runIntroSeq();
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "introearly"
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}
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clearBeforeLoad();
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_newLocation = 52;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "introearly"
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}
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clearBeforeLoad();
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_newLocation = 53;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "introearly"
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}
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clearBeforeLoad();
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allPalette();
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_newLocation = 54;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "introearly"
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}
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getRidOfTempText();
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clearBeforeLoad();
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_lastHardKey = 0;
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}
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void DreamWebEngine::runIntroSeq() {
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_getBack = 0;
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do {
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vSync();
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if (_lastHardKey == 1)
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break;
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spriteUpdate();
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vSync();
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if (_lastHardKey == 1)
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break;
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delEverything();
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printSprites();
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reelsOnScreen();
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afterIntroRoom();
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useTimedText();
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vSync();
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if (_lastHardKey == 1)
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break;
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dumpMap();
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dumpTimedText();
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vSync();
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if (_lastHardKey == 1)
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break;
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} while (_getBack != 1);
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if (_lastHardKey == 1) {
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getRidOfTempText();
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clearBeforeLoad();
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}
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// These were not called in this program arc
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// in the original code.. Bug?
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//getRidOfTempText();
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//clearBeforeLoad();
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}
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void DreamWebEngine::runEndSeq() {
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atmospheres();
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_getBack = 0;
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do {
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vSync();
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spriteUpdate();
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vSync();
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delEverything();
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printSprites();
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reelsOnScreen();
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afterIntroRoom();
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useTimedText();
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vSync();
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dumpMap();
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dumpTimedText();
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vSync();
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} while (_getBack != 1 && !_quitRequested);
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}
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void DreamWebEngine::loadIntroRoom() {
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_introCount = 0;
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_vars._location = 255;
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loadRoom();
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_mapOffsetX = 72;
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_mapOffsetY = 16;
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clearSprites();
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_vars._throughDoor = 0;
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_currentKey = '0';
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_mainMode = 0;
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clearWork();
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_vars._newObs = 1;
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drawFloor();
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reelsOnScreen();
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spriteUpdate();
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printSprites();
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workToScreen();
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}
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void DreamWebEngine::set16ColPalette() {
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}
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void DreamWebEngine::realCredits() {
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_roomsSample = 33;
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loadRoomsSample();
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_volume = 0;
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initGraphics(640, 480, true);
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hangOn(35);
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showPCX("I01");
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playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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showPCX("I02");
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playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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showPCX("I03");
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playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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showPCX("I04");
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playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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showPCX("I05");
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playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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showPCX("I06");
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fadeScreenUps();
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hangOne(60);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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playChannel0(13, 0);
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hangOne(350);
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if (_lastHardKey == 1) {
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_lastHardKey = 0;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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_lastHardKey = 0;
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}
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} // End of namespace DreamWeb
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