mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
9b160804ab
svn-id: r34700
2209 lines
54 KiB
C++
2209 lines
54 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "queen/logic.h"
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#include "queen/bankman.h"
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#include "queen/command.h"
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#include "queen/credits.h"
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#include "queen/cutaway.h"
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#include "queen/debug.h"
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#include "queen/defs.h"
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#include "queen/display.h"
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#include "queen/graphics.h"
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#include "queen/grid.h"
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#include "queen/input.h"
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#include "queen/journal.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/state.h"
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#include "queen/talk.h"
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#include "queen/walk.h"
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namespace Queen {
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Logic::Logic(QueenEngine *vm)
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: _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL),
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_itemData(NULL), _graphicData(NULL), _walkOffData(NULL), _objectDescription(NULL),
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_furnitureData(NULL), _actorData(NULL), _graphicAnim(NULL), _vm(vm) {
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_joe.x = _joe.y = 0;
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_joe.scale = 100;
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_joe.walk = JWM_NORMAL;
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memset(_gameState, 0, sizeof(_gameState));
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memset(_talkSelected, 0, sizeof(_talkSelected));
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_puzzleAttemptCount = 0;
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_journal = new Journal(vm);
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_scene = 0;
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memset(_specialMoves, 0, sizeof(_specialMoves));
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readQueenJas();
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}
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Logic::~Logic() {
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delete _journal;
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delete _credits;
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delete[] _objectData;
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delete[] _roomData;
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delete[] _sfxName;
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delete[] _itemData;
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delete[] _graphicData;
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delete[] _walkOffData;
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delete[] _objectDescription;
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delete[] _furnitureData;
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delete[] _actorData;
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delete[] _graphicAnim;
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}
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void Logic::readQueenJas() {
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int16 i;
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uint8 *jas = _vm->resource()->loadFile("QUEEN.JAS", 20);
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uint8 *ptr = jas;
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_numRooms = READ_BE_UINT16(ptr); ptr += 2;
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_numNames = READ_BE_UINT16(ptr); ptr += 2;
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_numObjects = READ_BE_UINT16(ptr); ptr += 2;
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_numDescriptions = READ_BE_UINT16(ptr); ptr += 2;
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_objectData = new ObjectData[_numObjects + 1];
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memset(&_objectData[0], 0, sizeof(ObjectData));
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for (i = 1; i <= _numObjects; i++) {
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_objectData[i].readFromBE(ptr);
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}
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_roomData = new uint16[_numRooms + 2];
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_roomData[0] = 0;
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for (i = 1; i <= (_numRooms + 1); i++) {
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_roomData[i] = READ_BE_UINT16(ptr); ptr += 2;
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}
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_roomData[_numRooms + 1] = _numObjects;
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if ((_vm->resource()->isDemo() && _vm->resource()->getPlatform() == Common::kPlatformPC) ||
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(_vm->resource()->isInterview() && _vm->resource()->getPlatform() == Common::kPlatformAmiga)) {
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_sfxName = NULL;
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} else {
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_sfxName = new uint16[_numRooms + 1];
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_sfxName[0] = 0;
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for (i = 1; i <= _numRooms; i++) {
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_sfxName[i] = READ_BE_UINT16(ptr); ptr += 2;
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}
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}
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_numItems = READ_BE_UINT16(ptr); ptr += 2;
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_itemData = new ItemData[_numItems + 1];
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memset(&_itemData[0], 0, sizeof(ItemData));
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for (i = 1; i <= _numItems; i++) {
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_itemData[i].readFromBE(ptr);
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}
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_numGraphics = READ_BE_UINT16(ptr); ptr += 2;
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_graphicData = new GraphicData[_numGraphics + 1];
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memset(&_graphicData[0], 0, sizeof(GraphicData));
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for (i = 1; i <= _numGraphics; i++) {
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_graphicData[i].readFromBE(ptr);
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}
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_vm->grid()->readDataFrom(_numObjects, _numRooms, ptr);
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_numWalkOffs = READ_BE_UINT16(ptr); ptr += 2;
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_walkOffData = new WalkOffData[_numWalkOffs + 1];
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memset(&_walkOffData[0], 0, sizeof(WalkOffData));
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for (i = 1; i <= _numWalkOffs; i++) {
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_walkOffData[i].readFromBE(ptr);
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}
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_numObjDesc = READ_BE_UINT16(ptr); ptr += 2;
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_objectDescription = new ObjectDescription[_numObjDesc + 1];
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memset(&_objectDescription[0], 0, sizeof(ObjectDescription));
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for (i = 1; i <= _numObjDesc; i++) {
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_objectDescription[i].readFromBE(ptr);
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}
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_vm->command()->readCommandsFrom(ptr);
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_entryObj = READ_BE_UINT16(ptr); ptr += 2;
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_numFurniture = READ_BE_UINT16(ptr); ptr += 2;
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_furnitureData = new FurnitureData[_numFurniture + 1];
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memset(&_furnitureData[0], 0, sizeof(FurnitureData));
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for (i = 1; i <= _numFurniture; i++) {
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_furnitureData[i].readFromBE(ptr);
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}
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// Actors
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_numActors = READ_BE_UINT16(ptr); ptr += 2;
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_numAAnim = READ_BE_UINT16(ptr); ptr += 2;
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_numAName = READ_BE_UINT16(ptr); ptr += 2;
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_numAFile = READ_BE_UINT16(ptr); ptr += 2;
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_actorData = new ActorData[_numActors + 1];
