scummvm/engines/kyra/gui_hof.h
Johannes Schickel f42d222069 Got rid of some code duplication.
svn-id: r31880
2008-05-05 17:18:11 +00:00

88 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_GUI_HOF_H
#define KYRA_GUI_HOF_H
#include "kyra/gui_v2.h"
namespace Kyra {
class KyraEngine_HoF;
class Screen_HoF;
class GUI_HoF : public GUI_v2 {
friend class KyraEngine_HoF;
public:
GUI_HoF(KyraEngine_HoF *engine);
void initStaticData();
int optionsButton(Button *button);
private:
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
uint8 defaultColor1() const { return 0xCF; }
uint8 defaultColor2() const { return 0xF8; }
uint8 textFieldColor1() const { return 0xFD; }
uint8 textFieldColor2() const { return 0xFA; }
uint8 textFieldColor3() const { return 0xFE; }
void setupPalette();
void restorePalette();
void resetState(int item);
char *getTableString(int id);
KyraEngine_HoF *_vm;
Screen_HoF *_screen;
int quitGame(Button *caller);
int loadMenu(Button *caller);
int audioOptions(Button *caller);
int gameOptions(Button *caller);
int gameOptionsTalkie(Button *caller);
int changeLanguage(Button *caller);
void setupOptionsButtons();
Button::Callback _sliderHandlerFunctor;
int sliderHandler(Button *caller);
void drawSliderBar(int slider, const uint8 *shape);
static const uint16 _menuStringsTalkie[];
static const uint16 _menuStringsOther[];
};
} // end of namespace Kyra
#endif