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https://github.com/libretro/scummvm.git
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6e4d7798f9
When calling any of: - Widget::setEnabled - EditTextWidget::setEditString - EditableWidget::setEditString - StaticTextWidget::setLabel there is no need to call neither GuiManager::scheduleTopDialogRedraw nor Widget::markAsDirty afterwards -- they set up the call by themselves. Also, refactor a couple of code blocks into calling just GuiManager::redrawFull as it does the same thing.
201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gui/shaderbrowser-dialog.h"
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#include "common/system.h"
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#include "common/algorithm.h"
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#include "common/str-array.h"
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#include "common/zip-set.h"
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#include "common/translation.h"
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#include "gui/ThemeEval.h"
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#include "gui/widgets/list.h"
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#include "gui/browser.h"
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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namespace GUI {
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enum {
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kChooseCmd = 'Chos',
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kChooseFileCmd = 'File',
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kSearchCmd = 'SRCH',
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kListSearchCmd = 'LSSR',
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kSearchClearCmd = 'SRCL',
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};
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const char *kFileMask = "*.glslp";
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const char *kFileExt = "glslp";
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ShaderBrowserDialog::ShaderBrowserDialog(const Common::String &initialSelection) : Dialog("ShaderBrowser") {
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new StaticTextWidget(this, "ShaderBrowser.Headline", _("Choose shader from the list below (or pick a file instead)"));
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_fileName = new EditTextWidget(this, "ShaderBrowser.Filename", Common::U32String());
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_fileName->setEditString(initialSelection);
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// Search box
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_searchDesc = nullptr;
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#ifndef DISABLE_FANCY_THEMES
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_searchPic = nullptr;
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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_searchPic = new GraphicsWidget(this, "ShaderBrowser.SearchPic", _("Search in game list"));
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_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
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} else
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#endif
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_searchDesc = new StaticTextWidget(this, "ShaderBrowser.SearchDesc", _("Search:"));
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_searchWidget = new EditTextWidget(this, "ShaderBrowser.Search", _search, Common::U32String(), kSearchCmd);
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_searchClearButton = addClearButton(this, "ShaderBrowser.SearchClearButton", kSearchClearCmd);
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new ButtonWidget(this, "ShaderBrowser.BrowseFile", _("Pick file instead..."), _("Pick shader from file system"), kChooseFileCmd);
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// Add file list
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_fileList = new ListWidget(this, "ShaderBrowser.List");
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_fileList->setNumberingMode(kListNumberingOff);
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_fileList->setEditable(false);
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundPlain;
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// Buttons
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new ButtonWidget(this, "ShaderBrowser.Cancel", _("Cancel"), Common::U32String(), kCloseCmd);
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new ButtonWidget(this, "ShaderBrowser.Choose", _("Choose"), Common::U32String(), kChooseCmd);
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}
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void ShaderBrowserDialog::open() {
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// Call super implementation
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Dialog::open();
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Common::generateZipSet(_shaderSet, "shaders.dat", "shaders*.dat");
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updateListing();
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}
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void ShaderBrowserDialog::reflowLayout() {
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#ifndef DISABLE_FANCY_THEMES
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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if (!_searchPic)
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_searchPic = new GraphicsWidget(this, "ShaderBrowser.SearchPic", _("Search in game list"));
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_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
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if (_searchDesc) {
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removeWidget(_searchDesc);
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g_gui.addToTrash(_searchDesc, this);
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_searchDesc = nullptr;
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}
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} else {
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if (!_searchDesc)
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_searchDesc = new StaticTextWidget(this, "ShaderBrowser.SearchDesc", _("Search:"));
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if (_searchPic) {
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removeWidget(_searchPic);
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g_gui.addToTrash(_searchPic, this);
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_searchPic = nullptr;
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}
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}
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#endif
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removeWidget(_searchClearButton);
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g_gui.addToTrash(_searchClearButton, this);
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_searchClearButton = addClearButton(this, "ShaderBrowser.SearchClearButton", kSearchClearCmd);
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Dialog::reflowLayout();
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}
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void ShaderBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kChooseCmd:
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if (_fileName->getEditString().empty())
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break;
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normalieFileName();
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setResult(1);
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close();
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break;
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case kChooseFileCmd: {
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BrowserDialog browser(_("Select shader"), false);
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if (browser.runModal() > 0) {
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// User made his choice...
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Common::FSNode file(browser.getResult());
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_fileName->setEditString(file.getPath());
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setResult(1);
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close();
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}
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break;
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}
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case kSearchCmd:
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// Update the active search filter.
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_fileList->setFilter(_searchWidget->getEditString());
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break;
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case kSearchClearCmd:
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// Reset the active search filter, thus showing all games again
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_searchWidget->setEditString(Common::U32String());
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_fileList->setFilter(Common::U32String());
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break;
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case kListSelectionChangedCmd:
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_fileName->setEditString(_fileList->getList().operator[](_fileList->getSelected()));
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break;
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case kListItemActivatedCmd:
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case kListItemDoubleClickedCmd:
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normalieFileName();
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setResult(1);
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close();
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void ShaderBrowserDialog::normalieFileName() {
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Common::String filename = Common::convertFromU32String(_fileName->getEditString());
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if (filename.matchString(kFileMask, true))
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return;
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_fileName->setEditString(filename + "." + kFileExt);
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}
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void ShaderBrowserDialog::updateListing() {
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Common::U32StringArray list;
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Common::ArchiveMemberList files;
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_shaderSet.listMatchingMembers(files, kFileMask, true);
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Common::sort(files.begin(), files.end(), Common::ArchiveMemberListComparator());
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for (auto &file : files) {
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list.push_back(Common::U32String(file->getName()));
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}
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_fileList->setList(list);
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_fileList->scrollTo(0);
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// Finally, redraw
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g_gui.scheduleTopDialogRedraw();
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}
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} // End of namespace GUI
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