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memset(&_actorData[0], 0, sizeof(ActorData));
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for (i = 1; i <= _numActors; i++) {
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_actorData[i].readFromBE(ptr);
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}
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_numGraphicAnim = READ_BE_UINT16(ptr); ptr += 2;
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_graphicAnim = new GraphicAnim[_numGraphicAnim + 1];
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if (_numGraphicAnim == 0) {
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_graphicAnim[0].readFromBE(ptr);
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} else {
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memset(&_graphicAnim[0], 0, sizeof(GraphicAnim));
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for (i = 1; i <= _numGraphicAnim; i++) {
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_graphicAnim[i].readFromBE(ptr);
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}
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}
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_currentRoom = _objectData[_entryObj].room;
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_entryObj = 0;
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if (memcmp(ptr, _vm->resource()->getJASVersion(), 5) != 0) {
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warning("Unexpected queen.jas file format");
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}
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delete[] jas;
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_vm->resource()->loadTextFile("QUEEN2.JAS", _jasStringList);
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_jasStringOffset[0] = 0;
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_jasStringOffset[1] = _jasStringOffset[0] + _numDescriptions;
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_jasStringOffset[2] = _jasStringOffset[1] + _numNames;
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_jasStringOffset[3] = _jasStringOffset[2] + _numRooms;
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_jasStringOffset[4] = _jasStringOffset[3] + 12;
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_jasStringOffset[5] = _jasStringOffset[4] + JOE_RESPONSE_MAX;
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_jasStringOffset[6] = _jasStringOffset[5] + _numAAnim;
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_jasStringOffset[7] = _jasStringOffset[6] + _numAName;
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// Patch for German text bug
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if (_vm->resource()->getLanguage() == Common::DE_DEU) {
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_jasStringList[_jasStringOffset[JSO_OBJECT_DESCRIPTION] + 296 - 1] = "Es bringt nicht viel, das festzubinden.";
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}
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}
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void Logic::start() {
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setupSpecialMoveTable();
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_vm->command()->clear(false);
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_vm->display()->setupPanel();
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_vm->graphics()->unpackControlBank();
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_vm->graphics()->setupMouseCursor();
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setupJoe();
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_vm->grid()->setupPanel();
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inventorySetup();
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_oldRoom = 0;
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_newRoom = _currentRoom;
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}
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uint16 Logic::findBob(uint16 obj) const {
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assert(obj <= _numObjects);
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uint16 room = _objectData[obj].room;
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assert(room <= _numRooms);
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uint16 bobnum = 0;
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int16 img = _objectData[obj].image;
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if (img != 0) {
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if (img == -3 || img == -4) {
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// a person object
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bobnum = findPersonNumber(obj, room);
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} else {
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uint16 bobtype = 0; // 1 for animated, 0 for static
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if (img <= -10) {
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// object has been turned off, but the image order hasn't been updated
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if (_graphicData[-(img + 10)].lastFrame != 0) {
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bobtype = 1;
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}
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} else if (img == -2) {
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// -1 static, -2 animated
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bobtype = 1;
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} else if (img > 0) {
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if (_graphicData[img].lastFrame != 0) {
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bobtype = 1;
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}
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}
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uint16 idxAnimated = 0;
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uint16 idxStatic = 0;
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for (uint16 i = _roomData[room] + 1; i <= obj; ++i) {
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img = _objectData[i].image;
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if (img <= -10) {
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if (_graphicData[-(img + 10)].lastFrame != 0) {
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++idxAnimated;
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} else {
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++idxStatic;
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}
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} else if (img > 0) {
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if (img > 5000) {
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img -= 5000;
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}
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assert (img <= _numGraphics);
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if (_graphicData[img].lastFrame != 0) {
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++idxAnimated;
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} else {
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++idxStatic;
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}
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} else if (img == -1) {
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++idxStatic;
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} else if (img == -2) {
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++idxAnimated;
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}
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}
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if (bobtype == 0) {
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// static bob
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if (idxStatic > 0) {
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bobnum = 19 + _vm->graphics()->numStaticFurniture() + idxStatic;
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}
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} else {
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// animated bob
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if (idxAnimated > 0) {
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bobnum = 4 + _vm->graphics()->numAnimatedFurniture() + idxAnimated;
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}
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}
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}
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}
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return bobnum;
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}
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uint16 Logic::findFrame(uint16 obj) const {
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uint16 framenum = 0;
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uint16 room = _objectData[obj].room;
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int16 img = _objectData[obj].image;
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if (img == -3 || img == -4) {
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uint16 bobnum = findPersonNumber(obj, room);
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if (bobnum <= 3) {
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framenum = 31 + bobnum;
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}
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} else {
