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https://github.com/libretro/scummvm.git
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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_GRID_H
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#define SKY_GRID_H
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#include "common/scummsys.h"
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#include "skydefs.h"
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namespace Sky {
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struct Compact;
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class Disk;
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class SkyCompact;
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class Grid {
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public:
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Grid(Disk *pDisk, SkyCompact *skyCompact);
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~Grid();
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// grid.asm routines
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void loadGrids();
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void removeObjectFromWalk(Compact *cpt);
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void objectToWalk(Compact *cpt);
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// function.asm
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// note that this routine does the same as objectToWalk, it just doesn't get
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// its x, y, width parameters from cpt.
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void plotGrid(uint32 x, uint32 y, uint32 width, Compact *cpt);
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// same here, it's basically the same as removeObjectFromWalk
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void removeGrid(uint32 x, uint32 y, uint32 width, Compact *cpt);
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uint8 *giveGrid(uint32 pScreen);
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private:
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void objectToWalk(uint8 gridIdx, uint32 bitNum, uint32 width);
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void removeObjectFromWalk(uint8 gridIdx, uint32 bitNum, uint32 width);
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bool getGridValues(Compact *cpt, uint8 *resGrid, uint32 *resBitNum, uint32 *resWidth);
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bool getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint8 *resGrid, uint32 *resBitNum, uint32 *resWidth);
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static int8 _gridConvertTable[];
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uint8 *_gameGrids[TOT_NO_GRIDS];
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Disk *_skyDisk;
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SkyCompact *_skyCompact;
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};
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} // End of namespace Sky
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#endif //SKYGRID_H
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