scummvm/engines/xeen/dialogs.cpp
2016-10-09 14:59:58 +02:00

172 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs.h"
#include "xeen/events.h"
#include "xeen/resources.h"
#include "xeen/screen.h"
#include "xeen/xeen.h"
namespace Xeen {
void ButtonContainer::saveButtons() {
_savedButtons.push(_buttons);
clearButtons();
}
/*
* Clears the current list of defined buttons
*/
void ButtonContainer::clearButtons() {
_buttons.clear();
}
void ButtonContainer::restoreButtons() {
_buttons = _savedButtons.pop();
}
void ButtonContainer::addButton(const Common::Rect &bounds, int val,
SpriteResource *sprites) {
_buttons.push_back(UIButton(bounds, val, sprites, true));
}
void ButtonContainer::addButton(const Common::Rect &bounds, int val) {
_buttons.push_back(UIButton(bounds, val, nullptr, false));
}
void ButtonContainer::addPartyButtons(XeenEngine *vm) {
for (uint idx = 0; idx < MAX_ACTIVE_PARTY; ++idx) {
addButton(Common::Rect(Res.CHAR_FACES_X[idx], 150, Res.CHAR_FACES_X[idx] + 32, 182),
Common::KEYCODE_F1 + idx);
}
}
bool ButtonContainer::checkEvents(XeenEngine *vm) {
EventsManager &events = *vm->_events;
_buttonValue = 0;
if (events._leftButton) {
// Check whether any button is selected
Common::Point pt = events._mousePos;
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(pt)) {
events.debounceMouse();
_buttonValue = _buttons[i]._value;
return true;
}
}
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
_buttonValue = keyState.keycode;
if (_buttonValue == Common::KEYCODE_KP8)
_buttonValue = Common::KEYCODE_UP;
else if (_buttonValue == Common::KEYCODE_KP2)
_buttonValue = Common::KEYCODE_DOWN;
else if (_buttonValue == Common::KEYCODE_KP_ENTER)
_buttonValue = Common::KEYCODE_RETURN;
_buttonValue |= (keyState.flags << 8);
if (_buttonValue)
return true;
}
return false;
}
void ButtonContainer::drawButtons(XSurface *surface) {
for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
UIButton &btn = _buttons[btnIndex];
if (btn._draw) {
btn._sprites->draw(*surface, btnIndex * 2,
Common::Point(btn._bounds.left, btn._bounds.top));
}
}
}
bool ButtonContainer::doScroll(bool rollUp, bool fadeIn) {
if (_vm->_files->_isDarkCc) {
return Cutscenes::doScroll(rollUp, fadeIn);
} else {
saveButtons();
clearButtons();
bool result = Cutscenes::doScroll(rollUp, fadeIn);
restoreButtons();
return result;
}
}
/*------------------------------------------------------------------------*/
void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
_vm->_events->pollEventsAndWait();
checkEvents(_vm);
}
/*------------------------------------------------------------------------*/
void CreditsScreen::show(XeenEngine *vm) {
CreditsScreen *dlg = new CreditsScreen(vm);
dlg->execute();
delete dlg;
}
void CreditsScreen::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
// Handle drawing the credits screen
doScroll(true, false);
screen._windows[GAME_WINDOW].close();
screen.loadBackground("marb.raw");
screen._windows[0].writeString(Res.CREDITS);
doScroll(false, false);
events.setCursor(0);
screen._windows[0].update();
clearButtons();
// Wait for keypress
while (!events.isKeyMousePressed())
events.pollEventsAndWait();
doScroll(true, false);
}
/*------------------------------------------------------------------------*/
void PleaseWait::show(XeenEngine *vm) {
if (vm->_mode != MODE_0) {
Window &w = vm->_screen->_windows[9];
w.open();
w.writeString(Res.PLEASE_WAIT);
w.update();
}
}
} // End of namespace Xeen