scummvm/engines/cine/anim.h
Max Horn 5ea3b8f9cd - avoid using typedef for structs (it is just not necessary in C++)
- added a const/static here and there
- started to reduce header dependencies

svn-id: r20856
2006-02-25 00:46:56 +00:00

67 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_ANIM_H_
#define CINE_ANIM_H_
namespace Cine {
extern uint16 frameVar0;
struct animHeaderStruct {
uint8 field_0;
uint8 field_1;
uint8 field_2;
uint8 field_3;
uint16 frameWidth;
uint16 frameHeight;
uint8 field_8;
uint8 field_9;
uint8 field_A;
uint8 field_B;
uint8 field_C;
uint8 field_D;
uint16 numFrames;
uint8 field_10;
uint8 field_11;
uint8 field_12;
uint8 field_13;
uint16 field_14;
};
struct animDataEntry {
char name[9];
uint8 param;
};
extern animDataEntry animData[];
void loadResource(char *animName);
void loadAbs(char *resourceName, uint16 idx);
void loadResourcesFromSave();
} // End of namespace Cine
#endif