mirror of
https://github.com/libretro/scummvm.git
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138 lines
3.5 KiB
C++
138 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_GUI_H
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#define KYRA_GUI_H
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#include "kyra/kyra_v1.h"
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#include "kyra/screen.h"
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#include "common/ptr.h"
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#include "common/array.h"
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#include "common/func.h"
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#include "graphics/surface.h"
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namespace Kyra {
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#define BUTTON_FUNCTOR(type, x, y) Button::Callback(new Common::Functor1Mem<Button *, int, type>(x, y))
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struct Button {
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typedef Common::Functor1<Button *, int> CallbackFunctor;
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typedef Common::SharedPtr<CallbackFunctor> Callback;
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Button() : nextButton(0), index(0), keyCode(0), keyCode2(0), data0Val1(0), data1Val1(0), data2Val1(0), data3Val1(0), flags(0),
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data0ShapePtr(0), data1ShapePtr(0), data2ShapePtr(0), data0Callback(), data1Callback(), data2Callback(),
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dimTableIndex(0), x(0), y(0), width(0), height(0), data0Val2(0), data0Val3(0), data1Val2(0), data1Val3(0),
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data2Val2(0), data2Val3(0), data3Val2(0), data3Val3(0), flags2(0), mouseWheel(0), buttonCallback(), extButtonDef(0), arg(0) {}
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Button *nextButton;
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uint16 index;
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uint16 keyCode;
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uint16 keyCode2;
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byte data0Val1;
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byte data1Val1;
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byte data2Val1;
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byte data3Val1;
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uint16 flags;
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const uint8 *data0ShapePtr;
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const uint8 *data1ShapePtr;
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const uint8 *data2ShapePtr;
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Callback data0Callback;
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Callback data1Callback;
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Callback data2Callback;
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uint16 dimTableIndex;
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int16 x, y;
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uint16 width, height;
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uint8 data0Val2;
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uint8 data0Val3;
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uint8 data1Val2;
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uint8 data1Val3;
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uint8 data2Val2;
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uint8 data2Val3;
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uint8 data3Val2;
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uint8 data3Val3;
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uint16 flags2;
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int8 mouseWheel;
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Callback buttonCallback;
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const void *extButtonDef;
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uint16 arg;
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};
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class Screen;
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class TextDisplayer;
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class GUI {
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public:
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GUI(KyraEngine_v1 *vm);
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virtual ~GUI();
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// button specific
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virtual void processButton(Button *button) = 0;
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virtual int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) = 0;
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// utilities for thumbnail creation
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virtual void createScreenThumbnail(Graphics::Surface &dst) = 0;
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void notifyUpdateSaveSlotsList() { _saveSlotsListUpdateNeeded = true; }
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protected:
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KyraEngine_v1 *_vm;
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Screen *_screen;
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// The engine expects a list of contiguous savegame indices.
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// Since ScummVM's savegame indices aren't, we re-index them.
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// The integers stored in _saveSlots are ScummVM savegame indices.
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Common::Array<int> _saveSlots;
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void updateSaveFileList(Common::String targetName, bool excludeQuickSaves = false);
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int getNextSavegameSlot();
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void updateSaveSlotsList(Common::String targetName, bool force = false);
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virtual void sortSaveSlots();
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uint32 _lastScreenUpdate;
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char **_savegameList;
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int _savegameListSize;
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bool _saveSlotsListUpdateNeeded;
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Common::KeyState _keyPressed;
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};
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} // End of namespace Kyra
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#endif
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