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uint16 idx = 0;
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for (uint16 i = _roomData[room] + 1; i < obj; ++i) {
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img = _objectData[i].image;
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if (img <= -10) {
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const GraphicData* pgd = &_graphicData[-(img + 10)];
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if (pgd->lastFrame != 0) {
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// skip all the frames of the animation
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idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
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} else {
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// static bob, skip one frame
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++idx;
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}
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} else if (img == -1) {
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++idx;
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} else if (img > 0) {
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if (img > 5000) {
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img -= 5000;
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}
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const GraphicData* pgd = &_graphicData[img];
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uint16 lastFrame = ABS(pgd->lastFrame);
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if (pgd->firstFrame < 0) {
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idx += lastFrame;
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} else if (lastFrame != 0) {
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idx += (lastFrame - pgd->firstFrame) + 1;
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} else {
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++idx;
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}
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}
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}
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img = _objectData[obj].image;
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if (img <= -10) {
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const GraphicData* pgd = &_graphicData[-(img + 10)];
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if (pgd->lastFrame != 0) {
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idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
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} else {
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++idx;
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}
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} else if (img == -1 || img > 0) {
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++idx;
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}
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// calculate only if there are person frames
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if (idx > 0) {
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framenum = FRAMES_JOE + _vm->graphics()->numFurnitureFrames() + idx;
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}
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}
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return framenum;
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}
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uint16 Logic::objectForPerson(uint16 bobNum) const {
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uint16 bobcur = 0;
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// first object number in the room
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uint16 cur = currentRoomData() + 1;
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// last object number in the room
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uint16 last = _roomData[_currentRoom + 1];
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for (; cur <= last; ++cur) {
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int16 image = _objectData[cur].image;
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if (image == -3 || image == -4) {
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// the object is a bob
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++bobcur;
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}
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if (bobcur == bobNum) {
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return cur;
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}
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}
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return 0;
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}
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WalkOffData *Logic::walkOffPointForObject(int16 obj) const {
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for (uint16 i = 1; i <= _numWalkOffs; ++i) {
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if (_walkOffData[i].entryObj == obj) {
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return &_walkOffData[i];
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}
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}
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return NULL;
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}
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void Logic::joeWalk(JoeWalkMode walking) {
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_joe.walk = walking;
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// Do this so that Input doesn't need to know the walk value
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_vm->input()->dialogueRunning(JWM_SPEAK == walking);
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}
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int16 Logic::gameState(int index) const {
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assert(index >= 0 && index < GAME_STATE_COUNT);
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return _gameState[index];
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}
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void Logic::gameState(int index, int16 newValue) {
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assert(index >= 0 && index < GAME_STATE_COUNT);
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debug(8, "Logic::gameState() [%d] = %d", index, newValue);
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_gameState[index] = newValue;
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}
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const char *Logic::roomName(uint16 roomNum) const {
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assert(roomNum >= 1 && roomNum <= _numRooms);
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return _jasStringList[_jasStringOffset[JSO_ROOM_NAME] + roomNum - 1].c_str();
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}
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const char *Logic::objectName(uint16 objNum) const {
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assert(objNum >= 1 && objNum <= _numNames);
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return _jasStringList[_jasStringOffset[JSO_OBJECT_NAME] + objNum - 1].c_str();
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}
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const char *Logic::objectTextualDescription(uint16 objNum) const {
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assert(objNum >= 1 && objNum <= _numDescriptions);
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return _jasStringList[_jasStringOffset[JSO_OBJECT_DESCRIPTION] + objNum - 1].c_str();
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}
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const char *Logic::joeResponse(int i) const {
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assert(i >= 1 && i <= JOE_RESPONSE_MAX);
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return _jasStringList[_jasStringOffset[JSO_JOE_RESPONSE] + i - 1].c_str();
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}
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const char *Logic::verbName(Verb v) const {
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assert(v >= 0 && v <= 12);
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if (v == 0) {
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return "";
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}
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return _jasStringList[_jasStringOffset[JSO_VERB_NAME] + v - 1].c_str();
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}
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const char *Logic::actorAnim(int num) const {
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assert(num >= 1 && num <= _numAAnim);
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return _jasStringList[_jasStringOffset[JSO_ACTOR_ANIM] + num - 1].c_str();
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}
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const char *Logic::actorName(int num) const {
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assert(num >= 1 && num <= _numAName);
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return _jasStringList[_jasStringOffset[JSO_ACTOR_NAME] + num - 1].c_str();
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}
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const char *Logic::actorFile(int num) const {
