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137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_MUSICPLUGIN_H
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#define AUDIO_MUSICPLUGIN_H
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#include "base/plugins.h"
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#include "audio/mididrv.h"
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#include "common/list.h"
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namespace Common {
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class Error;
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}
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class MusicPluginObject;
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/**
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* @defgroup audio_musicplugin Music devices and plugins
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* @ingroup audio
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*
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* @brief API for managing music devices and music plugins.
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* @{
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*/
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/**
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* Description of a Music device. Used to list the devices a Music driver
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* can manage and their capabilities.
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* A device with an empty name means the default device.
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*/
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class MusicDevice {
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public:
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MusicDevice(MusicPluginObject const *musicPlugin, Common::String name, MusicType mt);
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const Common::String &getName() const { return _name; }
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const Common::String &getMusicDriverName() const { return _musicDriverName; }
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const Common::String &getMusicDriverId() const { return _musicDriverId; }
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MusicType getMusicType() const { return _type; }
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/**
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* Returns a user readable string that contains the name of the current
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* device name (if it isn't the default one) and the name of the driver.
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*/
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Common::String getCompleteName();
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/**
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* Returns a user readable string that contains the name of the current
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* device name (if it isn't the default one) and the id of the driver.
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*/
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Common::String getCompleteId();
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MidiDriver::DeviceHandle getHandle();
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private:
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Common::String _name;
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Common::String _musicDriverName;
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Common::String _musicDriverId;
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MusicType _type;
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};
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/** List of music devices. */
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typedef Common::List<MusicDevice> MusicDevices;
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/**
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* A MusicPluginObject is essentially a factory for MidiDriver instances with
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* the added ability of listing the available devices and their capabilities.
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*/
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class MusicPluginObject : public PluginObject {
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public:
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virtual ~MusicPluginObject() {}
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/**
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* Returns a unique string identifier which will be used to save the
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* selected MIDI driver to the config file.
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*/
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virtual const char *getId() const = 0;
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/**
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* Returns a list of the available devices.
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*/
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virtual MusicDevices getDevices() const = 0;
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/**
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* Checks whether a device can actually be used. Currently this is only
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* implemented for the MT-32 emulator to check whether the required rom
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* files are present.
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*/
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virtual bool checkDevice(MidiDriver::DeviceHandle) const { return true; }
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/**
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* Tries to instantiate a MIDI Driver instance based on the device
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* previously detected via MidiDriver::detectDevice()
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*
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* @param mididriver Pointer to a pointer which the MusicPluginObject sets
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* to the newly create MidiDriver, or 0 in case of an error
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*
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* @param dev Pointer to a device to be used then creating the driver instance.
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* Default value of zero for driver types without devices.
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*
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* @return a Common::Error describing the error which occurred, or kNoError
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*/
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virtual Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const = 0;
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};
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/**
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* Singleton class which manages all Music plugins.
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*/
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class MusicManager : public Common::Singleton<MusicManager> {
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private:
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friend class Common::Singleton<SingletonBaseType>;
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public:
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const PluginList &getPlugins() const;
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};
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/** Convenience shortcut for accessing the Music manager. */
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#define MusicMan MusicManager::instance()
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/** @} */
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#endif
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