scummvm/engines/buried/console.h
Filippos Karapetis 9c81f95440 BURIED: Add console command aicommentinfo
This will allow us to debug AI comment info data
2022-01-02 12:20:50 +02:00

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_CONSOLE_H
#define BURIED_CONSOLE_H
#include "gui/debugger.h"
#include "buried/navdata.h"
namespace Buried {
class BuriedEngine;
class FrameWindow;
class BuriedConsole : public GUI::Debugger {
public:
BuriedConsole(BuriedEngine *vm);
~BuriedConsole();
bool cmdGiveItem(int argc, const char **argv);
bool cmdRemoveItem(int argc, const char **argv);
bool cmdJumpEntry(int argc, const char **argv);
bool cmdCurLocation(int argc, const char **argv);
bool cmdAiCommentInfo(int argc, const char **argv);
protected:
void postEnter();
private:
BuriedEngine *_vm;
struct JumpEntry {
Common::String timeZoneName;
Common::String locationName;
Location location;
};
typedef Common::Array<JumpEntry> JumpEntryList;
JumpEntryList _jumpEntryList;
void loadJumpEntryList();
FrameWindow *getFrameWindow();
bool isPlaying() { return getFrameWindow() != 0; }
Location _jump;
};
} // End of namespace Buried
#endif