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assert(num >= 1 && num <= _numAFile);
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return _jasStringList[_jasStringOffset[JSO_ACTOR_FILE] + num - 1].c_str();
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}
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void Logic::eraseRoom() {
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_vm->bankMan()->eraseFrames(false);
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_vm->bankMan()->close(15);
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_vm->bankMan()->close(11);
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_vm->bankMan()->close(10);
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_vm->bankMan()->close(12);
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_vm->display()->palFadeOut(_currentRoom);
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// invalidates all persons animations
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_vm->graphics()->clearPersonFrames();
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_vm->graphics()->eraseAllAnims();
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uint16 cur = _roomData[_oldRoom] + 1;
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uint16 last = _roomData[_oldRoom + 1];
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for (; cur <= last; ++cur) {
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ObjectData *pod = &_objectData[cur];
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if (pod->name == 0) {
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// object has been deleted, invalidate image
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pod->image = 0;
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} else if (pod->image > -4000 && pod->image <= -10) {
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if (_graphicData[ABS(pod->image + 10)].lastFrame == 0) {
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// static Bob
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pod->image = -1;
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} else {
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// animated Bob
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pod->image = -2;
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}
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}
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}
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}
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void Logic::setupRoom(const char *room, int comPanel, bool inCutaway) {
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// load backdrop image, init dynalum, setup colors
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_vm->display()->setupNewRoom(room, _currentRoom);
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// setup graphics to enter fullscreen/panel mode
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_vm->display()->screenMode(comPanel, inCutaway);
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_vm->grid()->setupNewRoom(_currentRoom, _roomData[_currentRoom]);
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int16 furn[9];
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uint16 furnTot = 0;
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for (uint16 i = 1; i <= _numFurniture; ++i) {
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if (_furnitureData[i].room == _currentRoom) {
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++furnTot;
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furn[furnTot] = _furnitureData[i].objNum;
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}
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}
|
|
_vm->graphics()->setupNewRoom(room, _currentRoom, furn, furnTot);
|
|
|
|
_vm->display()->forceFullRefresh();
|
|
}
|
|
|
|
void Logic::displayRoom(uint16 room, RoomDisplayMode mode, uint16 scale, int comPanel, bool inCutaway) {
|
|
debug(6, "Logic::displayRoom(%d, %d, %d, %d, %d)", room, mode, scale, comPanel, inCutaway);
|
|
|
|
eraseRoom();
|
|
|
|
if (_credits)
|
|
_credits->nextRoom();
|
|
|
|
setupRoom(roomName(room), comPanel, inCutaway);
|
|
if (mode != RDM_FADE_NOJOE) {
|
|
setupJoeInRoom(mode != RDM_FADE_JOE_XY, scale);
|
|
}
|
|
if (mode != RDM_NOFADE_JOE) {
|
|
_vm->update();
|
|
BobSlot *joe = _vm->graphics()->bob(0);
|
|
_vm->display()->palFadeIn(_currentRoom, joe->active, joe->x, joe->y);
|
|
}
|
|
if (mode != RDM_FADE_NOJOE && joeX() != 0 && joeY() != 0) {
|
|
int16 jx = joeX();
|
|
int16 jy = joeY();
|
|
joePos(0, 0);
|
|
_vm->walk()->moveJoe(0, jx, jy, inCutaway);
|
|
}
|
|
}
|
|
|
|
ActorData *Logic::findActor(uint16 noun, const char *name) const {
|
|
uint16 obj = currentRoomData() + noun;
|
|
int16 img = objectData(obj)->image;
|
|
if (img != -3 && img != -4) {
|
|
warning("Logic::findActor() - Object %d is not a person", obj);
|
|
return NULL;
|
|
}
|
|
|
|
// search Bob number for the person
|
|
uint16 bobNum = findPersonNumber(obj, _currentRoom);
|
|
|
|
// search for a matching actor
|
|
if (bobNum > 0) {
|
|
for (uint16 i = 1; i <= _numActors; ++i) {
|
|
ActorData *pad = &_actorData[i];
|
|
if (pad->room == _currentRoom && gameState(pad->gsSlot) == pad->gsValue) {
|
|
if (bobNum == pad->bobNum || (name && strcmp(actorName(pad->name), name) == 0)) {
|
|
return pad;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Logic::initPerson(uint16 noun, const char *name, bool loadBank, Person *pp) {
|
|
const ActorData *pad = findActor(noun, name);
|
|
if (pad != NULL) {
|
|
pp->actor = pad;
|
|
pp->name = actorName(pad->name);
|
|
if (pad->anim != 0) {
|
|
pp->anim = actorAnim(pad->anim);
|
|
} else {
|
|
pp->anim = NULL;
|
|
}
|
|
if (loadBank && pad->file != 0) {
|
|
_vm->bankMan()->load(actorFile(pad->file), pad->bankNum);
|
|
// if there is no valid actor file (ie pad->file is 0), the person
|
|
// data is already loaded as it is included in objects room bank (.bbk)
|
|
}
|
|
pp->bobFrame = 31 + pp->actor->bobNum;
|
|
}
|
|
return pad != NULL;
|
|
}
|
|
|
|
uint16 Logic::findPersonNumber(uint16 obj, uint16 room) const {
|
|
uint16 num = 0;
|
|
for (uint16 i = _roomData[room] + 1; i <= obj; ++i) {
|
|
int16 img = _objectData[i].image;
|
|
if (img == -3 || img == -4) {
|
|
++num;
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
|
|
void Logic::loadJoeBanks(const char *animBank, const char *standBank) {
|
|
_vm->bankMan()->load(animBank, 13);
|
|
for (int i = 11; i < 31; ++i) {
|
|
_vm->bankMan()->unpack(i - 10, i, 13);
|
|
}
|
|
_vm->bankMan()->close(13);
|
|
|
|
_vm->bankMan()->load(standBank, 7);
|
|
_vm->bankMan()->unpack(1, 35, 7);
|
|
_vm->bankMan()->unpack(3, 36, 7);
|
|
_vm->bankMan()->unpack(5, 37, 7);
|
|
}
|
|
|
|
void Logic::setupJoe() {
|
|
loadJoeBanks("JOE_A.BBK", "JOE_B.BBK");
|
|
joePrevFacing(DIR_FRONT);
|
|
joeFacing(DIR_FRONT);
|
|
}
|
|
|
|
void Logic::setupJoeInRoom(bool autoPosition, uint16 scale) {
|
|
debug(9, "Logic::setupJoeInRoom(%d, %d) joe.x=%d joe.y=%d", autoPosition, scale, _joe.x, _joe.y);
|
|
|
|
int16 oldx, oldy;
|
|
if (!autoPosition || joeX() != 0 || joeY() != 0) {
|
|
oldx = joeX();
|
|
oldy = joeY();
|
|
joePos(0, 0);
|
|
} else {
|
|
const ObjectData *pod = objectData(_entryObj);
|
|
// find the walk off point for the entry object and make
|
|
// Joe walking to that point
|
|
const WalkOffData *pwo = walkOffPointForObject(_entryObj);
|
|
if (pwo != NULL) {
|
|
oldx = pwo->x;
|
|
oldy = pwo->y;
|
|
// entryObj has a walk off point, then walk from there to object x,y
|
|
joePos(pod->x, pod->y);
|
|
} else {
|
|
// no walk off point, use object position
|
|
oldx = pod->x;
|
|
oldy = pod->y;
|
|
joePos(0, 0);
|
|
}
|
|
}
|
|
|
|
debug(6, "Logic::setupJoeInRoom() - oldx=%d, oldy=%d scale=%d", oldx, oldy, scale);
|
|
|
|
if (scale > 0 && scale < 100) {
|
|
joeScale(scale);
|
|
} else {
|
|
uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, oldx, oldy);
|
|
if (a > 0) {
|
|
joeScale(_vm->grid()->area(_currentRoom, a)->calcScale(oldy));
|
|
} else {
|
|
joeScale(100);
|
|
}
|
|
}
|
|
|
|
if (joeCutFacing() > 0) {
|
|
joeFacing(joeCutFacing());
|
|
joeCutFacing(0);
|
|
} else {
|
|
// check to see which way Joe entered room
|
|
const ObjectData *pod = objectData(_entryObj);
|
|
switch (State::findDirection(pod->state)) {
|
|
case DIR_BACK:
|
|
joeFacing(DIR_FRONT);
|
|
break;
|
|
case DIR_FRONT:
|
|
joeFacing(DIR_BACK);
|
|
break;
|
|
case DIR_LEFT:
|
|
joeFacing(DIR_RIGHT);
|
|
break;
|
|
case DIR_RIGHT:
|
|
joeFacing(DIR_LEFT);
|
|
break;
|
|
}
|
|
}
|
|
joePrevFacing(joeFacing());
|
|
|
|
BobSlot *pbs = _vm->graphics()->bob(0);
|
|
pbs->scale = joeScale();
|
|
|
|
if (_currentRoom == 108) {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->bankMan()->load("JOE_E.ACT", 7);
|
|
_vm->bankMan()->unpack(2, 31, 7);
|
|
|
|
_vm->display()->horizontalScroll(320);
|
|
|
|
joeFacing(DIR_RIGHT);
|
|
joeCutFacing(DIR_RIGHT);
|
|
joePrevFacing(DIR_RIGHT);
|
|
}
|
|
|
|
joeFace();
|
|
pbs->curPos(oldx, oldy);
|
|
pbs->frameNum = 31;
|
|
}
|
|
|
|
uint16 Logic::joeFace() {
|
|
debug(9, "Logic::joeFace() - curFace = %d, prevFace = %d", _joe.facing, _joe.prevFacing);
|
|
BobSlot *pbs = _vm->graphics()->bob(0);
|
|
uint16 frame;
|
|
if (_currentRoom == 108) {
|
|
frame = 1;
|
|
} else {
|
|
frame = 35;
|
|
if (joeFacing() == DIR_FRONT) {
|
|
if (joePrevFacing() == DIR_BACK) {
|
|
pbs->frameNum = 35;
|
|
_vm->update();
|
|
}
|
|
frame = 36;
|
|
} else if (joeFacing() == DIR_BACK) {
|
|
if (joePrevFacing() == DIR_FRONT) {
|
|
pbs->frameNum = 35;
|
|
_vm->update();
|
|
}
|
|
frame = 37;
|
|
} else if ((joeFacing() == DIR_LEFT && joePrevFacing() == DIR_RIGHT)
|
|
|| (joeFacing() == DIR_RIGHT && joePrevFacing() == DIR_LEFT)) {
