scummvm/scumm/dialogs.cpp
Nicolas Bacca 13cb837814 Always check your merges :)
svn-id: r5254
2002-10-22 22:46:03 +00:00

749 lines
19 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "dialogs.h"
#include "sound.h"
#include "sound/mididrv.h"
#include "scumm.h"
#include "imuse.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "common/config-file.h"
#ifdef _WIN32_WCE
#include "gapi_keys.h"
extern bool _get_key_mapping;
extern void force_keyboard(bool);
extern void save_key_mapping();
extern void load_key_mapping();
#endif
#ifdef _MSC_VER
# pragma warning( disable : 4068 )
#endif
struct ResString {
int num;
char string[80];
};
// String maps
static const char* string_map_table_custom[] = {
"Master Volume :", //0
"Music Volume :", //1
"SFX Volume :", //2
"+", //3
"-", //4
"Sound", //5
"Keys", //6
"About", //7
"Pocket ScummVM", //8
"Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", //9
"ScummVM http://scummvm.sourceforge.net", //10
"All games (c) LucasArts", //11
"Quit", //12
"Pause", //13
"Save", //14
"Skip", //15
"Hide", //16
"Options", //17
"Misc", //18
"Show speech subtitles", //19
"Amiga palette conversion", //20
"Except:", //21
"Simon the Sorcerer (c) Adventuresoft", //22
"Close", //23
"Map", //24
"Choose an action to map", //25
"Press the key to associate", //26
"Please select an action" //27
};
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{77, "Select a game to LOAD"},
{76, "Name your SAVE game"},
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{85, "game paused"}, // boot3
/* this is the almost complete string map for v7
{63, "how may I serve you?"},
{64, "the dig v1.0"}, //(game name/version)
{67, "text display only"},
{68, "c:\\dig"}, //boot007 (save path ?)
{69, "the dig"}, //boot21 (game name)
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{76, "name your save game"}, //boot19
{77, "select a game to load"}, //boot20
{78, "you must enter a name"},//boot14
{79, "saving '%s'"}, //boot17
{80, "loading '%s'"}, //boot18
{81, "the game was NOT saved"}, //boot15
{82, "the game was NOT loaded"}, //boot16
{83, "how may I serve you?"},
{84, "how may I serve you?"},
{85, "game paused"}, // boot3
{86, "Are you sure you want to restart"},
{87, "Are you sure you want to quit?"}, //boot05
{89, "how may I serve you?"},
{90, "music"}, //boot22
{91, "voice"}, //boot23
{92, "sfx"}, //boot24
{93, "disabled"}, //boot25
{94, "text speed"}, //boot26
{95, "text display"}, //boot27
{96, "the dig v1.0"},*/
};
static ResString string_map_table_v6[] = {
{117, "How may I serve you?"},
{109, "Select a game to LOAD"},
{108, "Name your SAVE game"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "Ok"},
{93, "Game paused"},
};
static ResString string_map_table_v5[] = {
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "Ok"},
{4, "Game paused"}
};
#pragma mark -
void ScummDialog::addResText(int x, int y, int w, int h, int resID)
{
// Get the string
new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter);
}
const ScummVM::String ScummDialog::queryResString(int stringno)
{
char *result;
int string;
if (stringno == 0)
return String();
if (_scumm->_features & GF_AFTER_V7)
string = _scumm->_vars[string_map_table_v7[stringno - 1].num];
else if (_scumm->_features & GF_AFTER_V6)
string = _scumm->_vars[string_map_table_v6[stringno - 1].num];
else
string = string_map_table_v5[stringno - 1].num;
result = (char *)_scumm->getStringAddress(string);
if (result && *result == '/') {
_scumm->translateText((char*)result, (char*)&_scumm->transText);
strcpy((char*)result, (char*)&_scumm->transText);
}
if (!result) { // Gracelessly degrade to english :)
if (_scumm->_features & GF_AFTER_V6)
result = string_map_table_v6[stringno - 1].string;
else
result = string_map_table_v5[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
int value;
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
chr = *result++;
switch (chr) {
case 4: { // add value
value = _scumm->readVar(READ_LE_UINT16(result));
if (value < 0) {
tmp += '-';
value = -value;
}
int flag = 0;
int max = 10000;
do {
if (value >= max || flag) {
tmp += value / max + '0';
value %= max;
flag = 1;
}
max /= 10;
if (max == 1)
flag = 1;
} while (max);
result += 2;
break;
}
case 5: { //add verb
value = _scumm->readVar(READ_LE_UINT16(result));
int i;
