scummvm/scumm/nut_renderer.cpp

390 lines
9.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/nut_renderer.h"
#include "scumm/bomp.h"
#include "scumm/util.h"
namespace Scumm {
NutRenderer::NutRenderer(ScummEngine *vm) :
_vm(vm),
_initialized(false),
_loaded(false),
_numChars(0) {
for (int i = 0; i < 256; i++)
_chars[i].src = NULL;
}
NutRenderer::~NutRenderer() {
for (int i = 0; i < _numChars; i++) {
if (_chars[i].src)
delete []_chars[i].src;
}
}
int32 NutRenderer::decodeCodec44(byte *dst, const byte *src, uint32 length) {
byte val;
uint16 size_line, num;
int16 decoded_length = 0;
do {
size_line = READ_LE_UINT16(src);
src += 2;
length -= 2;
while (size_line != 0) {
num = *src++;
val = *src++;
memset(dst, val, num);
dst += num;
decoded_length += num;
length -= 2;
size_line -= 2;
if (size_line != 0) {
num = READ_LE_UINT16(src) + 1;
src += 2;
memcpy(dst, src, num);
dst += num;
decoded_length += num;
src += num;
length -= num + 2;
size_line -= num + 2;
}
}
dst--;
decoded_length--;
} while (length > 1);
return decoded_length;
}
static int32 codec1(byte *dst, byte *src, int height) {
byte val, code;
int32 length, decoded_length = 0;
int h = height, size_line;
for (h = 0; h < height; h++) {
size_line = READ_LE_UINT16(src);
src += 2;
while (size_line > 0) {
code = *src++;
size_line--;
length = (code >> 1) + 1;
if (code & 1) {
val = *src++;
size_line--;
if (val)
memset(dst, val, length);
dst += length;
decoded_length += length;
} else {
size_line -= length;
while (length--) {
val = *src++;
if (val)
*dst = val;
dst++;
decoded_length++;
}
}
}
}
return decoded_length;
}
bool NutRenderer::loadFont(const char *filename) {
if (_loaded) {
warning("NutRenderer::loadFont() Font already loaded, ok, loading...");
}
ScummFile file;
_vm->openFile(file, filename);
if (file.isOpen() == false) {
warning("NutRenderer::loadFont() Can't open font file: %s", filename);
return false;
}
uint32 tag = file.readUint32BE();
if (tag != 'ANIM') {
warning("NutRenderer::loadFont() there is no ANIM chunk in font header");
return false;
}
uint32 length = file.readUint32BE();
byte *dataSrc = (byte *)malloc(length);
file.read(dataSrc, length);
file.close();
if (READ_BE_UINT32(dataSrc) != 'AHDR') {
warning("NutRenderer::loadFont() there is no AHDR chunk in font header");
free(dataSrc);
return false;
}
_numChars = READ_LE_UINT16(dataSrc + 10);
uint32 offset = 0;
int32 decoded_length;
for (int l = 0; l < _numChars; l++) {
offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
if (READ_BE_UINT32(dataSrc + offset) == 'FRME') {
offset += 8;
if (READ_BE_UINT32(dataSrc + offset) == 'FOBJ') {
int codec = READ_LE_UINT16(dataSrc + offset + 8);
_chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10);
_chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12);
_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
_chars[l].src = new byte[(_chars[l].width + 2) * _chars[l].height + 1000];
// If characters have transparency, then bytes just get skipped and
// so there may appear some garbage. That's why we have to fill it
// with zeroes first.
memset(_chars[l].src, 0, (_chars[l].width + 2) * _chars[l].height + 1000);
if ((codec == 44) || (codec == 21))
decoded_length = decodeCodec44(_chars[l].src, dataSrc + offset + 22, READ_BE_UINT32(dataSrc + offset + 4) - 14);
else if (codec == 1) {
decoded_length = codec1(_chars[l].src, dataSrc + offset + 22, _chars[l].height);
} else
error("NutRenderer::loadFont: unknown codec: %d", codec);
// FIXME: This is used to work around wrong font file format in Russian
// version of FT. Font files there contain wrong information about
// glyphs width. See patch #823031.