|
|
pbs->frameNum = 36;
|
|
_vm->update();
|
|
}
|
|
pbs->frameNum = frame;
|
|
pbs->scale = joeScale();
|
|
pbs->xflip = (joeFacing() == DIR_LEFT);
|
|
_vm->update();
|
|
joePrevFacing(joeFacing());
|
|
switch (frame) {
|
|
case 35:
|
|
frame = 1;
|
|
break;
|
|
case 36:
|
|
frame = 3;
|
|
break;
|
|
case 37:
|
|
frame = 5;
|
|
break;
|
|
}
|
|
}
|
|
pbs->frameNum = 31;
|
|
_vm->bankMan()->unpack(frame, pbs->frameNum, 7);
|
|
return frame;
|
|
}
|
|
|
|
void Logic::joeGrab(int16 grabState) {
|
|
uint16 frame = 0;
|
|
BobSlot *bobJoe = _vm->graphics()->bob(0);
|
|
|
|
switch (grabState) {
|
|
case STATE_GRAB_NONE:
|
|
break;
|
|
case STATE_GRAB_MID:
|
|
if (joeFacing() == DIR_BACK) {
|
|
frame = 6;
|
|
} else if (joeFacing() == DIR_FRONT) {
|
|
frame = 4;
|
|
} else {
|
|
frame = 2;
|
|
}
|
|
break;
|
|
case STATE_GRAB_DOWN:
|
|
if (joeFacing() == DIR_BACK) {
|
|
frame = 9;
|
|
} else {
|
|
frame = 8;
|
|
}
|
|
break;
|
|
case STATE_GRAB_UP:
|
|
// turn back
|
|
_vm->bankMan()->unpack(5, 31, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
// grab up
|
|
_vm->bankMan()->unpack(7, 31, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
// turn back
|
|
frame = 7;
|
|
break;
|
|
}
|
|
|
|
if (frame != 0) {
|
|
_vm->bankMan()->unpack(frame, 31, 7);
|
|
bobJoe->xflip = (joeFacing() == DIR_LEFT);
|
|
bobJoe->scale = joeScale();
|
|
_vm->update();
|
|
|
|
// extra delay for grab down
|
|
if (grabState == STATE_GRAB_DOWN) {
|
|
_vm->update();
|
|
_vm->update();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logic::joeUseDress(bool showCut) {
|
|
if (showCut) {
|
|
joeFacing(DIR_FRONT);
|
|
joeFace();
|
|
if (gameState(VAR_JOE_DRESSING_MODE) == 0) {
|
|
playCutaway("CDRES.CUT");
|
|
inventoryInsertItem(ITEM_CLOTHES);
|
|
} else {
|
|
playCutaway("CUDRS.CUT");
|
|
}
|
|
}
|
|
_vm->display()->palSetJoeDress();
|
|
loadJoeBanks("JOED_A.BBK", "JOED_B.BBK");
|
|
inventoryDeleteItem(ITEM_DRESS);
|
|
gameState(VAR_JOE_DRESSING_MODE, 2);
|
|
}
|
|
|
|
void Logic::joeUseClothes(bool showCut) {
|
|
if (showCut) {
|
|
joeFacing(DIR_FRONT);
|
|
joeFace();
|
|
playCutaway("CDCLO.CUT");
|
|
inventoryInsertItem(ITEM_DRESS);
|
|
}
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("JOE_A.BBK", "JOE_B.BBK");
|
|
inventoryDeleteItem(ITEM_CLOTHES);
|
|
gameState(VAR_JOE_DRESSING_MODE, 0);
|
|
}
|
|
|
|
void Logic::joeUseUnderwear() {
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("JOEU_A.BBK", "JOEU_B.BBK");
|
|
gameState(VAR_JOE_DRESSING_MODE, 1);
|
|
}
|
|
|
|
void Logic::makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix) {
|
|
_vm->command()->clear(false);
|
|
Talk::speak(sentence, person, voiceFilePrefix, _vm);
|
|
}
|
|
|
|
void Logic::startDialogue(const char *dlgFile, int personInRoom, char *cutaway) {
|
|
ObjectData *data = objectData(_roomData[_currentRoom] + personInRoom);
|
|
if (data->name > 0 && data->entryObj <= 0) {
|
|
if (State::findTalk(data->state) == STATE_TALK_MUTE) {
|
|
// 'I can't talk to that'
|
|
makeJoeSpeak(24 + _vm->randomizer.getRandomNumber(2));
|
|
} else {
|
|
char cutawayFile[20];
|
|
if (cutaway == NULL) {
|
|
cutaway = cutawayFile;
|
|
}
|
|
_vm->display()->fullscreen(true);
|
|
Talk::talk(dlgFile, personInRoom, cutaway, _vm);
|
|
if (!cutaway[0]) {
|
|
_vm->display()->fullscreen(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logic::playCutaway(const char *cutFile, char *next) {
|
|
char nextFile[20];
|
|
if (next == NULL) {
|
|
next = nextFile;
|
|
}
|
|
_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
|
|
Cutaway::run(cutFile, next, _vm);
|
|
}
|
|
|
|
void Logic::makeJoeSpeak(uint16 descNum, bool objectType) {
|
|
const char *text = objectType ? objectTextualDescription(descNum) : joeResponse(descNum);
|
|
if (objectType) {
|
|
descNum += JOE_RESPONSE_MAX;
|
|
}
|
|
char descFilePrefix[10];
|
|
sprintf(descFilePrefix, "JOE%04i", descNum);
|
|
makePersonSpeak(text, NULL, descFilePrefix);
|
|
}
|
|
|
|
uint16 Logic::findInventoryItem(int invSlot) const {
|
|
// queen.c l.3894-3898
|
|
if (invSlot >= 0 && invSlot < 4) {
|
|
return _inventoryItem[invSlot];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Logic::inventorySetup() {
|
|
_vm->bankMan()->load("OBJECTS.BBK", 14);
|
|
if (_vm->resource()->isInterview()) {
|
|
_inventoryItem[0] = 1;
|
|
_inventoryItem[1] = 2;
|
|
_inventoryItem[2] = 3;
|
|
_inventoryItem[3] = 4;
|
|
} else {
|
|
_inventoryItem[0] = ITEM_BAT;
|
|
_inventoryItem[1] = ITEM_JOURNAL;
|
|
_inventoryItem[2] = ITEM_NONE;
|
|
_inventoryItem[3] = ITEM_NONE;
|
|
}
|
|
}
|
|
|
|
void Logic::inventoryRefresh() {
|
|
uint16 x = 182;
|
|
for (int i = 0; i < 4; ++i) {
|
|
uint16 itemNum = _inventoryItem[i];
|
|
if (itemNum != 0) {
|
|
uint16 dstFrame = (i == 0) ? 8 : 9;
|
|
// unpack frame for object and draw it
|
|
_vm->bankMan()->unpack(_itemData[itemNum].frame, dstFrame, 14);
|
|
_vm->graphics()->drawInventoryItem(dstFrame, x, 14);
|
|
} else {
|
|
// no object, clear the panel
|
|
_vm->graphics()->drawInventoryItem(0, x, 14);
|
|
}
|
|
x += 35;
|
|
}
|
|
}
|
|
|
|
int16 Logic::previousInventoryItem(int16 first) const {
|
|
int i;
|
|
for (i = first - 1; i >= 1; i--)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
for (i = _numItems; i > first; i--)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
|
|
return 0; //nothing found
|
|
}
|
|
|
|
int16 Logic::nextInventoryItem(int16 first) const {
|
|
int i;
|
|
for (i = first + 1; i < _numItems; i++)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
for (i = 1; i < first; i++)
|
|
if (_itemData[i].name > 0)
|
|
return i;
|
|
|
|
return 0; //nothing found
|
|
}
|
|
|
|
void Logic::removeDuplicateItems() {
|
|
for (int i = 0; i < 4; i++)
|
|
for (int j = i + 1; j < 4; j++)
|
|
if (_inventoryItem[i] == _inventoryItem[j])
|
|
_inventoryItem[j] = ITEM_NONE;
|
|
}
|
|
|
|
uint16 Logic::numItemsInventory() const {
|
|
uint16 count = 0;
|
|
for (int i = 1; i < _numItems; i++)
|
|
if (_itemData[i].name > 0)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
void Logic::inventoryInsertItem(uint16 itemNum, bool refresh) {
|
|
int16 item = _inventoryItem[0] = (int16)itemNum;
|
|
_itemData[itemNum].name = ABS(_itemData[itemNum].name); //set visible
|
|
for (int i = 1; i < 4; i++) {
|
|
item = nextInventoryItem(item);
|
|
_inventoryItem[i] = item;
|
|
removeDuplicateItems();
|
|
}
|
|
|
|
if (refresh)
|
|
inventoryRefresh();
|
|
}
|
|
|
|
void Logic::inventoryDeleteItem(uint16 itemNum, bool refresh) {
|
|
int16 item = (int16)itemNum;
|
|
_itemData[itemNum].name = -ABS(_itemData[itemNum].name); //set invisible
|
|
for (int i = 0; i < 4; i++) {
|
|
item = nextInventoryItem(item);
|
|
_inventoryItem[i] = item;
|
|
removeDuplicateItems();
|
|
}
|
|
|
|
if (refresh)
|
|
inventoryRefresh();
|
|
}
|
|
|
|
void Logic::inventoryScroll(uint16 count, bool up) {
|
|
if (!(numItemsInventory() > 4))
|
|
return;
|
|
while (count--) {
|
|
if (up) {
|
|
for (int i = 3; i > 0; i--)
|
|
_inventoryItem[i] = _inventoryItem[i - 1];
|
|
_inventoryItem[0] = previousInventoryItem(_inventoryItem[0]);
|
|
} else {
|
|
for (int i = 0; i < 3; i++)
|
|
_inventoryItem[i] = _inventoryItem[i + 1];
|
|
_inventoryItem[3] = nextInventoryItem(_inventoryItem[3]);
|
|
}
|
|
}
|
|
|
|
inventoryRefresh();
|
|
}
|
|
|
|
void Logic::removeHotelItemsFromInventory() {
|
|
if (currentRoom() == 1 && gameState(VAR_HOTEL_ITEMS_REMOVED) == 0) {
|
|
inventoryDeleteItem(ITEM_CROWBAR, false);
|
|
inventoryDeleteItem(ITEM_DRESS, false);
|
|
inventoryDeleteItem(ITEM_CLOTHES, false);
|
|
inventoryDeleteItem(ITEM_HAY, false);
|
|
inventoryDeleteItem(ITEM_OIL, false);
|
|
inventoryDeleteItem(ITEM_CHICKEN, false);
|
|
gameState(VAR_HOTEL_ITEMS_REMOVED, 1);
|
|
inventoryRefresh();
|
|
}
|
|
}
|
|
|
|
void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
|
|
// copy data from dummy object to real object, if COPY_FROM object
|
|
// images are greater than COPY_TO Object images then swap the objects around.
|
|
|
|
ObjectData *dummyObject = objectData(dummyObjectIndex);
|
|
ObjectData *realObject = objectData(realObjectIndex);
|
|
|
|
int fromState = (dummyObject->name < 0) ? -1 : 0;
|
|
|
|
int frameCountReal = 1;
|
|
int frameCountDummy = 1;
|
|
|
|
int graphic = realObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
GraphicData *data = graphicData(graphic);
|
|
|
|
if (data->lastFrame > 0)
|
|
frameCountReal = data->lastFrame - data->firstFrame + 1;
|
|
|
|
graphic = dummyObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
data = graphicData(graphic);
|
|
|
|
if (data->lastFrame > 0)
|
|
frameCountDummy = data->lastFrame - data->firstFrame + 1;
|
|
}
|
|
}
|
|
|
|
ObjectData temp = *realObject;
|
|
*realObject = *dummyObject;
|
|
|
|
if (frameCountDummy > frameCountReal)
|
|
*dummyObject = temp;
|
|
|
|
realObject->name = ABS(realObject->name);
|
|
|
|
if (fromState == -1)
|
|
dummyObject->name = -ABS(dummyObject->name);
|
|
|
|
for (int i = 1; i <= _numWalkOffs; i++) {
|
|
WalkOffData *walkOff = &_walkOffData[i];
|
|
if (walkOff->entryObj == (int16)dummyObjectIndex) {
|
|
walkOff->entryObj = (int16)realObjectIndex;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataNum) {
|
|
// queen.c l.2838-2911
|
|
debug(9, "handleSpecialArea(%d, %d, %d)\n", facing, areaNum, walkDataNum);
|
|
|
|
// Stop animating Joe
|
|
_vm->graphics()->bob(0)->animating = false;
|
|
|
|
// Make Joe face the right direction
|
|
joeFacing(facing);
|
|
joeFace();
|
|
|
|
_newRoom = 0;
|
|
_entryObj = 0;
|
|
|
|
char nextCut[20];
|
|
memset(nextCut, 0, sizeof(nextCut));
|
|
|
|
switch (_currentRoom) {
|
|
case ROOM_JUNGLE_BRIDGE:
|
|
makeJoeSpeak(16);
|
|
break;
|
|
case ROOM_JUNGLE_GORILLA_1:
|
|
playCutaway("C6C.CUT", nextCut);
|
|
break;
|
|
case ROOM_JUNGLE_GORILLA_2:
|
|
