mirror of
https://github.com/libretro/scummvm.git
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a30f829773
svn-id: r20859
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cine/bg_list.h"
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#include "cine/gfx.h"
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#include "cine/object.h"
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#include "cine/part.h"
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namespace Cine {
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void createVar9Element(int16 objIdx, int16 param);
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void addSpriteFilledToBGList(int16 idx) {
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int16 x;
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int16 y;
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int16 width;
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int16 height;
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x = objectTable[idx].x;
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y = objectTable[idx].y;
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width = animDataTable[objectTable[idx].frame].width;
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height = animDataTable[objectTable[idx].frame].height;
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if (animDataTable[objectTable[idx].frame].ptr1) {
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gfxFillSprite(animDataTable[objectTable[idx].frame].ptr1, width / 2, height, page2Raw, x, y);
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}
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createVar9Element(idx, 1);
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}
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} // End of namespace Cine
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