scummvm/engines/mtropolis/saveload.cpp
2022-07-21 18:22:15 -04:00

233 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "gui/message.h"
#include "gui/saveload.h"
#include "mtropolis/mtropolis.h"
#include "mtropolis/render.h"
#include "mtropolis/runtime.h"
namespace MTropolis {
CompoundVarSaver::CompoundVarSaver(RuntimeObject *object) : _object(object) {
}
bool CompoundVarSaver::writeSave(Common::WriteStream *stream) {
if (_object == nullptr || !_object->isModifier())
return false;
Modifier *modifier = static_cast<Modifier *>(_object);
Common::SharedPtr<ModifierSaveLoad> saveLoad = modifier->getSaveLoad();
if (!saveLoad)
return false;
saveLoad->save(modifier, stream);
return !stream->err();
}
SaveLoadHooks::~SaveLoadHooks() {
}
void SaveLoadHooks::onLoad(Runtime *runtime, Modifier *saveLoadModifier, Modifier *varModifier) {
}
void SaveLoadHooks::onSave(Runtime *runtime, Modifier *saveLoadModifier, Modifier *varModifier) {
}
SaveLoadMechanismHooks::~SaveLoadMechanismHooks() {
}
bool SaveLoadMechanismHooks::canSaveNow(Runtime *runtime) {
return false;
}
Common::SharedPtr<ISaveWriter> SaveLoadMechanismHooks::createSaveWriter(Runtime *runtime) {
return nullptr;
}
bool MTropolisEngine::promptSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride) {
Common::String desc;
int slot;
Common::SharedPtr<GUI::SaveLoadChooser> dialog(new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true));
slot = dialog->runModalWithCurrentTarget();
desc = dialog->getResultString();
if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it
desc = dialog->createDefaultSaveDescription(slot);
}
if (slot < 0)
return true;
Common::String saveFileName = getSaveStateName(slot);
Common::SharedPtr<Common::OutSaveFile> out(_saveFileMan->openForSaving(saveFileName, false));
ISaveWriter *oldWriter = _saveWriter;
_saveWriter = writer;
saveGameStream(out.get(), false);
_saveWriter = oldWriter;
getMetaEngine()->appendExtendedSave(out.get(), getTotalPlayTime(), desc, false);
return true;
}
bool MTropolisEngine::promptLoad(ISaveReader *reader) {
Common::String desc;
int slot;
{
Common::SharedPtr<GUI::SaveLoadChooser> dialog(new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false));
slot = dialog->runModalWithCurrentTarget();
}
if (slot < 0)
return true;
Common::String saveFileName = getSaveStateName(slot);
Common::SharedPtr<Common::InSaveFile> in(_saveFileMan->openForLoading(saveFileName));
uint32 signature = in->readUint32BE();
uint32 saveFileVersion = in->readUint32BE();
if (in->err()) {
GUI::MessageDialog dialog(_("Failed to read version information from save file"));
dialog.runModal();
warning("An error occurred while reading the save file version from '%s'", saveFileName.c_str());
return false;
}
if (signature != kSavegameSignature) {
GUI::MessageDialog dialog(_("Failed to load save, the save file doesn't contain valid version information."));
dialog.runModal();
warning("Save file '%s' version is above the current save file version", saveFileName.c_str());
return false;
}
if (saveFileVersion > kCurrentSaveFileVersion) {
GUI::MessageDialog dialog(_("Saved game was created with a newer version of ScummVM. Unable to load."));
dialog.runModal();
warning("Save file '%s' version is above the current save file version", saveFileName.c_str());
return false;
}
if (!reader->readSave(in.get(), saveFileVersion)) {
GUI::MessageDialog dialog(_("Failed to load save, an error occurred when reading the save game data."));
dialog.runModal();
warning("An error occurred while reading file '%s'", saveFileName.c_str());
return false;
}
return true;
}
bool MTropolisEngine::autoSave(ISaveWriter *writer) {
ISaveWriter *oldWriter = _saveWriter;
bool oldIsTriggeredAutosave = _isTriggeredAutosave;
_saveWriter = writer;
_isTriggeredAutosave = true;
saveAutosaveIfEnabled();
_saveWriter = oldWriter;
_isTriggeredAutosave = oldIsTriggeredAutosave;
return true;
}
const Graphics::Surface *MTropolisEngine::getSavegameScreenshot() const {
const Graphics::Surface *screenshotOverride = _runtime->getSaveScreenshotOverride().get();
if (screenshotOverride)
return screenshotOverride;
else {
Window *mainWindow = _runtime->getMainWindow().lock().get();
if (!mainWindow)
return nullptr;
return mainWindow->getSurface().get()->surfacePtr();
}
}
Common::Error MTropolisEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
ISaveWriter *saveWriter = _saveWriter;
Common::SharedPtr<ISaveWriter> mechanismHookWriter;
if (!saveWriter) {
for (Common::SharedPtr<SaveLoadMechanismHooks> &hooks : _runtime->getHacks().saveLoadMechanismHooks) {
if (hooks->canSaveNow(_runtime.get())) {
mechanismHookWriter = hooks->createSaveWriter(_runtime.get());
saveWriter = mechanismHookWriter.get();
break;
}
}
}
if (!saveWriter)
return Common::Error(Common::kWritingFailed, Common::convertFromU32String(_("An internal error occurred while attempting to write save game data")));
assert(saveWriter);
stream->writeUint32BE(kSavegameSignature);
stream->writeUint32BE(kCurrentSaveFileVersion);
if (!saveWriter->writeSave(stream) || stream->err())
return Common::Error(Common::kWritingFailed, Common::convertFromU32String(_("An error occurred while writing the save game")));
return Common::kNoError;
}
bool MTropolisEngine::canSaveAutosaveCurrently() {
// Triggered autosaves are always safe
if (_isTriggeredAutosave)
return true;
return canSaveGameStateCurrently();
}
bool MTropolisEngine::canSaveGameStateCurrently() {
if (!_runtime->isIdle())
return false;
for (Common::SharedPtr<SaveLoadMechanismHooks> &hooks : _runtime->getHacks().saveLoadMechanismHooks) {
if (hooks->canSaveNow(_runtime.get()))
return true;
}
return false;
}
} // End of namespace MTropolis