scummvm/backends/wince/CEActionsPocket.cpp
Nicolas Bacca f4262a1bbb Gobliiins tweaks
svn-id: r17528
2005-04-10 21:11:02 +00:00

246 lines
6.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "CEActionsPocket.h"
#include "EventsBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
const String pocketActionNames[] = {
"Pause",
"Save",
"Quit",
"Skip",
"Hide",
"Keyboard",
"Sound",
"Right click",
"Cursor",
"Free look",
"Zoom up",
"Zoom down",
"FT Cheat"
};
void CEActionsPocket::init(GameDetector &detector) {
_instance = new CEActionsPocket(detector);
}
String CEActionsPocket::actionName(ActionType action) {
return pocketActionNames[action];
}
int CEActionsPocket::size() {
return POCKET_ACTION_LAST;
}
String CEActionsPocket::domain() {
return "pocketpc";
}
int CEActionsPocket::version() {
return POCKET_ACTION_VERSION;
}
CEActionsPocket::CEActionsPocket(GameDetector &detector) :
CEActions(detector)
{
int i;
_right_click_needed = false;
_hide_toolbar_needed = false;
_zoom_needed = false;
for (i=0; i<POCKET_ACTION_LAST; i++) {
_action_mapping[i] = 0;
_action_enabled[i] = false;
}
}
void CEActionsPocket::initInstanceMain(OSystem_WINCE3 *mainSystem) {
// Nothing generic to do for Pocket PC
CEActions::initInstanceMain(mainSystem);
}
void CEActionsPocket::initInstanceGame() {
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sword1 = (_detector->_targetName == "sword1");
bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
bool is_queen = (_detector->_targetName == "queen");
bool is_sky = (_detector->_targetName == "sky");
bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
CEActions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
_detector->_targetName == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
if (is_sword1 || is_sword2 || is_comi)
_hide_toolbar_needed = true;
// Initialize keys for different actions
// Pause
_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
if (is_simon || is_sword2 || is_gob)
_action_enabled[POCKET_ACTION_SAVE] = false;
else
if (is_queen) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(286); // F5 key for FOTAQ
}
else
if (is_sky) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
}
// Quit
_action_enabled[POCKET_ACTION_QUIT] = true;
// Skip
_action_enabled[POCKET_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob)
_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
// Hide
_action_enabled[POCKET_ACTION_HIDE] = true;
// Keyboard
_action_enabled[POCKET_ACTION_KEYBOARD] = true;
// Sound
_action_enabled[POCKET_ACTION_SOUND] = true;
// RightClick
_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
// Cursor
_action_enabled[POCKET_ACTION_CURSOR] = true;
// Freelook
_action_enabled[POCKET_ACTION_FREELOOK] = true;
// Zoom
if (is_sword1 || is_sword2 || is_comi) {
_zoom_needed = true;
_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
}
// FT Cheat
_action_enabled[POCKET_ACTION_FT_CHEAT] = true;
_key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V
}
CEActionsPocket::~CEActionsPocket() {
}
bool CEActionsPocket::perform(ActionType action, bool pushed) {
if (!pushed) {
switch(action) {
case POCKET_ACTION_RIGHTCLICK:
_mainSystem->add_right_click(false);
return true;
case POCKET_ACTION_PAUSE:
case POCKET_ACTION_SAVE:
case POCKET_ACTION_SKIP:
case POCKET_ACTION_FT_CHEAT:
EventsBuffer::simulateKey(&_key_action[action], false);
return true;
}
return false;
}
switch (action) {
case POCKET_ACTION_PAUSE:
case POCKET_ACTION_SAVE:
case POCKET_ACTION_SKIP:
case POCKET_ACTION_FT_CHEAT:
EventsBuffer::simulateKey(&_key_action[action], true);
return true;
case POCKET_ACTION_KEYBOARD:
_mainSystem->swap_panel();
return true;
case POCKET_ACTION_HIDE:
_mainSystem->swap_panel_visibility();
return true;
case POCKET_ACTION_SOUND:
_mainSystem->swap_sound_master();
return true;
case POCKET_ACTION_RIGHTCLICK:
_mainSystem->add_right_click(true);
return true;
case POCKET_ACTION_CURSOR:
_mainSystem->swap_mouse_visibility();
return true;
case POCKET_ACTION_FREELOOK:
_mainSystem->swap_freeLook();
return true;
case POCKET_ACTION_ZOOM_UP:
_mainSystem->swap_zoom_up();
return true;
case POCKET_ACTION_ZOOM_DOWN:
_mainSystem->swap_zoom_down();
return true;
case POCKET_ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
return true;
}
return false;
}
bool CEActionsPocket::needsRightClickMapping() {
if (!_right_click_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
}
bool CEActionsPocket::needsHideToolbarMapping() {
if (!_hide_toolbar_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_HIDE] == 0);
}
bool CEActionsPocket::needsZoomMapping() {
if (!_zoom_needed)
return false;
else
return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
}