if (!value)
break;
for (i = 1; i < _scumm->_maxVerbs; i++) {
if (value == _scumm->_verbs[i].verbid && !_scumm->_verbs[i].type && !_scumm->_verbs[i].saveid) {
char* verb = (char*)_scumm->getResourceAddress(rtVerb, i);
if (verb) {
tmp += verb;
}
break;
}
}
result += 2;
break;
}
case 6: { // add object or actor name
value = _scumm->readVar(READ_LE_UINT16(result));
if (!value)
break;
char* name = (char*)_scumm->getObjOrActorName(value);
if (name) {
tmp += name;
}
result += 2;
break;
}
case 7: { // add string
value = READ_LE_UINT16(result);
if (_scumm->_features & GF_AFTER_V6 || _scumm->_gameId == GID_INDY3_256)
value = _scumm->readVar(value);
if (value) {
char *str = (char*)_scumm->getStringAddress(value);
if (str) {
tmp += str;
}
}
result += 2;
break;
}
// Do these ever occur in the Gui?
case 9:
case 10:
case 12:
case 13:
case 14:
result += 2;
default:
warning("Ignoring unknown resource string of type %d", (int)chr);
}
} else {
if (chr != '@') {
tmp += chr;
}
}
}
return tmp;
}
const char *ScummDialog::queryCustomString(int stringno)
{
return string_map_table_custom[stringno];
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kQuitCmd = 'QUIT'
};
/*
* TODO
* - Maybe go back to the old way of differentiating between the save and the load mode?
* This would include that in the load mode the list is not editable.
* - Currently the savegame list is only loaded once when the dialog is created. Instead,
* it should be loaded whenever the dialog is opened. Might want to add an open()
* method to Dialog for that.
*/
SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 124)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
// addResText(10, 7, 240, 16, 3);
_saveButton = (PushButtonWidget *)addPushButton(200, 20, queryResString(4), kSaveCmd, 'S');
_loadButton = (PushButtonWidget *)addPushButton(200, 40, queryResString(5), kLoadCmd, 'L');
addButton(200, 60, queryResString(6), kPlayCmd, 'P'); // Play
addButton(200, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
addButton(200, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
_savegameList = new ListWidget(this, 10, 20, 180, 90);
}
void SaveLoadDialog::open()
{
switchToLoadMode();
#ifdef _WIN32_WCE
force_keyboard(true);
#endif
ScummDialog::open();
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kSaveCmd:
if (!_saveMode) {
switchToSaveMode();
}
break;
case kLoadCmd:
if (_saveMode) {
switchToLoadMode();
}
break;
case kListItemDoubleClickedCmd:
if (_savegameList->getSelected() >= 0) {
if (_saveMode) {
if (_savegameList->getSelectedString().isEmpty()) {
// Start editing the selected item, for saving
_savegameList->startEditMode();
} else {
save();
}
} else if (!_savegameList->getSelectedString().isEmpty()) {
load();
}
}
break;
case kListItemActivatedCmd:
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
if (_saveMode) {
save();
} else {
load();
}
}
break;
case kListSelectionChangedCmd:
if (_saveMode) {
_savegameList->startEditMode();
}
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_scumm->optionsDialog();
break;
case kQuitCmd:
_scumm->_system->quit();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadDialog::close() {
ScummDialog::close();
#ifdef _WIN32_WCE
force_keyboard(false);
#endif
}
void SaveLoadDialog::fillList()
{
// Get savegame names
ScummVM::StringList l;
char name[32];
int i = _saveMode ? 1 : 0;
for (; i <= 80; i++) { // 80 - got this value from the old GUI
_scumm->getSavegameName(i, name);
l.push_back(name);
}
_savegameList->setList(l);
_savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero);
}
void SaveLoadDialog::save()
{
// Save the selected item
_scumm->_saveLoadSlot = _savegameList->getSelected() + 1;
_scumm->_saveLoadCompatible = false;
_scumm->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
strcpy(_scumm->_saveLoadName, _savegameList->getSelectedString().c_str());
close();
}
void SaveLoadDialog::load()
{
// Load the selected item
_scumm->_saveLoadSlot = _savegameList->getSelected();
_scumm->_saveLoadCompatible = false;
_scumm->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
close();
}
void SaveLoadDialog::switchToSaveMode()
{
_saveMode = true;
_saveButton->setState(true);
_loadButton->setState(false);
_saveButton->clearFlags(WIDGET_ENABLED);
_loadButton->setFlags(WIDGET_ENABLED);
