scummvm/engines/groovie/player.h

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_PLAYER_H
#define GROOVIE_PLAYER_H
#include "common/system.h"
#include "sound/audiostream.h"
namespace Groovie {
class GroovieEngine;
class VideoPlayer {
public:
VideoPlayer(GroovieEngine *vm);
virtual ~VideoPlayer() {}
bool load(Common::SeekableReadStream *file, uint16 flags);
bool playFrame();
virtual void resetFlags() {};
virtual void setOrigin(int16 x, int16 y) {};
protected:
// To be implemented by subclasses
virtual uint16 loadInternal() = 0;
virtual bool playFrameInternal() = 0;
GroovieEngine *_vm;
OSystem *_syst;
Common::SeekableReadStream *_file;
uint16 _flags;
Audio::AppendableAudioStream *_audioStream;
private:
// Synchronization stuff
bool _begunPlaying;
uint16 _millisBetweenFrames;
uint32 _lastFrameTime;
protected:
void waitFrame();
};
} // End of Groovie namespace
#endif // GROOVIE_PLAYER_H