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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_IFCOMMAND_H
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#define MUTATIONOFJB_IFCOMMAND_H
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#include "mutationofjb/commands/conditionalcommand.h"
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#include "common/scummsys.h"
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namespace MutationOfJB {
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class ScriptParseContext;
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class IfCommandParser : public ConditionalCommandParser {
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public:
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virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
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private:
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};
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class IfCommand : public ConditionalCommand {
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public:
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IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative);
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virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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virtual Common::String debugString() const;
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private:
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uint8 _sceneId;
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uint8 _objectId;
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uint16 _value;
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bool _negative;
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};
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}
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#endif
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