_savegameList->setEditable(true);
fillList();
draw();
}
void SaveLoadDialog::switchToLoadMode()
{
_saveMode = false;
_saveButton->setState(false);
_loadButton->setState(true);
_saveButton->setFlags(WIDGET_ENABLED);
_loadButton->clearFlags(WIDGET_ENABLED);
_savegameList->setEditable(false);
fillList();
draw();
}
#pragma mark -
enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kOKCmd = 'ok ',
kCancelCmd = 'cncl',
};
enum {
kKeysCmd = 'KEYS',
kAboutCmd = 'ABOU',
};
OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 124)
{
//
// Add the buttons
//
addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O');
addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C');
addButton(8, _h-24, "About", kAboutCmd, 'A');
#ifdef _WIN32_WCE
addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K');
#endif
//
// Sound controllers
//
new StaticTextWidget(this, 25, 10, 85, 16, "Master volume:", kTextAlignRight);
new StaticTextWidget(this, 25, 26, 85, 16, "Music volume:", kTextAlignRight);
new StaticTextWidget(this, 25, 42, 85, 16, "SFX volume:", kTextAlignRight);
masterVolumeSlider = new SliderWidget(this, 115, 8, 80, 12, "Volume1", kMasterVolumeChanged);
musicVolumeSlider = new SliderWidget(this, 115, 24, 80, 12, "Volume2", kMusicVolumeChanged);
sfxVolumeSlider = new SliderWidget(this, 115, 40, 80, 12, "Volume3", kSfxVolumeChanged);
masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(256);
musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(256);
sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(256);
masterVolumeLabel = new StaticTextWidget(this, 200, 10, 60, 16, "Volume1", kTextAlignLeft);
musicVolumeLabel = new StaticTextWidget(this, 200, 26, 60, 16, "Volume2", kTextAlignLeft);
sfxVolumeLabel = new StaticTextWidget(this, 200, 42, 60, 16, "Volume3", kTextAlignLeft);
masterVolumeLabel->setFlags(WIDGET_CLEARBG);
musicVolumeLabel->setFlags(WIDGET_CLEARBG);
sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
//
// Some misc options
//
subtitlesCheckbox = new CheckboxWidget(this, 25, 62, 100, 16, "Show subtitles", 0, 'S');
amigaPalCheckbox = new CheckboxWidget(this, 25, 80, 100, 16, "Amiga palette conversion", 0, 'P');
//
// Finally create the sub dialogs
//
_aboutDialog = new AboutDialog(gui, scumm);
#ifdef _WIN32_WCE
_keysDialog = new KeysDialog(gui, scumm);
#endif
}
OptionsDialog::~OptionsDialog()
{
delete _aboutDialog;
#ifdef _WIN32_WCE
delete _keysDialog;
#endif
}
void OptionsDialog::open()
{
ScummDialog::open();
// display current sound settings
_soundVolumeMaster = _scumm->_sound->_sound_volume_master;
_soundVolumeMusic = _scumm->_sound->_sound_volume_music;
_soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
masterVolumeSlider->setValue(_soundVolumeMaster);
musicVolumeSlider->setValue(_soundVolumeMusic);
sfxVolumeSlider->setValue(_soundVolumeSfx);
masterVolumeLabel->setValue(_soundVolumeMaster);
musicVolumeLabel->setValue(_soundVolumeMusic);
sfxVolumeLabel->setValue(_soundVolumeSfx);
// update checkboxes, too
subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0);
}
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kKeysCmd:
#ifdef _WIN32_WCE
_keysDialog->runModal();
#endif
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
case kMasterVolumeChanged:
_soundVolumeMaster = masterVolumeSlider->getValue();
masterVolumeLabel->setValue(_soundVolumeMaster);
masterVolumeLabel->draw();
break;
case kMusicVolumeChanged:
_soundVolumeMusic = musicVolumeSlider->getValue();
musicVolumeLabel->setValue(_soundVolumeMusic);
musicVolumeLabel->draw();
break;
case kSfxVolumeChanged:
_soundVolumeSfx = sfxVolumeSlider->getValue();
sfxVolumeLabel->setValue(_soundVolumeSfx);
sfxVolumeLabel->draw();
break;
case kOKCmd: {
// Update the sound settings
_scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
_scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
_scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
_scumm->_imuse->set_music_volume(_soundVolumeMusic);
_scumm->_imuse->set_master_volume(_soundVolumeMaster);
_scumm->_mixer->setVolume(_soundVolumeSfx);
_scumm->_mixer->setMusicVolume(_soundVolumeMusic);
g_config->setInt("master_volume", _soundVolumeMaster);
g_config->setInt("music_volume", _soundVolumeMusic);
g_config->setInt("sfx_volume", _soundVolumeSfx);
// Subtitles?
