..
animseq.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
animseq.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
debugger.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
debugger.h
Added a debugger command 'script' to allow execution of script engine methods
2008-04-19 00:34:02 +00:00
decode.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
decode.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
disk.cpp
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
2010-01-05 08:24:27 +00:00
disk.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
events.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
events.h
Kyra and Lure are now using the new _quit flag
2008-06-25 00:55:18 +00:00
fights.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
fights.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
game.cpp
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
game.h
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
hotspots.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
hotspots.h
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
intro.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
intro.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
lure.cpp
Move DebugChannel related code to new header
2010-05-04 11:59:22 +00:00
lure.h
ENGINES: Enhance namespace comments a bit
2010-10-15 12:48:19 +00:00
luredefs.h
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
2010-04-16 10:00:49 +00:00
memory.cpp
Some const correctness changes; cleanup
2009-10-09 21:47:33 +00:00
memory.h
Some const correctness changes; cleanup
2009-10-09 21:47:33 +00:00
menu.cpp
LURE: Fix for Valgrind identified memory leaks
2010-11-14 00:35:13 +00:00
menu.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
palette.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
palette.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
res_struct.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
res_struct.h
LURE: Fix for Valgrind identified memory leaks
2010-11-14 00:35:13 +00:00
res.cpp
ENGINES: Remove some 'using' statements
2010-11-01 16:00:17 +00:00
res.h
Reduce indirect header dependencies further
2010-05-04 12:00:16 +00:00
room.cpp
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
room.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
screen.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
screen.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
scripts.cpp
LURE: Partial fix for #3008511 Goewin getting stuck
2010-10-02 00:08:13 +00:00
scripts.h
Added a debugger command 'script' to allow execution of script engine methods
2008-04-19 00:34:02 +00:00
sound.cpp
COMMON: Simplify DECLARE_SINGLETON macro
2010-11-16 08:23:13 +00:00
sound.h
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
strings.cpp
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
strings.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
surface.cpp
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
2010-03-30 02:13:49 +00:00
surface.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00