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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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namespace Nancy {
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void readRect(Common::SeekableReadStream &stream, Common::Rect &inRect) {
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inRect.left = stream.readSint32LE();
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inRect.top = stream.readSint32LE();
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inRect.right = stream.readSint32LE();
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inRect.bottom = stream.readSint32LE();
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// TVD's rects are non-inclusive
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if (g_nancy->getGameType() > kGameTypeVampire) {
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++inRect.right;
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++inRect.bottom;
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}
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}
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// Reads an 8-character filename from a 10-character source
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void readFilename(Common::SeekableReadStream &stream, Common::String &inString) {
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char buf[10];
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stream.read(buf, 10);
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buf[9] = '\0';
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inString = buf;
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}
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} // End of namespace Nancy
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