playCutaway("C14B.CUT", nextCut);
|
|
break;
|
|
case ROOM_AMAZON_ENTRANCE:
|
|
if (areaNum == 3) {
|
|
playCutaway("C16A.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_AMAZON_HIDEOUT:
|
|
if (walkDataNum == 4) {
|
|
playCutaway("C17A.CUT", nextCut);
|
|
} else if (walkDataNum == 2) {
|
|
playCutaway("C17B.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_FLODA_OUTSIDE:
|
|
playCutaway("C22A.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_KITCHEN:
|
|
playCutaway("C26B.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_KLUNK:
|
|
playCutaway("C30A.CUT", nextCut);
|
|
break;
|
|
case ROOM_FLODA_HENRY:
|
|
playCutaway("C32C.CUT", nextCut);
|
|
break;
|
|
case ROOM_TEMPLE_ZOMBIES:
|
|
if (areaNum == 6) {
|
|
switch (gameState(VAR_BYPASS_ZOMBIES)) {
|
|
case 0:
|
|
playCutaway("C50D.CUT", nextCut);
|
|
while (nextCut[0] != '\0') {
|
|
playCutaway(nextCut, nextCut);
|
|
}
|
|
gameState(VAR_BYPASS_ZOMBIES, 1);
|
|
break;
|
|
case 1:
|
|
playCutaway("C50H.CUT", nextCut);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_SNAKE:
|
|
playCutaway("C53B.CUT", nextCut);
|
|
break;
|
|
case ROOM_TEMPLE_LIZARD_LASER:
|
|
makeJoeSpeak(19);
|
|
break;
|
|
case ROOM_HOTEL_DOWNSTAIRS:
|
|
makeJoeSpeak(21);
|
|
break;
|
|
case ROOM_HOTEL_LOBBY:
|
|
switch (gameState(VAR_HOTEL_ESCAPE_STATE)) {
|
|
case 0:
|
|
playCutaway("C73A.CUT");
|
|
joeUseUnderwear();
|
|
joeFace();
|
|
gameState(VAR_HOTEL_ESCAPE_STATE, 1);
|
|
break;
|
|
case 1:
|
|
playCutaway("C73B.CUT");
|
|
gameState(VAR_HOTEL_ESCAPE_STATE, 2);
|
|
break;
|
|
case 2:
|
|
playCutaway("C73C.CUT");
|
|
break;
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_MAZE_5:
|
|
if (areaNum == 7) {
|
|
makeJoeSpeak(17);
|
|
}
|
|
break;
|
|
case ROOM_TEMPLE_MAZE_6:
|
|
if (areaNum == 5 && gameState(187) == 0) {
|
|
playCutaway("C101B.CUT", nextCut);
|
|
}
|
|
break;
|
|
case ROOM_FLODA_FRONTDESK:
|
|
if (areaNum == 3) {
|
|
switch (gameState(VAR_BYPASS_FLODA_RECEPTIONIST)) {
|
|
case 0:
|
|
playCutaway("C103B.CUT", nextCut);
|
|
gameState(VAR_BYPASS_FLODA_RECEPTIONIST, 1);
|
|
break;
|
|
case 1:
|
|
playCutaway("C103E.CUT", nextCut);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
while (strlen(nextCut) > 4 &&
|
|
scumm_stricmp(nextCut + strlen(nextCut) - 4, ".CUT") == 0) {
|
|
playCutaway(nextCut, nextCut);
|
|
}
|
|
}
|
|
|
|
void Logic::handlePinnacleRoom() {
|
|
// camera does not follow Joe anymore
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
displayRoom(ROOM_JUNGLE_PINNACLE, RDM_NOFADE_JOE, 100, 2, true);
|
|
|
|
BobSlot *joe = _vm->graphics()->bob(6);
|
|
BobSlot *piton = _vm->graphics()->bob(7);
|
|
|
|
// set scrolling value to mouse position to avoid glitch
|
|
Common::Point mouse = _vm->input()->getMousePos();
|
|
_vm->display()->horizontalScroll(mouse.x);
|
|
|
|
joe->x = piton->x = 3 * mouse.x / 4 + 200;
|
|
joe->frameNum = mouse.x / 36 + 45;
|
|
|
|
// bobs have been unpacked from animating objects, we don't need them
|
|
// to animate anymore ; so turn animation off
|
|
joe->animating = piton->animating = false;
|
|
|
|
_vm->update();
|
|
_vm->display()->palFadeIn(ROOM_JUNGLE_PINNACLE, joe->active, joe->x, joe->y);
|
|
|
|
_entryObj = 0;
|
|
uint16 prevObj = 0;
|
|
CmdText *cmdText = CmdText::makeCmdTextInstance(5, _vm);
|
|
cmdText->setVerb(VERB_WALK_TO);
|
|
while (_vm->input()->mouseButton() == 0 || _entryObj == 0) {
|
|
|
|
_vm->update();
|
|
mouse = _vm->input()->getMousePos();
|
|
|
|
// update screen scrolling
|
|
_vm->display()->horizontalScroll(mouse.x);
|
|
|
|
// update bobs position / frame
|
|
joe->x = piton->x = 3 * mouse.x / 4 + 200;
|
|
joe->frameNum = mouse.x / 36 + 45;
|
|
|
|
_vm->display()->clearTexts(5, 5);
|
|
|
|
uint16 curObj = _vm->grid()->findObjectUnderCursor(mouse.x, mouse.y);
|
|
if (curObj != 0 && curObj != prevObj) {
|
|
_entryObj = 0;
|
|
curObj += currentRoomData(); // global object number
|
|
ObjectData *objData = objectData(curObj);
|
|
if (objData->name > 0) {
|
|
_entryObj = objData->entryObj;
|
|
cmdText->displayTemp(INK_PINNACLE_ROOM, objectName(objData->name), true);
|
|
}
|
|
prevObj = curObj;
|
|
}
|
|
}
|
|
delete cmdText;
|
|
_vm->input()->clearMouseButton();
|
|
|
|
_newRoom = objectData(_entryObj)->room;
|
|
|
|
// Only a few commands can be triggered from this room :
|
|
// piton -> crash : 0x216 (obj1=0x2a, song=3)
|
|
// piton -> floda : 0x217 (obj1=0x29, song=16)
|
|
// piton -> bob : 0x219 (obj1=0x2f, song=6)
|
|
// piton -> embark : 0x218 (obj1=0x2c, song=7)
|
|
// piton -> jungle : 0x20B (obj1=0x2b, song=3)
|
|
// piton -> amazon : 0x21A (obj1=0x30, song=3)
|
|
//
|
|
// Because none of these update objects/areas/gamestate, the EXECUTE_ACTION()
|
|
// call, as the original does, is useless. All we have to do is the playsong
|
|
// call (all songs have the PLAY_BEFORE type). This way we could get rid of
|
|
// the hack described in execute.c l.334-339.
|
|
struct {
|
|
uint16 obj;
|
|
int16 song;
|
|
} cmds[] = {
|
|
{ 0x2A, 3 },
|
|
{ 0x29, 16 },
|
|
{ 0x2F, 6 },
|
|
{ 0x2C, 7 },
|
|
{ 0x2B, 3 },
|
|
{ 0x30, 3 }
|
|
};
|
|
for (int i = 0; i < ARRAYSIZE(cmds); ++i) {
|
|
if (cmds[i].obj == prevObj) {
|
|
_vm->sound()->playSong(cmds[i].song);
|
|
break;
|
|
}
|
|
}
|
|
|
|
joe->active = piton->active = false;
|
|
_vm->display()->clearTexts(5, 5);
|
|
|
|
// camera follows Joe again
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
|
|
_vm->display()->palFadeOut(ROOM_JUNGLE_PINNACLE);
|
|
}
|
|
|
|
void Logic::update() {
|
|
if (_credits)
|
|
_credits->update();
|
|
|
|
if (_vm->debugger()->flags() & Debugger::DF_DRAW_AREAS) {
|
|
_vm->grid()->drawZones();
|
|
}
|
|
}
|
|
|
|
void Logic::saveState(byte *&ptr) {
|
|
uint16 i;
|
|
for (i = 0; i < 4; i++) {
|
|
WRITE_BE_UINT16(ptr, _inventoryItem[i]); ptr += 2;
|
|
}
|
|
|
|
WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->x); ptr += 2;
|
|
WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->y); ptr += 2;
|
|
|
|
WRITE_BE_UINT16(ptr, _currentRoom); ptr += 2;
|
|
|
|
for (i = 1; i <= _numObjects; i++)
|
|
_objectData[i].writeToBE(ptr);
|
|
|
|
for (i = 1; i <= _numItems; i++)
|
|
_itemData[i].writeToBE(ptr);
|
|
|
|
for (i = 0; i < GAME_STATE_COUNT; i++) {
|
|
WRITE_BE_UINT16(ptr, _gameState[i]); ptr += 2;
|
|
}
|
|
|
|
for (i = 0; i < TALK_SELECTED_COUNT; i++)
|
|
_talkSelected[i].writeToBE(ptr);
|
|
|
|
for (i = 1; i <= _numWalkOffs; i++)
|
|
_walkOffData[i].writeToBE(ptr);
|
|
|
|
WRITE_BE_UINT16(ptr, _joe.facing); ptr += 2;
|
|
|
|
// V1
|
|
WRITE_BE_UINT16(ptr, _puzzleAttemptCount); ptr += 2;
|
|
for (i = 1; i <= _numObjDesc; i++)
|
|
_objectDescription[i].writeToBE(ptr);
|
|
}
|
|
|
|
void Logic::loadState(uint32 ver, byte *&ptr) {
|
|
uint16 i;
|
|
for (i = 0; i < 4; i++) {
|
|
_inventoryItem[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
|
|
}
|
|
|
|
_joe.x = (int16)READ_BE_INT16(ptr); ptr += 2;
|
|
_joe.y = (int16)READ_BE_INT16(ptr); ptr += 2;
|
|
|
|
_currentRoom = READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
for (i = 1; i <= _numObjects; i++)
|
|
_objectData[i].readFromBE(ptr);
|
|
|
|
for (i = 1; i <= _numItems; i++)
|
|
_itemData[i].readFromBE(ptr);
|
|
|
|
for (i = 0; i < GAME_STATE_COUNT; i++) {
|
|
_gameState[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
|
|
}
|
|
|
|
for (i = 0; i < TALK_SELECTED_COUNT; i++)
|
|
_talkSelected[i].readFromBE(ptr);
|
|
|
|
for (i = 1; i <= _numWalkOffs; i++)
|
|
_walkOffData[i].readFromBE(ptr);
|
|
|
|
_joe.facing = READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
if (ver >= 1) {
|
|
_puzzleAttemptCount = READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
for (i = 1; i <= _numObjDesc; i++)
|
|
_objectDescription[i].readFromBE(ptr);
|
|
}
|
|
}
|
|
|
|
void Logic::setupRestoredGame() {
|
|
_vm->sound()->playLastSong();
|
|
|
|
switch (gameState(VAR_JOE_DRESSING_MODE)) {
|
|
case 0:
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("JOE_A.BBK", "JOE_B.BBK");
|
|
break;
|
|
case 1:
|
|
_vm->display()->palSetJoeNormal();
|
|
loadJoeBanks("JOEU_A.BBK", "JOEU_B.BBK");
|
|
break;
|
|
case 2:
|
|
_vm->display()->palSetJoeDress();
|
|
loadJoeBanks("JOED_A.BBK", "JOED_B.BBK");
|
|
break;
|
|
}
|
|
|
|
BobSlot *pbs = _vm->graphics()->bob(0);
|
|
pbs->xflip = (joeFacing() == DIR_LEFT);
|
|
joePrevFacing(joeFacing());
|
|
joeCutFacing(joeFacing());
|
|
switch (joeFacing()) {
|
|
case DIR_FRONT:
|
|
pbs->frameNum = 36;
|
|
_vm->bankMan()->unpack(3, 31, 7);
|
|
break;
|
|
case DIR_BACK:
|
|
pbs->frameNum = 37;
|
|
_vm->bankMan()->unpack(5, 31, 7);
|
|
break;
|
|
default:
|
|
pbs->frameNum = 35;
|
|
_vm->bankMan()->unpack(1, 31, 7);
|
|
break;
|
|
}
|
|
|
|
_oldRoom = 0;
|
|
_newRoom = _currentRoom;
|
|
_entryObj = 0;
|
|
|
|
if (_vm->bam()->_flag != BamScene::F_STOP) {
|
|
_vm->bam()->prepareAnimation();
|
|
}
|
|
|
|
inventoryRefresh();
|
|
}
|
|
|
|
void Logic::sceneStart() {
|
|
debug(6, "[Logic::sceneStart] _scene = %i", _scene);
|
|
_scene++;
|
|
|
|
_vm->display()->showMouseCursor(false);
|
|
|
|
if (1 == _scene) {
|
|
_vm->display()->palGreyPanel();
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
void Logic::sceneStop() {
|
|
debug(6, "[Logic::sceneStop] _scene = %i", _scene);
|
|
_scene--;
|
|
|
|
if (_scene > 0)
|
|
return;
|
|
|
|
_vm->display()->palSetAllDirty();
|
|
_vm->display()->showMouseCursor(true);
|
|
_vm->grid()->setupPanel();
|
|
}
|
|
|
|
void Logic::changeRoom() {
|
|
if (!changeToSpecialRoom())
|
|
displayRoom(currentRoom(), RDM_FADE_JOE, 100, 1, false);
|
|
_vm->display()->showMouseCursor(true);
|
|
}
|
|
|
|
void Logic::executeSpecialMove(uint16 sm) {
|
|
debug(6, "Special move: %d", sm);
|
|
if (sm < ARRAYSIZE(_specialMoves) && _specialMoves[sm] != 0) {
|
|
(this->*_specialMoves[sm])();
|
|
}
|
|
}
|
|
|
|
void Logic::asmMakeJoeUseDress() {
