scummvm/engines/sword25/fmv/oggtheora/vorbisstate.cpp
2010-10-12 22:13:00 +00:00

113 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/fmv/oggtheora/vorbisstate.h"
// -----------------------------------------------------------------------------
BS_VorbisState::BS_VorbisState() :
m_DSPStateInitialized(false),
m_BlockInitialized(false)
{
vorbis_info_init(&m_Info);
vorbis_comment_init(&m_Comment);
}
// -----------------------------------------------------------------------------
BS_VorbisState::~BS_VorbisState()
{
if (m_BlockInitialized) vorbis_block_clear(&m_Block);
if (m_DSPStateInitialized) vorbis_dsp_clear(&m_DSPState);
vorbis_comment_clear(&m_Comment);
vorbis_info_clear(&m_Info);
}
// -----------------------------------------------------------------------------
int BS_VorbisState::SynthesisHeaderIn(ogg_packet * OggPacketPtr)
{
return vorbis_synthesis_headerin(&m_Info, &m_Comment, OggPacketPtr);
}
// -----------------------------------------------------------------------------
int BS_VorbisState::SynthesisInit()
{
int Result = vorbis_synthesis_init(&m_DSPState, &m_Info);
m_DSPStateInitialized = (Result == 0);
return Result;
}
// -----------------------------------------------------------------------------
int BS_VorbisState::BlockInit()
{
int Result = vorbis_block_init(&m_DSPState, &m_Block);
m_BlockInitialized = (Result == 0);
return Result;
}
// -----------------------------------------------------------------------------
int BS_VorbisState::SynthesisPCMout(float *** PCM)
{
return vorbis_synthesis_pcmout(&m_DSPState, PCM);
}
// -----------------------------------------------------------------------------
int BS_VorbisState::SynthesisRead(int Samples)
{
return vorbis_synthesis_read(&m_DSPState, Samples);
}
// -----------------------------------------------------------------------------
int BS_VorbisState::Synthesis(ogg_packet * OggPacketPtr)
{
return vorbis_synthesis(&m_Block, OggPacketPtr);
}
// -----------------------------------------------------------------------------
int BS_VorbisState::SynthesisBlockIn()
{
return vorbis_synthesis_blockin(&m_DSPState, &m_Block);
}