scummvm/engines/nancy/util.cpp
2021-12-26 18:48:43 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/util.h"
namespace Nancy {
void readRect(Common::SeekableReadStream &stream, Common::Rect &inRect) {
inRect.left = stream.readSint32LE();
inRect.top = stream.readSint32LE();
inRect.right = stream.readSint32LE();
inRect.bottom = stream.readSint32LE();
// TVD's rects are non-inclusive
if (g_nancy->getGameType() > kGameTypeVampire) {
++inRect.right;
++inRect.bottom;
}
}
// Reads an 8-character filename from a 10-character source
void readFilename(Common::SeekableReadStream &stream, Common::String &inString) {
char buf[10];
stream.read(buf, 10);
buf[9] = '\0';
inString = buf;
}
} // End of namespace Nancy