|
|
joeUseDress(false);
|
|
}
|
|
|
|
void Logic::asmMakeJoeUseNormalClothes() {
|
|
joeUseClothes(false);
|
|
}
|
|
|
|
void Logic::asmMakeJoeUseUnderwear() {
|
|
joeUseUnderwear();
|
|
}
|
|
|
|
void Logic::asmSwitchToDressPalette() {
|
|
_vm->display()->palSetJoeDress();
|
|
}
|
|
|
|
void Logic::asmSwitchToNormalPalette() {
|
|
_vm->display()->palSetJoeNormal();
|
|
}
|
|
|
|
void Logic::asmStartCarAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_PLAY;
|
|
_vm->bam()->prepareAnimation();
|
|
}
|
|
|
|
void Logic::asmStopCarAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_STOP;
|
|
_vm->graphics()->bob(findBob(594))->active = false; // oil object
|
|
_vm->graphics()->bob(7)->active = false; // gun shots
|
|
}
|
|
|
|
void Logic::asmStartFightAnimation() {
|
|
_vm->bam()->_flag = BamScene::F_PLAY;
|
|
_vm->bam()->prepareAnimation();
|
|
gameState(148, 1);
|
|
}
|
|
|
|
void Logic::asmWaitForFrankPosition() {
|
|
_vm->bam()->_flag = BamScene::F_REQ_STOP;
|
|
while (_vm->bam()->_flag != BamScene::F_STOP) {
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmMakeFrankGrowing() {
|
|
_vm->bankMan()->unpack(1, 38, 15);
|
|
BobSlot *bobFrank = _vm->graphics()->bob(5);
|
|
bobFrank->frameNum = 38;
|
|
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
|
|
bobFrank->active = true;
|
|
bobFrank->x = 160;
|
|
bobFrank->scale = 100;
|
|
for (int i = 350; i >= 200; i -= 5) {
|
|
bobFrank->y = i;
|
|
_vm->update();
|
|
}
|
|
} else {
|
|
bobFrank->curPos(160, 200);
|
|
for (int i = 10; i <= 100; i += 4) {
|
|
bobFrank->scale = i;
|
|
_vm->update();
|
|
}
|
|
}
|
|
for (int i = 0; i <= 20; ++i) {
|
|
_vm->update();
|
|
}
|
|
|
|
objectData(521)->name = ABS(objectData(521)->name); // Dinoray
|
|
objectData(526)->name = ABS(objectData(526)->name); // Frank obj
|
|
objectData(522)->name = -ABS(objectData(522)->name); // TMPD object off
|
|
objectData(525)->name = -ABS(objectData(525)->name); // Floda guards off
|
|
objectData(523)->name = -ABS(objectData(523)->name); // Sparky object off
|
|
gameState(157, 1); // No more Ironstein
|
|
}
|
|
|
|
void Logic::asmMakeRobotGrowing() {
|
|
_vm->bankMan()->unpack(1, 38, 15);
|
|
BobSlot *bobRobot = _vm->graphics()->bob(5);
|
|
bobRobot->frameNum = 38;
|
|
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
|
|
bobRobot->active = true;
|
|
bobRobot->x = 160;
|
|
bobRobot->scale = 100;
|
|
for (int i = 350; i >= 200; i -= 5) {
|
|
bobRobot->y = i;
|
|
_vm->update();
|
|
}
|
|
} else {
|
|
bobRobot->curPos(160, 200);
|
|
for (int i = 10; i <= 100; i += 4) {
|
|
bobRobot->scale = i;
|
|
_vm->update();
|
|
}
|
|
}
|
|
for (int i = 0; i <= 20; ++i) {
|
|
_vm->update();
|
|
}
|
|
|
|
objectData(524)->name = -ABS(objectData(524)->name); // Azura object off
|
|
objectData(526)->name = -ABS(objectData(526)->name); // Frank object off
|
|
}
|
|
|
|
void Logic::asmShrinkRobot() {
|
|
int i;
|
|
BobSlot *robot = _vm->graphics()->bob(6);
|
|
for (i = 100; i >= 35; i -= 5) {
|
|
robot->scale = i;
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmEndGame() {
|
|
int n = 40;
|
|
while (n--) {
|
|
_vm->update();
|
|
}
|
|
// printf("Game completed.");
|
|
_vm->quitGame();
|
|
}
|
|
|
|
void Logic::asmPutCameraOnDino() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 16;
|
|
if (scrollx > 320) {
|
|
scrollx = 320;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->graphics()->putCameraOnBob(1);
|
|
}
|
|
|
|
void Logic::asmPutCameraOnJoe() {
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
void Logic::asmAltIntroPanRight() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
_vm->update();
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 285 && !_vm->input()->cutawayQuit()) {
|
|
++scrollx;
|
|
if (scrollx > 285) {
|
|
scrollx = 285;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
void Logic::asmAltIntroPanLeft() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx > 0 && !_vm->input()->cutawayQuit()) {
|
|
scrollx -= 4;
|
|
if (scrollx < 0) {
|
|
scrollx = 0;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
void Logic::asmSetAzuraInLove() {
|
|
gameState(VAR_AZURA_IN_LOVE, 1);
|
|
}
|
|
|
|
void Logic::asmPanRightFromJoe() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 16;
|
|
if (scrollx > 320) {
|
|
scrollx = 320;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmSetLightsOff() {
|
|
_vm->display()->palCustomLightsOff(currentRoom());
|
|
}
|
|
|
|
void Logic::asmSetLightsOn() {
|
|
_vm->display()->palCustomLightsOn(currentRoom());
|
|
}
|
|
|
|
void Logic::asmSetManequinAreaOn() {
|
|
Area *a = _vm->grid()->area(ROOM_FLODA_FRONTDESK, 7);
|
|
a->mapNeighbours = ABS(a->mapNeighbours);
|
|
}
|
|
|
|
void Logic::asmPanToJoe() {
|
|
int i = _vm->graphics()->bob(0)->x - 160;
|
|
if (i < 0) {
|
|
i = 0;
|
|
} else if (i > 320) {
|
|
i = 320;
|
|
}
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
if (i < scrollx) {
|
|
while (scrollx > i) {
|
|
scrollx -= 16;
|
|
if (scrollx < i) {
|
|
scrollx = i;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
} else {
|
|
while (scrollx < i) {
|
|
scrollx += 16;
|
|
if (scrollx > i) {
|
|
scrollx = i;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
_vm->update();
|
|
}
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
void Logic::asmTurnGuardOn() {
|
|
gameState(VAR_GUARDS_TURNED_ON, 1);
|
|
}
|
|
|
|
void Logic::asmPanLeft320To144() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx > 144) {
|
|
scrollx -= 8;
|
|
if (scrollx < 144) {
|
|
scrollx = 144;
|
|
}
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmSmooch() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
BobSlot *bobAzura = _vm->graphics()->bob(5);
|
|
BobSlot *bobJoe = _vm->graphics()->bob(6);
|
|
int16 scrollx = _vm->display()->horizontalScroll();
|
|
while (scrollx < 320) {
|
|
scrollx += 8;
|
|
_vm->display()->horizontalScroll(scrollx);
|
|
if (bobJoe->x - bobAzura->x > 128) {
|
|
bobAzura->x += 10;
|
|
bobJoe->x += 6;
|
|
} else {
|
|
bobAzura->x += 8;
|
|
bobJoe->x += 8;
|
|
}
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmSmoochNoScroll() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
BobSlot *bobAzura = _vm->graphics()->bob(5);
|
|
BobSlot *bobJoe = _vm->graphics()->bob(6);
|
|
for (int i = 0; i < 320; i += 8) {
|
|
if (bobJoe->x - bobAzura->x > 128) {
|
|
bobAzura->x += 2;
|
|
bobJoe->x -= 2;
|
|
}
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmMakeLightningHitPlane() {
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
short iy = 0, x, ydir = -1, j, k;
|
|
|
|
BobSlot *planeBob = _vm->graphics()->bob(5);
|
|
BobSlot *lightningBob = _vm->graphics()->bob(20);
|
|
|
|
planeBob->y = 135;
|
|
|
|
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
|
|
planeBob->scale = 100;
|
|
} else {
|
|
planeBob->scale = 20;
|
|
}
|
|
|
|
for (x = 660; x > 163; x -= 6) {
|
|
planeBob->x = x;
|
|
planeBob->y = 135 + iy;
|
|
|
|
iy -= ydir;
|
|
if (iy < -9 || iy > 9)
|
|
ydir = -ydir;
|
|
|
|
planeBob->scale++;
|
|
if (planeBob->scale > 100)
|
|
planeBob->scale = 100;
|
|
|
|
int scrollX = x - 163;
|
|
if (scrollX > 320)
|
|
scrollX = 320;
|
|
_vm->display()->horizontalScroll(scrollX);
|
|
_vm->update();
|
|
}
|
|
|
|
planeBob->scale = 100;
|
|
_vm->display()->horizontalScroll(0);
|
|
|
|
planeBob->x += 8;
|
|
planeBob->y += 6;
|
|
|
|
lightningBob->x = 160;
|
|
lightningBob->y = 0;
|
|
|
|
_vm->sound()->playSfx(currentRoomSfx());
|
|
|
|
_vm->bankMan()->unpack(18, lightningBob->frameNum, 15);
|
|
_vm->bankMan()->unpack(4, planeBob ->frameNum, 15);
|
|
|
|
// Plane plunges into the jungle!
|
|
BobSlot *fireBob = _vm->graphics()->bob(6);
|
|
|
|
fireBob->animating = true;
|
|
fireBob->x = planeBob->x;
|
|
fireBob->y = planeBob->y + 10;
|
|
|
|
_vm->bankMan()->unpack(19, fireBob->frameNum, 15);
|
|
_vm->update();
|
|
|
|
k = 20;
|
|
j = 1;
|
|
|
|
for (x = 163; x > -30; x -= 10) {
|
|
planeBob->y += 4;
|
|
fireBob->y += 4;
|
|
planeBob->x = fireBob->x = x;
|
|
|
|
if (k < 40) {
|
|
_vm->bankMan()->unpack(j, planeBob->frameNum, 15);
|
|
_vm->bankMan()->unpack(k, fireBob ->frameNum, 15);
|
|
k++;
|
|
j++;
|
|
|
|
if (j == 4)
|
|
j = 1;
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
void Logic::asmScaleBlimp() {
|
|
int16 z = 256;
|
|
BobSlot *bob = _vm->graphics()->bob(7);
|
|
int16 x = bob->x;
|
|
int16 y = bob->y;
|
|
bob->scale = 100;
|
|
while (bob->x > 150) {
|
|
bob->x = x * 256 / z + 150;
|
|
bob->y = y * 256 / z + 112;
|
|
if (_vm->resource()->getPlatform() != Common::kPlatformAmiga) {
|
|
bob->scale = 100 * 256 / z;
|
|
}
|
|
++z;
|
|
if (z % 6 == 0) {
|
|
--x;
|
|
}
|
|
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmScaleEnding() {
|
|
_vm->graphics()->bob(7)->active = false; // Turn off blimp
|
|
BobSlot *b = _vm->graphics()->bob(20);
|
|
b->curPos(160, 100);
|
|
if (_vm->resource()->getPlatform() != Common::kPlatformAmiga) {
|
|
for (int i = 5; i <= 100; i += 5) {
|
|
b->scale = i;
|
|
_vm->update();
|
|
}
|
|
}
|
|
for (int i = 0; i < 50; ++i) {
|
|
_vm->update();
|
|
}
|
|
_vm->display()->palFadeOut(_currentRoom);
|
|
}
|
|
|
|
void Logic::asmWaitForCarPosition() {
|
|
// Wait for car to reach correct position before pouring oil
|
|
while (_vm->bam()->_index != 60) {
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmShakeScreen() {
|
|
_vm->display()->shake(false);
|
|
_vm->update();
|
|
_vm->display()->shake(true);
|
|
_vm->update();
|
|
}
|
|
|
|
void Logic::asmAttemptPuzzle() {
|
|
++_puzzleAttemptCount;
|
|
if (_puzzleAttemptCount == 4) {
|
|
makeJoeSpeak(226, true);
|
|
_puzzleAttemptCount = 0;
|
|
}
|
|
}
|
|
|
|
void Logic::asmScaleTitle() {
|
|
BobSlot *bob = _vm->graphics()->bob(5);
|
|
bob->animating = false;
|
|
bob->x = 161;
|
|
bob->y = 200;
|
|
bob->scale = 100;
|
|
|
|
int i;
|
|
