scummvm/engines/sci/engine
2009-03-13 01:36:07 +00:00
..
aatree.cpp SCI: Moved engines/sci/include/sci_memory.h and engines/sci/scicore/sci_memory.cpp into engines/sci/; moved macros from the header into the source file 2009-02-24 05:39:10 +00:00
aatree.h Normalized guard #defines 2009-02-24 15:33:40 +00:00
game.cpp Fix heap corruption when assigning the save game directory 2009-03-11 22:50:06 +00:00
gc.cpp SCI: Renamed some kernel types and general cleanup 2009-02-28 11:12:59 +00:00
gc.h SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor 2009-02-27 02:23:40 +00:00
grammar.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
heapmgr.h SCI: Renamed some kernel types and general cleanup 2009-02-28 11:12:59 +00:00
intmap.cpp SCI: Renamed int_hashmap to IntMapper, and added docs that explain that this is *not* a hashmap (at least not a plain hashmap) 2009-02-24 02:59:50 +00:00
intmap.h Normalized guard #defines 2009-02-24 15:33:40 +00:00
kdebug.cpp SCI: cleanup 2009-03-04 05:19:19 +00:00
kdebug.h SCI: Moved (kernel) debug stuff from tools.cpp to a new file engine/kdebug.cpp 2009-02-24 22:41:58 +00:00
kernel_types.h SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains 2009-02-27 02:23:00 +00:00
kernel.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
kernel.h SCI: Renamed some kernel types and general cleanup 2009-02-28 11:12:59 +00:00
kevent.cpp SCI: Reduced header interdependencies some more 2009-03-07 19:23:47 +00:00
kfile.cpp SCI: Moved savegame specific stuff from state.h to a new header savegame.h 2009-03-12 03:26:21 +00:00
kgraphics.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
klists.cpp SCI: cleanup 2009-03-12 03:26:58 +00:00
kmath.cpp SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor 2009-02-27 02:23:40 +00:00
kmenu.cpp Use new Palette class to manager pixmap palettes. 2009-03-08 20:17:01 +00:00
kmovement.cpp SCI: Renamed some kernel types and general cleanup 2009-02-28 11:12:59 +00:00
kpathing.cpp Use new Palette class to manager pixmap palettes. 2009-03-08 20:17:01 +00:00
kscripts.cpp SCI: Use the ResourceType enum instead of integers where it makes sense 2009-02-28 23:46:50 +00:00
ksound.cpp SCI: Renamed SongIteratorMessage -> SongIterator::Message; cleanup 2009-03-10 02:42:22 +00:00
kstring.cpp LSL5 no longer throws an assertion after the intro 2009-03-13 01:36:07 +00:00
message.cpp Replaced getInt16, getUInt16 and putInt16 2009-03-07 16:14:20 +00:00
message.h SCI: Start converting MessageState into a class 2009-03-01 00:18:30 +00:00
said.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
said.y SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
savegame.cfsml SCI: Moved savegame specific stuff from state.h to a new header savegame.h 2009-03-12 03:26:21 +00:00
savegame.cpp SCI: Moved savegame specific stuff from state.h to a new header savegame.h 2009-03-12 03:26:21 +00:00
savegame.h EngineState is a struct, not a class 2009-03-12 08:14:55 +00:00
script.cpp SCI: result_word_t -> ResultWord; switched to Common::List for storing lists of ResultWords 2009-03-09 22:25:33 +00:00
script.h Turned ResourceManager into a class, along with all related functions 2009-02-28 20:45:36 +00:00
scriptconsole.cpp SCI: Changed suffix list to be stored as a Common::List; also fixed spelling: suffices -> suffixes 2009-03-08 08:17:43 +00:00
scriptdebug.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
seg_manager.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
seg_manager.h SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
state.cpp String fragments support 2009-03-10 14:52:02 +00:00
state.h SCI: Moved savegame specific stuff from state.h to a new header savegame.h 2009-03-12 03:26:21 +00:00
stringfrag.cpp SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) 2009-03-12 03:26:47 +00:00
vm_types.h SCI: Renamed some kernel types and general cleanup 2009-02-28 11:12:59 +00:00
vm.cpp SCI: cleanup 2009-03-12 03:26:58 +00:00
vm.h String fragments support 2009-03-10 14:52:02 +00:00