mirror of
https://github.com/libretro/scummvm.git
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172 lines
4.5 KiB
C++
172 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "xeen/dialogs.h"
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#include "xeen/events.h"
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#include "xeen/resources.h"
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#include "xeen/screen.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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void ButtonContainer::saveButtons() {
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_savedButtons.push(_buttons);
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clearButtons();
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}
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/*
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* Clears the current list of defined buttons
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*/
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void ButtonContainer::clearButtons() {
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_buttons.clear();
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}
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void ButtonContainer::restoreButtons() {
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_buttons = _savedButtons.pop();
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, int val,
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SpriteResource *sprites) {
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_buttons.push_back(UIButton(bounds, val, sprites, true));
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}
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void ButtonContainer::addButton(const Common::Rect &bounds, int val) {
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_buttons.push_back(UIButton(bounds, val, nullptr, false));
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}
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void ButtonContainer::addPartyButtons(XeenEngine *vm) {
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for (uint idx = 0; idx < MAX_ACTIVE_PARTY; ++idx) {
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addButton(Common::Rect(Res.CHAR_FACES_X[idx], 150, Res.CHAR_FACES_X[idx] + 32, 182),
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Common::KEYCODE_F1 + idx);
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}
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}
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bool ButtonContainer::checkEvents(XeenEngine *vm) {
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EventsManager &events = *vm->_events;
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_buttonValue = 0;
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if (events._leftButton) {
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// Check whether any button is selected
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Common::Point pt = events._mousePos;
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for (uint i = 0; i < _buttons.size(); ++i) {
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if (_buttons[i]._bounds.contains(pt)) {
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events.debounceMouse();
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_buttonValue = _buttons[i]._value;
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return true;
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}
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}
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} else if (events.isKeyPending()) {
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Common::KeyState keyState;
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events.getKey(keyState);
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_buttonValue = keyState.keycode;
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if (_buttonValue == Common::KEYCODE_KP8)
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_buttonValue = Common::KEYCODE_UP;
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else if (_buttonValue == Common::KEYCODE_KP2)
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_buttonValue = Common::KEYCODE_DOWN;
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else if (_buttonValue == Common::KEYCODE_KP_ENTER)
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_buttonValue = Common::KEYCODE_RETURN;
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_buttonValue |= (keyState.flags << 8);
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if (_buttonValue)
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return true;
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}
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return false;
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}
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void ButtonContainer::drawButtons(XSurface *surface) {
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for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
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UIButton &btn = _buttons[btnIndex];
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if (btn._draw) {
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btn._sprites->draw(*surface, btnIndex * 2,
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Common::Point(btn._bounds.left, btn._bounds.top));
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}
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}
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}
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bool ButtonContainer::doScroll(bool rollUp, bool fadeIn) {
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if (_vm->_files->_isDarkCc) {
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return Cutscenes::doScroll(rollUp, fadeIn);
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} else {
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saveButtons();
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clearButtons();
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bool result = Cutscenes::doScroll(rollUp, fadeIn);
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restoreButtons();
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return result;
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}
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}
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/*------------------------------------------------------------------------*/
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void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
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_vm->_events->pollEventsAndWait();
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checkEvents(_vm);
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}
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/*------------------------------------------------------------------------*/
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void CreditsScreen::show(XeenEngine *vm) {
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CreditsScreen *dlg = new CreditsScreen(vm);
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dlg->execute();
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delete dlg;
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}
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void CreditsScreen::execute() {
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Screen &screen = *_vm->_screen;
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EventsManager &events = *_vm->_events;
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// Handle drawing the credits screen
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doScroll(true, false);
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screen._windows[GAME_WINDOW].close();
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screen.loadBackground("marb.raw");
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screen._windows[0].writeString(Res.CREDITS);
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doScroll(false, false);
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events.setCursor(0);
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screen._windows[0].update();
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clearButtons();
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// Wait for keypress
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while (!events.isKeyMousePressed())
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events.pollEventsAndWait();
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doScroll(true, false);
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}
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/*------------------------------------------------------------------------*/
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void PleaseWait::show(XeenEngine *vm) {
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if (vm->_mode != MODE_0) {
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Window &w = vm->_screen->_windows[9];
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w.open();
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w.writeString(Res.PLEASE_WAIT);
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w.update();
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}
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}
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} // End of namespace Xeen
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