mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
#ifndef MATRIX4_HH
|
|
#define MATRIX4_HH
|
|
|
|
#include "vector3d.h"
|
|
#include "matrix3.h"
|
|
|
|
// matrix 4 is a rotation matrix + position
|
|
class Matrix4{
|
|
public:
|
|
Matrix3 rot_;
|
|
Vector3d pos_;
|
|
|
|
Matrix4( void );
|
|
|
|
Matrix4& operator =(const Matrix4& s)
|
|
{
|
|
pos_ = s.pos_;
|
|
rot_ = s.rot_;
|
|
|
|
return *this;
|
|
}
|
|
|
|
Matrix4& operator *=(const Matrix4& s)
|
|
{
|
|
Vector3d v;
|
|
|
|
v = s.pos_;
|
|
rot_.transform( v );
|
|
|
|
pos_+=v;
|
|
|
|
rot_ *= s.rot_;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void translate( float x, float y, float z );
|
|
|
|
private:
|
|
};
|
|
|
|
#endif // MATRIX_HH
|
|
|