_scumm->_noSubtitles = !subtitlesCheckbox->getState();
g_config->setBool("nosubtitles", _scumm->_noSubtitles);
// Amiga palette?
if (amigaPalCheckbox->getState())
_scumm->_features |= GF_AMIGA;
else
_scumm->_features &= ~GF_AMIGA;
g_config->setBool("amiga", amigaPalCheckbox->getState());
// Finally flush the modified config
g_config->flush();
}
case kCancelCmd:
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 124)
{
addButton(110, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME
new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter);
new StaticTextWidget(this, 10, 30, 240, 16, "http://scummvm.sourceforge.net", kTextAlignCenter);
new StaticTextWidget(this, 10, 50, 240, 16, "All games (c) LucasArts", kTextAlignCenter);
new StaticTextWidget(this, 10, 64, 240, 16, "Except", kTextAlignCenter);
new StaticTextWidget(this, 10, 78, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter);
}
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 35, 80, 250, 16)
{
addResText(4, 4, 250-8, 16, 10);
}
#ifdef _WIN32_WCE
#pragma mark -
enum {
kMapCmd = 'map '
};
KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 160)
{
addButton(200, 20, queryCustomString(24), kMapCmd, 'M'); // Map
addButton(200, 40, "OK", kOKCmd, 'O'); // OK
addButton(200, 60, "Cancel", kCancelCmd, 'C'); // Cancel
_actionsList = new ListWidget(this, 10, 20, 180, 90);
_actionsList->setNumberingMode(kListNumberingZero);
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, queryCustomString(25), kTextAlignCenter);
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
_actionTitle->setFlags(WIDGET_CLEARBG);
_keyMapping->setFlags(WIDGET_CLEARBG);
// Get actions names
ScummVM::StringList l;
for (int i = 1; i < TOTAL_ACTIONS; i++)
l.push_back(getActionName(i));
_actionsList->setList(l);
_actionSelected = -1;
_get_key_mapping = false;
}
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kListSelectionChangedCmd:
if (_actionsList->getSelected() >= 0) {
char selection[100];
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
_keyMapping->setLabel(selection);
_keyMapping->draw();
}
break;
case kMapCmd:
if (_actionsList->getSelected() < 0) {
_actionTitle->setLabel(queryCustomString(27));
}
else {
char selection[100];
_actionSelected = _actionsList->getSelected() + 1;
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel(queryCustomString(26));
_keyMapping->setLabel(selection);
_keyMapping->draw();
_get_key_mapping = true;
_actionsList->setEnabled(false);
}
_actionTitle->draw();
break;
case kOKCmd:
save_key_mapping();
close();
break;
case kCancelCmd:
load_key_mapping();
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void KeysDialog::handleKeyDown(char key, int modifiers) {
if (modifiers == 0xff && _get_key_mapping) {
// GAPI key was selected
char selection[100];
clearActionKey(key & 0xff);
getAction(_actionSelected)->action_key = (key & 0xff);
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel(queryCustomString(25));
_keyMapping->setLabel(selection);
_keyMapping->draw();
_actionSelected = -1;
_actionsList->setEnabled(true);
_get_key_mapping = false;
}
}
#endif