if (_vm->_language == Common::RU_RUS) {
// try to rely on length of returned data
if (l > 127)
_chars[l].width = decoded_length / _chars[l].height;
// but even this not always works
if (l == 134 && !strcmp(filename, "titlfnt.nut"))
_chars[l].width--;
}
} else {
warning("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset);
break;
}
} else {
warning("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset);
break;
}
}
free(dataSrc);
_loaded = true;
return true;
}
int NutRenderer::getCharWidth(byte c) const {
if (!_loaded) {
warning("NutRenderer::getCharWidth() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_useCJKMode)
return _vm->_2byteWidth / 2;
if (c >= _numChars)
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars);
return _chars[c].width;
}
int NutRenderer::getCharHeight(byte c) const {
if (!_loaded) {
warning("NutRenderer::getCharHeight() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_useCJKMode)
return _vm->_2byteHeight;
if (c >= _numChars)
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars);
return _chars[c].height;
}
int NutRenderer::getCharOffsX(byte c) const {
if (!_loaded) {
warning("NutRenderer::getCharOffsX() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_useCJKMode) {
return 0;
}
if (c >= _numChars)
error("invalid character in NutRenderer::getCharOffsX : %d (%d)", c, _numChars);
return _chars[c].xoffs;
}
int NutRenderer::getCharOffsY(byte c) const {
if (!_loaded) {
warning("NutRenderer::getCharOffsY() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_useCJKMode) {
return 0;
}
if (c >= _numChars)
error("invalid character in NutRenderer::getCharOffsY : %d (%d)", c, _numChars);
return _chars[c].yoffs;
}
void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) {
if (!_loaded) {
warning("NutRenderer::drawShadowChar() Font is not loaded");
return;
}
// HACK: we draw the character a total of 7 times: 6 times shifted
// and in black for the shadow, and once in the right color and position.
// This way we achieve the exact look as the original CMI had. However,
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
int i = 0;
if (!showShadow)
i = 6;
for (; i < 7; i++) {
x += offsetX[i];
y += offsetY[i];
color = cTable[i];
if (c >= 256 && _vm->_useCJKMode)
draw2byte(s, c, x, y, color);
else
drawChar(s, (byte)c, x, y, color);
x -= offsetX[i];
y -= offsetY[i];
}
}
void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
const int width = MIN(_chars[c].width, _vm->_screenWidth - x);
const int height = MIN(_chars[c].height, _vm->_screenHeight - y);
const byte *src = _chars[c].src;
const int srcPitch = _chars[c].width;
byte bits = 0;
const int minX = x < 0 ? -x : 0;
const int minY = y < 0 ? -y : 0;
if (height <= 0 || width <= 0) {
return;
}
dst += _vm->_screenWidth * y + x;
if (minY) {
src += minY * srcPitch;
dst += minY * _vm->_screenWidth;
}
for (int ty = minY; ty < height; ty++) {
for (int tx = minX; tx < width; tx++) {
bits = src[tx];
if (bits != 231 && bits) {
dst[tx] = bits;
}
}
src += srcPitch;
dst += _vm->_screenWidth;
}
}
void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
byte *dst = (byte *)s.pixels + y * s.pitch + x;
const int width = MIN(_chars[c].width, s.w - x);
const int height = MIN(_chars[c].height, s.h - y);
const byte *src = _chars[c].src;
const int srcPitch = _chars[c].width;
const int minX = x < 0 ? -x : 0;
const int minY = y < 0 ? -y : 0;
if (height <= 0 || width <= 0) {
return;
}
if (minY) {
src += minY * srcPitch;
dst += minY * s.pitch;
}
for (int ty = minY; ty < height; ty++) {
for (int tx = minX; tx < width; tx++) {
if (src[tx] != 0) {
dst[tx] = color;
}
}
src += srcPitch;
dst += s.pitch;
}
}
void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
if (!_loaded) {
warning("NutRenderer::draw2byte() Font is not loaded");
return;
}
byte *dst = (byte *)s.pixels + y * s.pitch + x;
const int width = _vm->_2byteWidth;
const int height = MIN(_vm->_2byteHeight, s.h - y);
byte *src = _vm->get2byteCharPtr(c);
byte bits = 0;
if (height <= 0 || width <= 0) {
return;
}
for (int ty = 0; ty < height; ty++) {
for (int tx = 0; tx < width; tx++) {
if ((tx & 7) == 0)
bits = *src++;
if (x + tx < 0 || x + tx >= s.w || y + ty < 0)
continue;
if (bits & revBitMask[tx & 7]) {
dst[tx] = color;
}
}
dst += s.pitch;
}
}
} // End of namespace Scumm