scummvm/engines/saga/isomap.h
2010-10-24 22:17:44 +00:00

291 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Isometric level module - private header
#ifndef SAGA_ISOMAP_H
#define SAGA_ISOMAP_H
#include "saga/actor.h"
namespace Saga {
#define ITE_OBJ_MAP 14
#define SAGA_ISOTILEDATA_LEN 8
#define SAGA_ISOTILE_WIDTH 32
#define SAGA_ISOTILE_BASEHEIGHT 15
#define SAGA_TILE_NOMINAL_H 16
#define SAGA_MAX_TILE_H 64
#define SAGA_TILEPLATFORMDATA_LEN 136
#define SAGA_PLATFORM_W 8
#define SAGA_MAX_PLATFORM_H 16
#define SAGA_TILEMAP_LEN 514
#define SAGA_TILEMAP_W 16
#define SAGA_TILEMAP_H 16
#define SAGA_METATILEDATA_LEN 36
#define SAGA_MULTI_TILE (1 << 15)
#define SAGA_SCROLL_LIMIT_X1 32
#define SAGA_SCROLL_LIMIT_X2 64
#define SAGA_SCROLL_LIMIT_Y1 8
#define SAGA_SCROLL_LIMIT_Y2 32
#define SAGA_DRAGON_SEARCH_CENTER 24
#define SAGA_DRAGON_SEARCH_DIAMETER (SAGA_DRAGON_SEARCH_CENTER * 2)
#define SAGA_SEARCH_CENTER 15
#define SAGA_SEARCH_DIAMETER (SAGA_SEARCH_CENTER * 2)
#define SAGA_SEARCH_QUEUE_SIZE 128
#define SAGA_IMPASSABLE ((1 << kTerrBlock) | (1 << kTerrWater))
#define SAGA_STRAIGHT_NORMAL_COST 4
#define SAGA_DIAG_NORMAL_COST 6
#define SAGA_STRAIGHT_EASY_COST 2
#define SAGA_DIAG_EASY_COST 3
#define SAGA_STRAIGHT_HARD_COST 9
#define SAGA_DIAG_HARD_COST 10
#define SAGA_MAX_PATH_DIRECTIONS 256
enum TerrainTypes {
kTerrNone = 0,
kTerrPath = 1,
kTerrRough = 2,
kTerrBlock = 3,
kTerrWater = 4,
kTerrLast = 5
};
enum TileMapEdgeType {
kEdgeTypeBlack = 0,
kEdgeTypeFill0 = 1,
kEdgeTypeFill1 = 2,
kEdgeTypeRpt = 3,
kEdgeTypeWrap = 4
};
struct IsoTileData {
byte height;
int8 attributes;
byte *tilePointer;
uint16 terrainMask;
byte FGDBGDAttr;
int8 GetMaskRule() const {
return attributes & 0x0F;
}
byte GetFGDAttr() const {
return FGDBGDAttr >> 4;
}
byte GetBGDAttr() const {
return FGDBGDAttr & 0x0F;
}
uint16 GetFGDMask() const {
return 1 << GetFGDAttr();
}
uint16 GetBGDMask() const {
return 1 << GetBGDAttr();
}
};
struct TilePlatformData {
int16 metaTile;
int16 height;
int16 highestPixel;
byte vBits;
byte uBits;
int16 tiles[SAGA_PLATFORM_W][SAGA_PLATFORM_W];
};
struct TileMapData {
byte edgeType;
int16 tilePlatforms[SAGA_TILEMAP_W][SAGA_TILEMAP_H];
};
struct MetaTileData {
uint16 highestPlatform;
uint16 highestPixel;
int16 stack[SAGA_MAX_PLATFORM_H];
};
struct MultiTileEntryData {
int16 offset;
byte u;
byte v;
byte h;
byte uSize;
byte vSize;
byte numStates;
byte currentState;
};
class IsoMap {
public:
IsoMap(SagaEngine *vm);
~IsoMap() {
}
void loadImages(const ByteArray &resourceData);
void loadMap(const ByteArray &resourceData);
void loadPlatforms(const ByteArray &resourceData);
void loadMetaTiles(const ByteArray &resourceData);
void loadMulti(const ByteArray &resourceData);
void clear();
void draw();
void drawSprite(SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
void adjustScroll(bool jump);
void tileCoordsToScreenPoint(const Location &location, Point &position) {
position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16;
position.y = -(location.uv() >> 1) + (128 * SAGA_TILEMAP_W) - _viewScroll.y - location.z;
}
void screenPointToTileCoords(const Point &position, Location &location);
void placeOnTileMap(const Location &start, Location &result, int16 distance, uint16 direction);
