scummvm/gui/shaderbrowser-dialog.cpp
Miro Kropacek 6e4d7798f9 GUI: Remove redundant redraw calls
When calling any of:

- Widget::setEnabled
- EditTextWidget::setEditString
- EditableWidget::setEditString
- StaticTextWidget::setLabel

there is no need to call neither GuiManager::scheduleTopDialogRedraw nor
Widget::markAsDirty afterwards -- they set up the call by themselves.

Also, refactor a couple of code blocks into calling just
GuiManager::redrawFull as it does the same thing.
2023-05-10 22:52:48 +02:00

201 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gui/shaderbrowser-dialog.h"
#include "common/system.h"
#include "common/algorithm.h"
#include "common/str-array.h"
#include "common/zip-set.h"
#include "common/translation.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/list.h"
#include "gui/browser.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
namespace GUI {
enum {
kChooseCmd = 'Chos',
kChooseFileCmd = 'File',
kSearchCmd = 'SRCH',
kListSearchCmd = 'LSSR',
kSearchClearCmd = 'SRCL',
};
const char *kFileMask = "*.glslp";
const char *kFileExt = "glslp";
ShaderBrowserDialog::ShaderBrowserDialog(const Common::String &initialSelection) : Dialog("ShaderBrowser") {
new StaticTextWidget(this, "ShaderBrowser.Headline", _("Choose shader from the list below (or pick a file instead)"));
_fileName = new EditTextWidget(this, "ShaderBrowser.Filename", Common::U32String());
_fileName->setEditString(initialSelection);
// Search box
_searchDesc = nullptr;
#ifndef DISABLE_FANCY_THEMES
_searchPic = nullptr;
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
_searchPic = new GraphicsWidget(this, "ShaderBrowser.SearchPic", _("Search in game list"));
_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
} else
#endif
_searchDesc = new StaticTextWidget(this, "ShaderBrowser.SearchDesc", _("Search:"));
_searchWidget = new EditTextWidget(this, "ShaderBrowser.Search", _search, Common::U32String(), kSearchCmd);
_searchClearButton = addClearButton(this, "ShaderBrowser.SearchClearButton", kSearchClearCmd);
new ButtonWidget(this, "ShaderBrowser.BrowseFile", _("Pick file instead..."), _("Pick shader from file system"), kChooseFileCmd);
// Add file list
_fileList = new ListWidget(this, "ShaderBrowser.List");
_fileList->setNumberingMode(kListNumberingOff);
_fileList->setEditable(false);
_backgroundType = GUI::ThemeEngine::kDialogBackgroundPlain;
// Buttons
new ButtonWidget(this, "ShaderBrowser.Cancel", _("Cancel"), Common::U32String(), kCloseCmd);
new ButtonWidget(this, "ShaderBrowser.Choose", _("Choose"), Common::U32String(), kChooseCmd);
}
void ShaderBrowserDialog::open() {
// Call super implementation
Dialog::open();
Common::generateZipSet(_shaderSet, "shaders.dat", "shaders*.dat");
updateListing();
}
void ShaderBrowserDialog::reflowLayout() {
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
if (!_searchPic)
_searchPic = new GraphicsWidget(this, "ShaderBrowser.SearchPic", _("Search in game list"));
_searchPic->setGfxFromTheme(ThemeEngine::kImageSearch);
if (_searchDesc) {
removeWidget(_searchDesc);
g_gui.addToTrash(_searchDesc, this);
_searchDesc = nullptr;
}
} else {
if (!_searchDesc)
_searchDesc = new StaticTextWidget(this, "ShaderBrowser.SearchDesc", _("Search:"));
if (_searchPic) {
removeWidget(_searchPic);
g_gui.addToTrash(_searchPic, this);
_searchPic = nullptr;
}
}
#endif
removeWidget(_searchClearButton);
g_gui.addToTrash(_searchClearButton, this);
_searchClearButton = addClearButton(this, "ShaderBrowser.SearchClearButton", kSearchClearCmd);
Dialog::reflowLayout();
}
void ShaderBrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kChooseCmd:
if (_fileName->getEditString().empty())
break;
normalieFileName();
setResult(1);
close();
break;
case kChooseFileCmd: {
BrowserDialog browser(_("Select shader"), false);
if (browser.runModal() > 0) {
// User made his choice...
Common::FSNode file(browser.getResult());
_fileName->setEditString(file.getPath());
setResult(1);
close();
}
break;
}
case kSearchCmd:
// Update the active search filter.
_fileList->setFilter(_searchWidget->getEditString());
break;
case kSearchClearCmd:
// Reset the active search filter, thus showing all games again
_searchWidget->setEditString(Common::U32String());
_fileList->setFilter(Common::U32String());
break;
case kListSelectionChangedCmd:
_fileName->setEditString(_fileList->getList().operator[](_fileList->getSelected()));
break;
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
normalieFileName();
setResult(1);
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void ShaderBrowserDialog::normalieFileName() {
Common::String filename = Common::convertFromU32String(_fileName->getEditString());
if (filename.matchString(kFileMask, true))
return;
_fileName->setEditString(filename + "." + kFileExt);
}
void ShaderBrowserDialog::updateListing() {
Common::U32StringArray list;
Common::ArchiveMemberList files;
_shaderSet.listMatchingMembers(files, kFileMask, true);
Common::sort(files.begin(), files.end(), Common::ArchiveMemberListComparator());
for (auto &file : files) {
list.push_back(Common::U32String(file->getName()));
}
_fileList->setList(list);
_fileList->scrollTo(0);
// Finally, redraw
g_gui.scheduleTopDialogRedraw();
}
} // End of namespace GUI