for (i = 5; i <= 100; i +=5) {
|
|
bob->scale = i;
|
|
bob->y -= 4;
|
|
_vm->update();
|
|
}
|
|
}
|
|
|
|
void Logic::asmScrollTitle() {
|
|
BobSlot *bob = _vm->graphics()->bob(5);
|
|
bob->animating = false;
|
|
bob->x = 161;
|
|
bob->y = 300;
|
|
bob->scale = 100;
|
|
while (bob->y >= 120) {
|
|
_vm->update();
|
|
bob->y -= 4;
|
|
}
|
|
}
|
|
|
|
void Logic::asmPanRightToHugh() {
|
|
BobSlot *bob_thugA1 = _vm->graphics()->bob(20);
|
|
BobSlot *bob_thugA2 = _vm->graphics()->bob(21);
|
|
BobSlot *bob_thugA3 = _vm->graphics()->bob(22);
|
|
BobSlot *bob_hugh1 = _vm->graphics()->bob(1);
|
|
BobSlot *bob_hugh2 = _vm->graphics()->bob(23);
|
|
BobSlot *bob_hugh3 = _vm->graphics()->bob(24);
|
|
BobSlot *bob_thugB1 = _vm->graphics()->bob(25);
|
|
BobSlot *bob_thugB2 = _vm->graphics()->bob(26);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
_vm->update();
|
|
|
|
// Adjust thug1 gun so it matches rest of body
|
|
bob_thugA1->x += 160 - 45;
|
|
bob_thugA2->x += 160;
|
|
bob_thugA3->x += 160;
|
|
|
|
bob_hugh1->x += 160 * 2;
|
|
bob_hugh2->x += 160 * 2;
|
|
bob_hugh3->x += 160 * 2;
|
|
|
|
bob_thugB1->x += 160 * 3;
|
|
bob_thugB2->x += 160 * 3;
|
|
|
|
int horizontalScroll = 0;
|
|
while (horizontalScroll < 160 && !_vm->input()->cutawayQuit()) {
|
|
|
|
horizontalScroll += 8;
|
|
if (horizontalScroll > 160)
|
|
horizontalScroll = 160;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
bob_thugA1->x -= 16;
|
|
bob_thugA2->x -= 16;
|
|
bob_thugA3->x -= 16;
|
|
|
|
bob_hugh1->x -= 24;
|
|
bob_hugh2->x -= 24;
|
|
bob_hugh3->x -= 24;
|
|
|
|
bob_thugB1->x -= 32;
|
|
bob_thugB2->x -= 32;
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
void Logic::asmMakeWhiteFlash() {
|
|
_vm->display()->palCustomFlash();
|
|
}
|
|
|
|
void Logic::asmPanRightToJoeAndRita() { // cdint.cut
|
|
BobSlot *bob_box = _vm->graphics()->bob(20);
|
|
BobSlot *bob_beam = _vm->graphics()->bob(21);
|
|
BobSlot *bob_crate = _vm->graphics()->bob(22);
|
|
BobSlot *bob_clock = _vm->graphics()->bob(23);
|
|
BobSlot *bob_hands = _vm->graphics()->bob(24);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
|
|
_vm->update();
|
|
|
|
bob_box ->x += 280 * 2;
|
|
bob_beam ->x += 30;
|
|
bob_crate->x += 180 * 3;
|
|
|
|
int horizontalScroll = _vm->display()->horizontalScroll();
|
|
|
|
while (horizontalScroll < 290 && !_vm->input()->cutawayQuit()) {
|
|
|
|
++horizontalScroll;
|
|
if (horizontalScroll > 290)
|
|
horizontalScroll = 290;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
bob_box ->x -= 2;
|
|
bob_beam ->x -= 1;
|
|
bob_crate->x -= 3;
|
|
bob_clock->x -= 2;
|
|
bob_hands->x -= 2;
|
|
|
|
_vm->update();
|
|
}
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
void Logic::asmPanLeftToBomb() {
|
|
BobSlot *bob21 = _vm->graphics()->bob(21);
|
|
BobSlot *bob22 = _vm->graphics()->bob(22);
|
|
|
|
_vm->graphics()->putCameraOnBob(-1);
|
|
_vm->input()->fastMode(true);
|
|
|
|
int horizontalScroll = _vm->display()->horizontalScroll();
|
|
|
|
while ((horizontalScroll > 0 || bob21->x < 136) && !_vm->input()->cutawayQuit()) {
|
|
|
|
horizontalScroll -= 5;
|
|
if (horizontalScroll < 0)
|
|
horizontalScroll = 0;
|
|
|
|
_vm->display()->horizontalScroll(horizontalScroll);
|
|
|
|
if (horizontalScroll < 272 && bob21->x < 136)
|
|
bob21->x += 2;
|
|
|
|
bob22->x += 5;
|
|
|
|
_vm->update();
|
|
}
|
|
|
|
_vm->input()->fastMode(false);
|
|
}
|
|
|
|
void Logic::asmEndDemo() {
|
|
// printf("Flight of the Amazon Queen, released January 95.");
|
|
_vm->quitGame();
|
|
}
|
|
|
|
void Logic::asmInterviewIntro() {
|
|
// put camera on airship
|
|
_vm->graphics()->putCameraOnBob(5);
|
|
BobSlot *bas = _vm->graphics()->bob(5);
|
|
|
|
bas->curPos(-30, 40);
|
|
|
|
bas->move(700, 10, 3);
|
|
int scale = 450;
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
bas->scale = 256 * 100 / scale;
|
|
--scale;
|
|
if (scale < 256) {
|
|
scale = 256;
|
|
}
|
|
_vm->update();
|
|
}
|
|
|
|
bas->scale = 90;
|
|
bas->xflip = true;
|
|
|
|
bas->move(560, 25, 4);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
bas->move(545, 65, 2);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
bas->move(540, 75, 2);
|
|
while (bas->moving && !_vm->input()->cutawayQuit()) {
|
|
_vm->update();
|
|
}
|
|
|
|
// put camera on Joe
|
|
_vm->graphics()->putCameraOnBob(0);
|
|
}
|
|
|
|
void Logic::asmEndInterview() {
|
|
// printf("Interactive Interview copyright (c) 1995, IBI.");
|
|
_vm->quitGame();
|
|
}
|
|
|
|
void Logic::startCredits(const char *filename) {
|
|
stopCredits();
|
|
_credits = new Credits(_vm, filename);
|
|
}
|
|
|
|
void Logic::stopCredits() {
|
|
if (_credits) {
|
|
_vm->display()->clearTexts(0, 199);
|
|
delete _credits;
|
|
_credits = NULL;
|
|
}
|
|
}
|
|
|
|
void LogicDemo::useJournal() {
|
|
makePersonSpeak("This is a demo, so I can't load or save games*14", NULL, "");
|
|
}
|
|
|
|
bool LogicDemo::changeToSpecialRoom() {
|
|
if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
|
|
currentRoom(79);
|
|
displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("CLOGO.CUT");
|
|
sceneReset();
|
|
if (_vm->shouldQuit())
|
|
return true;
|
|
currentRoom(ROOM_HOTEL_LOBBY);
|
|
entryObj(584);
|
|
displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
|
|
playCutaway("C70D.CUT");
|
|
gameState(VAR_INTRO_PLAYED, 1);
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LogicDemo::setupSpecialMoveTable() {
|
|
_specialMoves[4] = &LogicDemo::asmMakeJoeUseUnderwear;
|
|
_specialMoves[14] = &LogicDemo::asmEndDemo;
|
|
if (_vm->resource()->getPlatform() == Common::kPlatformPC) {
|
|
_specialMoves[5] = &LogicDemo::asmSwitchToDressPalette;
|
|
}
|
|
}
|
|
|
|
void LogicInterview::useJournal() {
|
|
// no-op
|
|
}
|
|
|
|
bool LogicInterview::changeToSpecialRoom() {
|
|
if (currentRoom() == 2 && gameState(2) == 0) {
|
|
currentRoom(6);
|
|
displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("START.CUT");
|
|
gameState(2, 1);
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LogicInterview::setupSpecialMoveTable() {
|
|
_specialMoves[1] = &LogicInterview::asmInterviewIntro;
|
|
_specialMoves[2] = &LogicInterview::asmEndInterview;
|
|
}
|
|
|
|
void LogicGame::useJournal() {
|
|
_vm->command()->clear(false);
|
|
_journal->use();
|
|
_vm->walk()->stopJoe();
|
|
}
|
|
|
|
bool LogicGame::changeToSpecialRoom() {
|
|
if (currentRoom() == ROOM_JUNGLE_PINNACLE) {
|
|
handlePinnacleRoom();
|
|
return true;
|
|
} else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
|
|
displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
|
|
playCutaway("COPY.CUT");
|
|
if (_vm->shouldQuit())
|
|
return true;
|
|
playCutaway("CLOGO.CUT");
|
|
if (_vm->shouldQuit())
|
|
return true;
|
|
if (_vm->resource()->getPlatform() != Common::kPlatformAmiga) {
|
|
if (ConfMan.getBool("alt_intro") && _vm->resource()->isCD()) {
|
|
playCutaway("CINTR.CUT");
|
|
} else {
|
|
playCutaway("CDINT.CUT");
|
|
}
|
|
}
|
|
if (_vm->shouldQuit())
|
|
return true;
|
|
playCutaway("CRED.CUT");
|
|
if (_vm->shouldQuit())
|
|
return true;
|
|
_vm->display()->palSetPanel();
|
|
sceneReset();
|
|
currentRoom(ROOM_HOTEL_LOBBY);
|
|
entryObj(584);
|
|
displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
|
|
playCutaway("C70D.CUT");
|
|
gameState(VAR_INTRO_PLAYED, 1);
|
|
inventoryRefresh();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LogicGame::setupSpecialMoveTable() {
|
|
_specialMoves[2] = &LogicGame::asmMakeJoeUseDress;
|
|
_specialMoves[3] = &LogicGame::asmMakeJoeUseNormalClothes;
|
|
_specialMoves[4] = &LogicGame::asmMakeJoeUseUnderwear;
|
|
_specialMoves[7] = &LogicGame::asmStartCarAnimation; // room 74
|
|
_specialMoves[8] = &LogicGame::asmStopCarAnimation; // room 74
|
|
_specialMoves[9] = &LogicGame::asmStartFightAnimation; // room 69
|
|
_specialMoves[10] = &LogicGame::asmWaitForFrankPosition; // c69e.cut
|
|
_specialMoves[11] = &LogicGame::asmMakeFrankGrowing; // c69z.cut
|
|
_specialMoves[12] = &LogicGame::asmMakeRobotGrowing; // c69z.cut
|
|
_specialMoves[14] = &LogicGame::asmEndGame;
|
|
_specialMoves[15] = &LogicGame::asmPutCameraOnDino;
|
|
_specialMoves[16] = &LogicGame::asmPutCameraOnJoe;
|
|
_specialMoves[19] = &LogicGame::asmSetAzuraInLove;
|
|
_specialMoves[20] = &LogicGame::asmPanRightFromJoe;
|
|
_specialMoves[21] = &LogicGame::asmSetLightsOff;
|
|
_specialMoves[22] = &LogicGame::asmSetLightsOn;
|
|
_specialMoves[23] = &LogicGame::asmSetManequinAreaOn;
|
|
_specialMoves[24] = &LogicGame::asmPanToJoe;
|
|
_specialMoves[25] = &LogicGame::asmTurnGuardOn;
|
|
_specialMoves[26] = &LogicGame::asmPanLeft320To144;
|
|
_specialMoves[27] = &LogicGame::asmSmoochNoScroll;
|
|
_specialMoves[28] = &LogicGame::asmMakeLightningHitPlane;
|
|
_specialMoves[29] = &LogicGame::asmScaleBlimp;
|
|
_specialMoves[30] = &LogicGame::asmScaleEnding;
|
|
_specialMoves[31] = &LogicGame::asmWaitForCarPosition;
|
|
_specialMoves[33] = &LogicGame::asmAttemptPuzzle;
|
|
_specialMoves[34] = &LogicGame::asmScrollTitle;
|
|
if (_vm->resource()->getPlatform() == Common::kPlatformPC) {
|
|
_specialMoves[5] = &LogicGame::asmSwitchToDressPalette;
|
|
_specialMoves[6] = &LogicGame::asmSwitchToNormalPalette;
|
|
_specialMoves[13] = &LogicGame::asmShrinkRobot;
|
|
_specialMoves[17] = &LogicGame::asmAltIntroPanRight; // cintr.cut
|
|
_specialMoves[18] = &LogicGame::asmAltIntroPanLeft; // cintr.cut
|
|
_specialMoves[27] = &LogicGame::asmSmooch;
|
|
_specialMoves[32] = &LogicGame::asmShakeScreen;
|
|
_specialMoves[34] = &LogicGame::asmScaleTitle;
|
|
_specialMoves[36] = &LogicGame::asmPanRightToHugh;
|
|
_specialMoves[37] = &LogicGame::asmMakeWhiteFlash;
|
|
_specialMoves[38] = &LogicGame::asmPanRightToJoeAndRita;
|
|
_specialMoves[39] = &LogicGame::asmPanLeftToBomb; // cdint.cut
|
|
}
|
|
}
|
|
|
|
} // End of namespace Queen
|