void findDragonTilePath(ActorData* actor, const Location &start, const Location &end, uint16 initialDirection);
bool findNearestChasm(int16 &u0, int16 &v0, uint16 &direction);
void findTilePath(ActorData* actor, const Location &start, const Location &end);
bool nextTileTarget(ActorData* actor);
void setTileDoorState(int doorNumber, int doorState);
Point getMapPosition() { return _mapPosition; }
void setMapPosition(int x, int y);
int16 getTileIndex(int16 u, int16 v, int16 z);
private:
void drawTiles(const Location *location);
void drawMetaTile(uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
void drawSpriteMetaTile(uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
void drawPlatform(uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
void drawSpritePlatform(uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
void drawTile(uint16 tileIndex, const Point &point, const Location *location);
int16 smoothSlide(int16 value, int16 min, int16 max) {
if (value < min) {
if (value < min - 100 || value > min - 4) {
value = min;
} else {
value += 4;
}
} else {
if (value > max) {
if (value > max + 100 || value < max + 4) {
value = max;
} else {
value -= 4;
}
}
}
return value;
}
int16 findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH);
void pushPoint(int16 u, int16 v, uint16 cost, uint16 direction);
void pushDragonPoint(int16 u, int16 v, uint16 direction);
bool checkDragonPoint(int16 u, int16 v, uint16 direction);
void testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int skipCenter);
IsoTileData *getTile(int16 u, int16 v, int16 z);
ByteArray _tileData;
Common::Array<IsoTileData> _tilesTable;
Common::Array<TilePlatformData> _tilePlatformList;
Common::Array<MetaTileData> _metaTileList;
Common::Array<MultiTileEntryData> _multiTable;
Common::Array<int16> _multiTableData;
TileMapData _tileMap;
Point _mapPosition;
// path finding stuff
uint16 _platformHeight;
struct DragonPathCell {
uint8 visited:1,direction:3;
};
struct DragonTilePoint {
int8 u, v;
uint8 direction:4;
};
struct PathCell {
uint16 visited:1,direction:3,cost:12;
};
public:
struct TilePoint {
int8 u, v;
uint16 direction:4,cost:12;
};
private:
struct DragonSearchArray {
DragonPathCell cell[SAGA_DRAGON_SEARCH_DIAMETER][SAGA_DRAGON_SEARCH_DIAMETER];
DragonTilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
DragonTilePoint *getQueue(uint16 i) {
assert(i < SAGA_SEARCH_QUEUE_SIZE);
return &queue[i];
}
DragonPathCell *getPathCell(uint16 u, uint16 v) {
assert((u < SAGA_DRAGON_SEARCH_DIAMETER) && (v < SAGA_DRAGON_SEARCH_DIAMETER));
return &cell[u][v];
}
};
struct SearchArray {
PathCell cell[SAGA_SEARCH_DIAMETER][SAGA_SEARCH_DIAMETER];
TilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
TilePoint *getQueue(uint16 i) {
assert(i < SAGA_SEARCH_QUEUE_SIZE);
return &queue[i];
}
PathCell *getPathCell(uint16 u, uint16 v) {
assert((u < SAGA_SEARCH_DIAMETER) && (v < SAGA_SEARCH_DIAMETER));
return &cell[u][v];
}
};
int16 _queueCount;
int16 _readCount;
SearchArray _searchArray;
DragonSearchArray _dragonSearchArray;
byte _pathDirections[SAGA_MAX_PATH_DIRECTIONS];
int _viewDiff;
Point _viewScroll;
Rect _tileClip;
SagaEngine *_vm;
};
} // End of namespace Saga
#endif