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https://github.com/libretro/scummvm.git
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4515d7a1ac
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/dialogs_dismiss.h"
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#include "xeen/party.h"
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#include "xeen/resources.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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void Dismiss::show(XeenEngine *vm) {
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Dismiss *dlg = new Dismiss(vm);
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dlg->execute();
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delete dlg;
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}
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void Dismiss::execute() {
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Screen &screen = *_vm->_screen;
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Party &party = *_vm->_party;
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loadButtons();
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Window &w = screen._windows[31];
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w.open();
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_iconSprites.draw(w, 0, Common::Point(225, 120));
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w.update();
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bool breakFlag = false;
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while (!_vm->shouldQuit() && !breakFlag) {
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do {
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events.updateGameCounter();
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intf.draw3d(false);
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w.frame();
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w.writeString("\r");
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_iconSprites.draw(w, 0, Common::Point(225, 120));
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screen._windows[3].update();
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w.update();
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do {
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events.pollEventsAndWait();
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checkEvents(_vm);
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} while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() == 0);
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} while (!_vm->shouldQuit() && !_buttonValue);
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if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
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_buttonValue -= Common::KEYCODE_F1;
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if (_buttonValue < (int)party._activeParty.size()) {
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if (party._activeParty.size() == 1) {
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w.close();
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ErrorScroll::show(_vm, Res.CANT_DISMISS_LAST_CHAR, WT_NONFREEZED_WAIT);
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w.open();
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} else {
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// Remove the character from the party
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party._activeParty.remove_at(_buttonValue);
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breakFlag = true;
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}
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break;
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}
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} else if (_buttonValue == Common::KEYCODE_ESCAPE) {
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breakFlag = true;
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}
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}
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}
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void Dismiss::loadButtons() {
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_iconSprites.load("esc.icn");
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addButton(Common::Rect(225, 120, 249, 140), Common::KEYCODE_ESCAPE, &_iconSprites);
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addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1);
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addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2);
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addButton(Common::Rect(16, 59, 48, 91), Common::KEYCODE_3);
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addButton(Common::Rect(117, 59, 149, 91), Common::KEYCODE_4);
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}
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} // End of namespace Xeen
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